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  #1  
Old 02-19-2007, 01:00 AM
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[RPG]: Roma Imperious, reviewed by mcrow (4/5)

http://www.rpg.net/reviews/archive/12/12791.phtml

Michael Crow's Summary:

A great spin on Roman History and Fantasy. Roma Imperious brings these two elements together and makes a fun and refreshing take on fantasy.

Go to the full review for more information.
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Old 02-19-2007, 07:58 AM
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HinterWelt HinterWelt is offline
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Re: [RPG]: Roma Imperious, reviewed by mcrow (4/5)

Thanks for the Review Mike. I have always viewed Iridium as workmanlike and some folks would consider that a negative but I really do not. It was what I was shooting for in the design of the system.

Again, Thanks.

Bill
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Old 02-19-2007, 12:43 PM
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Re: [RPG]: Roma Imperious, reviewed by mcrow (4/5)

Hey, yet another new reviewer this week! Nicely done, Michael. I have Shades of Earth, also by Hinterwelt and also using Iridium (AFAIK) on my review list, so I was definitely eager to hear your observations on it.

What is the reason for the separate mechanic for combat?
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Old 02-19-2007, 12:53 PM
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Re: [RPG]: Roma Imperious, reviewed by mcrow (4/5)

Quote:
Originally Posted by Dan Davenport View Post
Hey, yet another new reviewer this week! Nicely done, Michael. I have Shades of Earth, also by Hinterwelt and also using Iridium (AFAIK) on my review list, so I was definitely eager to hear your observations on it.

What is the reason for the separate mechanic for combat?
Well, i'm not new to reviewing, just new to posting them here.


Do you mean why isn't combat done in %?

I think partly to avoid all the math involved. IME, % systems get a bit fiddly with adding and subtracting large numbers during combat. Not so much for skills though.
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Last edited by mcrow; 02-19-2007 at 12:56 PM..
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Old 02-20-2007, 10:18 AM
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Re: [RPG]: Roma Imperious, reviewed by mcrow (4/5)

Quote:
Originally Posted by mcrow View Post
Well, i'm not new to reviewing, just new to posting them here.


Do you mean why isn't combat done in %?

I think partly to avoid all the math involved. IME, % systems get a bit fiddly with adding and subtracting large numbers during combat. Not so much for skills though.
That was my rational as the designer.

Bill
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