Re: [RPG]: Roma Imperious, reviewed by mcrow (4/5)
Thanks for the Review Mike. I have always viewed Iridium as workmanlike and some folks would consider that a negative but I really do not. It was what I was shooting for in the design of the system.
Re: [RPG]: Roma Imperious, reviewed by mcrow (4/5)
Hey, yet another new reviewer this week! Nicely done, Michael. I have Shades of Earth, also by Hinterwelt and also using Iridium (AFAIK) on my review list, so I was definitely eager to hear your observations on it.
What is the reason for the separate mechanic for combat?
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Re: [RPG]: Roma Imperious, reviewed by mcrow (4/5)
Quote:
Originally Posted by Dan Davenport
Hey, yet another new reviewer this week! Nicely done, Michael. I have Shades of Earth, also by Hinterwelt and also using Iridium (AFAIK) on my review list, so I was definitely eager to hear your observations on it.
What is the reason for the separate mechanic for combat?
Well, i'm not new to reviewing, just new to posting them here.
Do you mean why isn't combat done in %?
I think partly to avoid all the math involved. IME, % systems get a bit fiddly with adding and subtracting large numbers during combat. Not so much for skills though.
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Re: [RPG]: Roma Imperious, reviewed by mcrow (4/5)
Quote:
Originally Posted by mcrow
Well, i'm not new to reviewing, just new to posting them here.
Do you mean why isn't combat done in %?
I think partly to avoid all the math involved. IME, % systems get a bit fiddly with adding and subtracting large numbers during combat. Not so much for skills though.