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  #1  
Old 02-19-2007, 01:00 AM
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[RPG]: Nylon Angel RPG, reviewed by Craig_in_Act (4/5)

http://www.rpg.net/reviews/archive/12/12795.phtml

Craig J. Brain's Summary:

A well-presented boxed game, based on a popular series of novels. Clever game mechanics, with the ability to replicate the actions of the novels. Overall a terrific product, with a lot of potential.

Go to the full review for more information.
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  #2  
Old 02-19-2007, 12:40 PM
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Dan Davenport Dan Davenport is offline
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Re: [RPG]: Nylon Angel RPG, reviewed by Craig_in_Act (4/5)

Welcome to the Wonderful World of Reviewing, Craig!

How (if at all) to attributes relate to skills in the game?

Also, how does the setting explain the presence of magic, and do magical creatures exist in the setting as well?

Thanks for the review!
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  #3  
Old 02-22-2007, 09:41 PM
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Re: [RPG]: Nylon Angel RPG, reviewed by Craig_in_Act (4/5)

Hi Dave,

Thanks for the welcome I'm on the road for a spell, and will get back to you with a detailed response on that one.

I understand that the novels are available there (at least the first two are in the US, while all three are here in Oz and over in the UK). The magic has a fair bit of Dreamtime-style context, with some oriental mysticism and voodoo as well. When I get home (in about a week or so), I did out the rules and give you a better response.

Craig
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Old 02-23-2007, 07:15 AM
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Dan Davenport Dan Davenport is offline
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Re: [RPG]: Nylon Angel RPG, reviewed by Craig_in_Act (4/5)

Quote:
Originally Posted by Craig_in_Act View Post
Hi Dave,
  1. It's "Dan", not "Dave".
    <br>
  2. You'd be amazed at how many people do that here, so no worries.

Quote:
Originally Posted by Craig_in_Act View Post
Thanks for the welcome I'm on the road for a spell, and will get back to you with a detailed response on that one.

I understand that the novels are available there (at least the first two are in the US, while all three are here in Oz and over in the UK). The magic has a fair bit of Dreamtime-style context, with some oriental mysticism and voodoo as well. When I get home (in about a week or so), I did out the rules and give you a better response.

Craig
Cool! I look forward to it.
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  #5  
Old 02-23-2007, 04:09 PM
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Red face Re: [RPG]: Nylon Angel RPG, reviewed by Craig_in_Act (4/5)

Quote:
Originally Posted by Dan Davenport View Post
  1. It's "Dan", not "Dave".
    <br>
  2. You'd be amazed at how many people do that here, so no worries.



Cool! I look forward to it.

Whoops! My apologies

Craig
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  #6  
Old 02-23-2007, 07:25 PM
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Re: [RPG]: Nylon Angel RPG, reviewed by Craig_in_Act (4/5)

Hi,
In answer to the reason for the magic, I have followed the books the game is based on. In them it is assumed that the magic has always been there. Note that the magic is not the traditional gaming Western 'cast a spell' type. It is more Voodoo/ Dreamtime/ Oriental. It is more subtle and usually takes longer to work.

Magical creatures do not exist as such. This does not mean that fantastic life does not exist. It is a cyberpunk work out on the edge of tech reality. You have to remember the truism that 'any sufficiently advanced technology is indistinguishable from magic'. Would a gene spliced human-animal hybrid be regarded as being magically created now? In the 1960s? In the 1920s?

Attributes are closely tied to skills. Any attempt to perform an action will be tested against an attribute modified by Degree of Difficulty and skill in the area. Mostly these will not change and so will not need to be recalculated until skill improves.

This is not a world of huge levels and invulnerable characters. It is a Hobbesian environment just a little way down the track from real life today. It is a possible (hopefully not probable) future.
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  #7  
Old 02-25-2007, 11:42 PM
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Re: [RPG]: Nylon Angel RPG, reviewed by Craig_in_Act (4/5)

Thanks Cary!

That answered the question better than I could have and without the delay.

Craig
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