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Re: [RPG]: Arms Law & Claw Law (1st and 2nd ed), reviewed by Lev Lafayette (2/2)
This takes me back. Way back. I kept seeing the ads in Dragon Magazine in the 80's, and picked up copies of Arms Law/Claw Law, then Character/Campaign Law, and finally, Spell Law.
Arms Law/Claw Law was the highlight of the game, IMHO, though it did pretty much allow one hit kills a lot in my campaigns. There was no time for an NPC to say "Hey, I'm a good guy" before severing an artery in his thigh and having him expire. Healers were raised to exalted status in the campaign world.
Later, it seems almost silly, and for awhile I was using the different streamlined weapon tables in Middle Earth Roleplaying (another mostly-compatible with Rolemaster game), and using the critical tables from RM.
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