[Psuedo-Tokyo Heroes] Fade To Black
Let's face it. Tokusatsu (Japanese Live-Action programs) is cool. While, admittedly, some of the Sentai team stuff is pure cheese (Just look at the later variants of the Power Rangers), several franchises do break the mold; Kamen Rider (Beginning with Kamen Rider Ryuki, and ending with Kamen Rider Blade- Don't ever mention the abomination that is Den-O to me) was a personal turning point. When 2006's awesome 'GARO' came out, I finally caved in...
It was time to run a tokusatsu RPG. The question was, what to use? My standard gaming group generally prefer to play Old WoD, particularly Werewolf (For the violence, really), and Wraith (For the old-school weirdness). And I'd just received a DVD of Blood: The Last Vampire (With the accompanying PS2 games!), and bought the entire line of the Orpheus limited series- For a spiritual successor to Wraith, it ain't too shabby. 'The Orphan-Grinders' and 'Crusade Of Ashes' are my personal favorites, though...'End Game' is a bit, well, meh.
Also, I don't really go for the Super Sentai kind of show- Hell, if I couldn't sell it to myself, I couldn't sell it to my players. So, this bastard crossbreed was born: I intended to run a dark, gritty, mature RPG, while still holding to the established Kamen Rider troupes.
Now, the following campaign uses Neko Ewan's excellent 'Tokyo Heroes'...Which is still is playtest stage, but is ultimately viable. Keep in mind that, while initially intended for Sentai-troupe games, it still works very well with the brooding, more serious settings of the OWod. (For those interested, check it out
here.)
So, without further ado, I present Fade To Black: A mix of Kamen Rider, Orpheus, Blood: The Last Vampire, and yes, .hack//GU, powered by the 'Tokyo Heroes' system. Hope you enjoy it!
Setting Up:
The setting is modern Tokyo- The classic home of the Kamen Rider series. The players are 'Investigative Consultants' for the shady, semi-governmental 'Association', much like the titular 'Orpheus'.
Now. We can't expect the heroes to be hard-core killers from the get-go...That comes much later. So, what makes them 'Kamen Riders'? Well, the Association has a variety of artifacts (All in the shapes of futuristic belts), known variously as 'Regalia', 'Gears', or 'Keys'. They don't function for just anyone- Only special individuals, known as 'Singularities' can operate them, and even then, each Singularity can only use a single type of belt.
Thus far, four Regalia have been unearthed: The Cerebus (Kerebos, for exact Japanese pronunciation) Gear, the Cypher Gear, and the Advent Regalia. The fourth, known as the Orga Belt, functions for anyone- However, it has the nasty effect of killing the wearer, the moment the transformation ends. Throughout the campaign, six Gears were unearthed; Notably, despite attempts to mass-produce or copy them, 'normal' humans
still can't use the Regalia...Not without severe consequences.
The Kamen Riders themselves are called 'AMITO'- That's an acronym for '
Armor-
Morphic
Integrated
Tactical
Ordinance'. Generally, while varying in tonnage and capabilities, each AMITO exhibits increased toughness, greatly enhanced strength, and sometimes stranger abilities, like cryokinesis or super speed. Thus far, as only four belts exist (At least at the very beginning), they've been categorized into Scout, Assault, Heavy Assault, and Commander-class.
Now, that's the suits done. Our heroes need something to fight...And what's better than the Undead? In this case, the 'Undead' are a race known as
Chiropterans, blood-drinking hematavores.
They're not really Undead in the Dracula sense; They're not affected by blessed weapons, and don't fear holy water or crosses. And, of course, they're fiendishly difficult to kill- Gunfire can put them down, but it's extremely hard to kill them for good. Fire is much better, though they're often smart enough to extinguish themselves. Decapitation, or high levels of physical trauma are best- And that's what the AMITO excel at.
Generally, Chiropterans can pass as human- In fact, they are human, or at least used to be, though admittedly slightly more feral. Significantly, they can regenerate from most forms of damage, and exhibit enhanced strength, reflexes, and senses. At will, they can shift from human form to a hunting form, or a killing form- Usually, this is a muscular bat-wolf monster, though others have also been noted…Ranging from vaguely feline or canine forms, or even, in one case, a huge reptile, complete with a breath weapon that turned things to ash.
(Note that the heroes don't
know that the Chiropterans have a human form. The players thought they were just MOTW (Monsters Of The Week.) How wrong they were....^_^)
The setting's in place, the players are assembled...Now on to the Characters.
The Characters (Or, Meat for the Grinder):
1.) Kazune Tokimi
(aka Cerebus/Kerebos AMITO, or simply Kamen Rider Cerebus)
Played by RL.
A Red Aspect (Fireball Hero), Kazune's a student, one whose spending habits have him constantly struggling to make ends meet. He went for one of the Association's 'drug trials' (Actually, fronts to find possible users of the Regalia), lured by the 20000 Yen (About $200) payoff- To his surprise, he was capable of using the Cerebus Gear, and was promptly recruited by the Association- Better than struggling to make ends meet, eh?
RL spent most of his 4 Personal Edges on Hyper-Speed; The last was on Hard To Kill, a nifty Edge that adds 3 to Personal Resistance. So, Cerebus is a lightning-fast almost feral AMITO with claws for fingers- Something like a sleek, red-and-black redesign of Alternative Zero. As a character, Kazune's Heroic Flaw is an Obsession with the opposite sex- He's a real ladies' man, which has got him into serious trouble later in the campaign.
His Personal Key is Pride, while his Special Weapon is the Cerebus Edge, his claws- Actually the weakest attack of the group. Thanks to RL's uncanny dice luck, though, he's actually racked up more kills than the more combat-focused Advent.
2.) Toru Asagami (aka Cypher AMITO)
Played by BT
A Green Aspect Hero (The Wildcard). Toru's another fresh recruit to the Association, and the second Singularity discovered- In fact, he used to be a rookie in the Association's Operative forces (Think private security). Initially meant to transport the Cypher Gear, he donned it in a desperate attempt to defeat a rampaging Chiropteran; And it worked.
Cypher's speciality is his twin energy weapons, VESPERs. BT decided to beef up his Personal Attack with his initial Edges, choosing a Secondary Transformation: Flight Mode, and a Finishing Attack, Hellion for the last. So, Cypher's a sleek gray-green AMITO, with the ability to fly in his second form.
Toru’s Personal Key is Speciality (Stunts). (This has been far more useful than I’d initially expected, considering some of the tricks he’s pulled off so far…) His Heroic Flaw is, fittingly, Overconfidence: He has the utmost faith in his own abilities, even to the point of foolhardiness.
3.) Hiroyuki Nagahara (aka Advent AMITO)
Played by AG
A Black Aspect (Dutiful Hero). In contrast to the other two, Hiroyuki has significantly more experience: As the first AMITO ever discovered, he’s proud of his privileged role, and doesn’t quite welcome the other two musclin’ in on his turf…Maybe we’ll give him a Spotlight Episode later, eh?
Generally, AG plays…Well, complete anarchists, so this role is a serious departure for him. He’s also a Blood fan- Though this is kind of a stretch. Ah, well…Live and learn…
Advent is the ‘Tank’ of the group; A genuine black knight in AMITO armor. He’s notably the only guy with a conventional weapon- In this case, a chainsaw sword called the ‘Dirge’, thanks to the eerie, grinding noise it makes.
As the only guy with any prior experience in Tokyo Heroes, he’s optimized Advent for serious combat, with 2 Edges for his Personal Weapon, 1 for Hard To Kill, and 1 for a Defensive Technique (Advent slams the Dirge down like a giant shield, and the attack rebounds off it.) Of course, he’s very, very slow…Though in battle, AG used Hero Dice to beef up his initiative- As Tokyo Heroes announces actions in reverse order (Lowest to highest), high Initiative is essential for a good defender.
Hiroyuki’s a tall, handsome guy- The brooding loner of the group. Fortunately, he’s not an annoying emo, and comes off as serious rather than petulant. Beyond several scars, his main distinguishing feature is his artificial right arm; A Chiropteran ripped it off in an earlier battle, and later escaped. Of course, Hiroyuki’s still looking for it; Yes, this played out much later, and not the way you would expect.
His Personal Key is Goal: (Take Revenge). While his Heroic Flaw is apparently Sadism, he also has a Dark Secret: Hiroyuki’s been passing information about the Association to a nameless, faceless Agent, (Who goes by the monicker ‘Iago’) in hopes of tracking down the monster that maimed him…
The Team:
As a team, the AMITO Trio has the following (Out of 5- Group Edges)
1.) Special Attack (Personal, 2 Edges)
2.) Basic Attack (Enhanced strength, basically)
3.) Perk: Authority (They have a
special role in the Association’s bureaucracy)
4.) Team Finisher Attack-
Red Shift.
The Group Keys are:
1.) Cause (Defeat the Chiropterans)
2.) Pride
Yep, that’s about it for now. I’ll fill in the rest of the first Session later…And boy was it a doozie. While Tokyo Heroes does have its flaws (Read: It’s unfinished), it’s surprisingly versatile. At least, we haven’t quite broken the system yet…Despite more than eight sessions of vicious combat.