If you want to build a cosmology or expand from Manual of the Planes, this is a great start. Lots of ideas in here, that got me thinking in many new directions about my D&D campaign's cosmology, mythology and larger issues.
Re: [RPG]: Cosmos Builder, reviewed by James H. Jenkins (3/5)
Quote:
I immediately thought of roses, fresh turned earth, vast fields with waves of tall grasses, gentle breezes, and gentle, warm rains
Heh. Try reading J.G. Ballard's "Drowned World" for descriptions on how disgusting too much "vegetative fecundity" can be ;-)
Overall however this sounds like a very good product.
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Re: [RPG]: Cosmos Builder, reviewed by James H. Jenkins (3/5)
Great first review, James! Concise yet very descriptive, with key examples of how the book evokes the feel of different planes of existence. Well done!
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Re: [RPG]: Cosmos Builder, reviewed by James H. Jenkins (3/5)
I have this as a pdf and it is very good, as long as the Wheel/elemental planes is the theme the DM wants. Try to create a plane based on emotion or sound and it is not that helpful.
Re: [RPG]: Cosmos Builder, reviewed by James H. Jenkins (3/5)
Quote:
Originally Posted by DMH
A new wheel based one Intellect vs Emotion and Energy vs Matter.
The book doesn't assume a wheel structure. It uses axes to denote polar extremes. Neutrality is assumed to be at the center. You can increase the degree of neutrality as being an exemplary of what people would strive for. However, the creation of the cosmic wheel would be up to you. Are you looking to just use these in place of the standard law/chaos and good/evil axes? If so, what do these concepts represent in your campaign? Also, it looks as if you're reaching for a epistemological model of the multiverse based on the metaphysical axes you've chosen. In you setting, what is the signifcance of the religious/philosophical differences in energy and matter; is one perceived as ideal by the majority of the races?