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  #1  
Old 12-31-1969, 05:00 PM
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[RPG]: Reign, reviewed by Halfjack (3/4)

http://www.rpg.net/reviews/archive/13/13062.phtml

Brad Murray's Summary:

A tactically satisfying and elegant system coupled with a cool setting and delicious artwork marred by clumsy editing and inconsistent printing quality. The game itself rocks and the binding is solid.

Go to the full review for more information.
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  #2  
Old 06-25-2007, 06:29 AM
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Re: [RPG]: Reign, reviewed by Halfjack (3/4)

Nice review, Brad!

Could you talk a little more about the company? Who rolls company dice, what sorts of obstacles is the company going up against (just other companies?), and how well do the game mechanics support the company?
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  #3  
Old 06-25-2007, 08:17 AM
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Re: [RPG]: Reign, reviewed by Halfjack (3/4)

We haven't yet delved into a lot of company play yet, but by the book the company dice aren't explicitly allocated, so I'd guess whichever player takes the reins rolls the dice. As for obstacles, certainly the most interesting obstacles are going to be other companies -- expanding your territory at the expense of the desert nomads, undermining the sovereignty of the pirate king in order to win away skilled pilots, and so on. There's no particular reason why more passive elements can't be obstacles set by the GM rather than opposed by a company, though -- say attempting to colonise some particularly rugged area or cross a famously treacherous sea path in order to establish more lucrative trade. To go a little further, there are even some monsters that are better represented at company scale than character scale, allowing you to pit your kingdom against a vast demon threat, for example.

In the end, the company mechanics benefit from the parallel with character mechanics insofar as the resolution system is essentially identical and is generalised enough that it scales to the company scope effectively. The only real change in the game mechanics at the scale is to set a time scale of a month per roll for companies and to allow character activity when zoomed in to modify the company scale dice rolls positively or negatively depending on the character scale success.
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  #4  
Old 06-26-2007, 07:55 AM
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Another opinion

Thank you, Brad. Great review, it very much mirrors my sentiments and makes my own unfinished review somewhat redundant. So I will give my take here instead.

First off, I am owner of the Solis softcover, delivered through the spanish printer of Lulu. I have not played this game yet, but I'm looking forward to do so. My biggest beef with the game is in the presentation department and it's where some disagreements with Brad will occur. That's because I have even less friendly things to say than Brad.

Reign could have been a beautiful, above average game, but unfortunatly it is not. Brad said all about the cover, so I will only add that my printing is not skewed and looking good. The interior art is beautiful, evocative, black and white ink and pencil art. Unfortunatly it did not survive Lulu's printing process. For whatever reason Lulu opted to print the book on cheap paper, using a very bland photo repro printer. Everything that should be black is in fact a dark, dark gray. The paper is also not very well cut and the overall impression is one of copy shop. This is aggravated by the fact that the designer, probably unsuspecting, used a lot of decorative borders, gradients and bleeds. All of them suffered from the poor printing processes at Lulu. The (glue) binding, OTOH, seems to be sturdy and durable. Just like Brad I blame the lackluster final result on Lulu, too, but I also want to point out that this has not to be the case. My other books from Lulu, Don't Rest Your Head (softcover) and Spirit of the Century (hardcover) don't suffer from these setbacks.

Anyway, what hardly can be blamed on the printer is the overloaded layout of the book, the poor choice of fonts and an unconventional and often confusing content organization. Brad seems to like that, but I don't I guess that a lot of work and good intention went into it, but all it does is to create a busy and hard to navigate book. At least four different fonts (a bad serif -- probably Linotype's Times Roman used on Apples, a font optimized for screen display but not printing -- two bad sans-serif and a nice fancy serif font) have been used to denote contentual separation but the separation is not kept up all the time, e. g. examples, sidebars, optional rules and tables all use the same sans-serif font at one time or the other. Big graphical elements are used to mark boxes, breakouts and sidebars but those are also not consistent. The basic page layout is confusing, there are pages with one, two or occasionally three columns plus sidebars here and there, often changing every other page.
There are many, many detailed tables of content available but not a single unified one. The way those tables are presented makes them hard to use, showing confusing formating, surprising order and yet another font type. I found that I don't use them very much.
Another point I disagree with Brad is that the mixing of rules and setting information was a good idea. For me they break the flow of reading and just require me to flip through the book to get to the next rules or setting chapter. Here the idea of the split table of contents clearly presents itself, still I would have preferred a more conventinoal approach.

Not all is bad, though. Brad already mentioned the funky in-chapter page indicator at the top and a useful but somewhat sparse index at the end of the book. And even if the book is not as beautiful and organized as it could have been, it is still useable and durable.
For style I would rate this as a 2. There are many good ideas and qualities in there, but the final result, with a clear understanding of Lulu's shortcomings here, just requires more work. The art is beautiful, though, but alone it can't push Reign any higher.

With regards to content I also mostly agree with Brad and all I want to say is that this is my first contact with the ORE and you can get a game, Nemesis, using it here. It certainly is crunchy with a lot of fiddly bits and it brings a few wonky probabilities to the table, but nothing you can't deal with. Especially because Mr. Stolze really went the extra mile to explain why and how a rule or mechanic works. Generally I want to point out how much useful advice on many RPG topics is contained in this book. E. g. while the magic chapter certainly is, like Brad said, slim, the discussion of what magic systems can do to a game and setting is a good inspirational read and gives you a solid framework to extend the given samples. You'll find such small gems throughout the book, sometimes hidden in a small paragraph, sometimes very present in a breakout. So, to come to an end, Brad is right, substance is good. 4 points are well deserved.

I know this is not really in line with what forum posts usually do, but I hope this additional opinion was useful to some of you.
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Old 06-26-2007, 03:07 PM
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Re: [RPG]: Reign, reviewed by Halfjack (3/4)

Pig, thanks for your comments and sorry for scooping your review. I hadn't noticed that the roman font was Times (though to be fair it's not one that's optimised for display, but still a pretty inelegant roman) and will point out that (review in the queue) the supplements are set in Palatino, which is substantially prettier to my eye.
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  #6  
Old 06-26-2007, 11:17 PM
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Re: [RPG]: Reign, reviewed by Halfjack (3/4)

Knocks on wood. I know my obsession with printing and fonts and I can go overboard. Fortunatly I'm past the times I took a printed MS (Monotype, I believe) Times New Roman as a personal insult

It is just a shame. Nowadays some great and free (even GPL'd) Type1 serif and sans-serif fonts are available, such as the venerable Computer Modern or URW's Palatino, Bookman and Gothic fonts.
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  #7  
Old 06-27-2007, 07:13 AM
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RE: Cover Color Bar

The color bar on the hardbacks is gone now.

-G.
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  #8  
Old 06-27-2007, 08:37 AM
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Re: [RPG]: Reign, reviewed by Halfjack (3/4)

Greg, I don't know how the legalities and mechanics of this kind of thing work, but once you've done a self-published run like this, does it in any way preclude a high quality run from a publisher with more sophisticated printing capabilities? I would love to see this game get its layout tweaked and run off on great paper, super high resolution for everything, colour, and (really important, I think, but often overlooked) an ISBN and Library of Congress entry. But I wonder if publishing yourself closes any doors to that kind of publication in future?
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  #9  
Old 06-27-2007, 03:46 PM
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Re: [RPG]: Reign, reviewed by Halfjack (3/4)

It does not, in any way, preclude another, more commercial release. If anything, pointing to a successful small run (and I only need two more sales to hit 700) would help sell the idea to a publisher. On the other hand, I can get an ISBN from Lulu...

-G.
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Old 06-30-2007, 07:23 AM
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Re: [RPG]: Reign, reviewed by Halfjack (3/4)

Quote:
Originally Posted by Halfjack View Post
Greg, I don't know how the legalities and mechanics of this kind of thing work, but once you've done a self-published run like this, does it in any way preclude a high quality run from a publisher with more sophisticated printing capabilities? I would love to see this game get its layout tweaked and run off on great paper, super high resolution for everything, colour, and (really important, I think, but often overlooked) an ISBN and Library of Congress entry. But I wonder if publishing yourself closes any doors to that kind of publication in future?
Oh yes, that would be so beautiful!
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