Beautiful presentation and good setting. A generally good game system, but with a few serious kinks, some rather mainstream foci, but also with many interesting features.
Contributing Editor of RedBrick Ltd's Earthdawn (www.earthdawn.com)
Third Edition available online and in stores from Mongoose Publishing's Flaming Cobra Imprint
PDF editions available soon
Re: [RPG]: Earthdawn: Players Compenium, reviewed by Lev Lafayette (5/3)
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Once again one is confronted by a fantasy map that simply does not make any geographical sense, caveats concerns oceans of fire notwithstanding.
What, besides the oceans of fire, do you think doesn't make sense?
(And for the record, "notwithstanding" means the opposite of what you've used it to mean. Your sentence as written basically says, "The map doesn't make any geographical sense in spite of the oceans of fire.")
Wyvern
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Re: [RPG]: Earthdawn: Players Compenium, reviewed by Lev Lafayette (5/3)
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Originally Posted by JongWK
Are you planning to review the GM Compendium?
Yes, most certainly.
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Originally Posted by Mataxes
A slight clarification, as it appears there is a typo in the review.
Windlings are 18-inch tall winged beings, not "18 winged" beings.
Indeed, I noticed that as well! 18"-winged beings is what should have been written.
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Other than that, thanks for the review!
No problem. It was a pleasure reading it. It is quite a solid piece of work.
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Originally Posted by Wyvern76
What, besides the oceans of fire, do you think doesn't make sense?
Rivers that flow up and around elevations, or for that matter, flow without the effects of gravity.
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(And for the record, "notwithstanding" means the opposite of what you've used it to mean. Your sentence as written basically says, "The map doesn't make any geographical sense in spite of the oceans of fire.")
You misunderstand me; I accept the oceans of fire as being a fantasy plot device (and a very good one at that); that part *does* make sense to me.
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Originally Posted by Droogydroog
Heh. It's funny you should say the map "makes no geographic sense" when it's clearly based on the Ukraine.
Only if one considers the borders of land to the sea and, to a much lesser extent, the Dneiper. In terms of the lay of the land it's pretty wacky.
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Re: [RPG]: Earthdawn: Players Compenium, reviewed by Lev Lafayette (5/3)
Whatchoo talkin' 'bout, Lev? We looking at the same map? 'cause it makes a fair bit of sense to me (natch, I'm probably much more familiar with the setting than you are), and it bears a fair resemblance to the Ukraine.
Re: [RPG]: Earthdawn: Players Compenium, reviewed by Lev Lafayette (5/3)
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Originally Posted by Droogydroog
Whatchoo talkin' 'bout, Lev? We looking at the same map? 'cause it makes a fair bit of sense to me (natch, I'm probably much more familiar with the setting than you are), and it bears a fair resemblance to the Ukraine.
Compare the relief map of the Ukraine with Barsaive Province
Most (OK, all) rivers in the world it flow from highlands to lowlands and the Dneiper is no exception. The various rivers in Barsaive Province do not follow this principle, which I must say, is actually infuriatingly typical of fantasy maps.
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Re: [RPG]: Earthdawn: Players Compenium, reviewed by Lev Lafayette (5/3)
Except they /do/ flow from highlands to lowlands. If I may:
The Serpent River's starts out in the highlands to the north and west, passing through the valleys and collecting mountain runoff and emptying into Lake Ban, from where it splits off to the Aras and Scarlet Seas. Granted, it would be easier to see if the map was in full relief, but its apparent from reading the other sourcebooks. A better question might be the presence of jungle at those latitudes (better seen if you have a map of the whole Selestrean Basin, as in the Theran Empire sourcebook), but the answer is simply the presence of Death's Sea creating a tropical climate in the area.
Re: [RPG]: Earthdawn: Players Compenium, reviewed by Lev Lafayette (5/3)
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Originally Posted by Droogydroog
Except they /do/ flow from highlands to lowlands.
I must say that map provides significantly more detail than the one in the Player's Compendium and it does make more sense. It would still require Eidolon to be on much higher land than than the valley between the Sytha and Throal ranges...
*sigh* Poor ol geography is a much neglected science...
Of course (realising an hour after my post) there is one rive in our world which occassionally flows "backwards" with significance and regularity; the Mekong.
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Currently playing: RuneQuest 3e Classic Prax, GURPS Krononauts, Rolemaster Cyradon, Lords of Creation Horn of Roland, Pathfinder Fantasy Australia, Powers & Perils Perilous Lands, HeroQuest Mystara, HeroQuest Glorantha, New World of Darkness BrisVegas, Dragon Warriors Clyster
Free, quarterly, RPG magazine: RPG Review. Fifth issue out now! Dan 'Smif' Smith Interview & Art, New World of Darkness Review and Scenario, GURPS Krononauts, GURPS Languages, Swordbearer and Heroes of Olympus Retrospective plus Odyssey Scenario, Travel and Transport in Paranoia, Reliance on NPCs, Via Negativia II, Fallout 3 Review, District 9 Review, Mingshi's Industry News, Lord Orcus's Advice Column