Quote:
Originally Posted by Lord Minx
Good review that pretty much says everything I'd have said about Budo.
Sad that one has to dig so hard to find the really cool elements, because those do indeed rock.
M
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Sorry, but I really can't agree that this was a good, or even faintly adequate, review!
Okay, so the changes that don't involve obscure Japanese terminology are really neat...
What are they? {I don't mean, what are they called, in three words or less... I mean, what do they actually do?}
How easily do they integrate into Wushu?
How much more preparation time do they require?
Is the detail that they add really worth the extra work involved?
How is this game so tightly tied into Midaevil Japan?
Sorry, if you're preaching to the Simulationist crowd, who've been avoiding Wushu due to it's lack of 'crunch', you need to give a LOT more detail than this!