In a nutshell, the rules use a simple Attribute (1-3) + Skill (1-3) and roll under on 1d6. In contested rolls, the largest margin of success wins. In combat, damage equals your Brawn score modified by the weapon. Damage is taken off your Blood score.
I'm not sure if I'll ever play Broadsword using the rules given, but it was definitely worth dropping the four bucks for the nine one-page adventures. I'm sure I'll use the "Crimson Chronicles" campaign somewhere!
Mechanicaly-wise what Joshua describes is Pendragon on d6. Nothing new here, just a simplification of an already simple game. But the reviewer provides 0 data on the game other than what can be found in a sales pitch. So, here go the questions:
Joshua mentions attributes and skills. What attributes? What skills?
Magic is just handwaving. But how is this done? What's the purpose of magic?
The review says 0 plus much-less-than-one about the setting. What's the game about? That is has broadswords on it we can get from the title, thanks. Ah, yes, it's Conanesque and reminds one of T&T. I would like to know a little more, though.
The nine one-page adventures are over the top. It's fine to know but what are they about?
What makes it what old-style fantasy gaming should be? For instance, why is it any better than T&T?
I know the game is short but there's still scope to provide some data without reproducing it straight.
Mechanicaly-wise what Joshua describes is Pendragon on d6. Nothing new here, just a simplification of an already simple game. But the reviewer provides 0 data on the game other than what can be found in a sales pitch. So, here go the questions:... SNIP!
Mosty of your questions are answered in ths review from last week, which was the review that sold me on the product.