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Old 10-18-2007, 01:00 AM
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[RPG]: [Horror Week] Witch Hunter: The Invisible World, reviewed by Deadstop (4/4)

http://www.rpg.net/reviews/archive/13/13315.phtml

Stacy Forsythe's Summary:

This RPG of \"swashbuckling colonial horror\" delivers, with an atmospheric setting and an easy-to-grasp system.

Go to the full review for more information.
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Old 10-18-2007, 06:21 AM
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Re: [RPG]: [Horror Week] Witch Hunter: The Invisible World, reviewed by Deadstop (4/4

Great review, Stacy. I've been seriously considerng picking up this game for a while now, and I think nyou may have finally sold me.

Obviously the game takes place in superstitious times, but how "open" is the supernatural in the setting? For instance, how surprised would the average citizen be if they discovered that the weird old man outside of town really was a vampire?
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Old 10-18-2007, 10:45 AM
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Re: [RPG]: [Horror Week] Witch Hunter: The Invisible World, reviewed by Deadstop (4/4

Great review! I was all ready sold on this game, but your review makes me want to pick it up sooner, rather than later.
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Old 10-18-2007, 12:40 PM
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Re: [RPG]: [Horror Week] Witch Hunter: The Invisible World, reviewed by Deadstop (4/4

Quote:
Originally Posted by cybersluagh View Post
Obviously the game takes place in superstitious times, but how "open" is the supernatural in the setting? For instance, how surprised would the average citizen be if they discovered that the weird old man outside of town really was a vampire?
Y'know, that's a good question.

On the one hand, as you said, superstition abounds and a lot of plot hooks will come from hearing the locals tell stories about the creepy old witch or the beast of the moor. Also, as noted in the review, Hermetic magi are commonly employed by European royalty, so there's definitely "known" supernatural stuff in the setting.

On the other hand, the supernatural is called "the Invisible World," and it's mentioned that most people just don't see what's really out there. So I'd say that for most people, the superstitions remain just that. Of course, we have accounts from history (and even now, in some places) where suspected vampires are actually dug up and "dealt with properly." An NPC who is in on the climax of the Witch Hunters' mission won't exactly have his entire worldview upended, but he will have an experience that most people don't share outside of stories.

Anyone from Paradigm Concepts reading this thread who'd like to address the issue?
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Old 10-18-2007, 02:27 PM
bschoner bschoner is offline
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Re: [RPG]: [Horror Week] Witch Hunter: The Invisible World, reviewed by Deadstop (4/4

While I'm not a Paradigm staffer, I am helping to run Witch Hunter: Dark Providence, the Witch-Hunter MMRPG. My take on the subject is that, while the average civilian certainly believes (knows!) that there are foul supernatural beasties out there, that doesn't mean they won't be shocked and horrified when one shows up. It's kind of like serial killers in the modern era, I suppose; we know that such people exist, but if we discover that our next-door neighbor is one, it would probably freak us out.
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Old 10-24-2007, 04:36 PM
Wyvern76 Wyvern76 is offline
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Re: [RPG]: [Horror Week] Witch Hunter: The Invisible World, reviewed by Deadstop (4/4

How difficult would it be to convert the Magical Traditions to the ST system?

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