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  #1  
Old 10-18-2007, 01:00 AM
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[RPG]: [Horror Week] 44 - The Game of Automatic Fear, reviewed by Andrew Ellis Troubio (5/4)

http://www.rpg.net/reviews/archive/13/13401.phtml

Rob Wieland's Summary:

The maker of Dust Devils tries his hand at a body snatcher game. Pending this positive review, I am unsure as to whether or not I have been replaced by a robot yet.

Go to the full review for more information.
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  #2  
Old 10-18-2007, 11:47 PM
Wyvern76 Wyvern76 is offline
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Re: [RPG]: [Horror Week] 44 - The Game of Automatic Fear, reviewed by Andrew Ellis Tr

So if a PC gets "turned", will the other players know about it?

Also, what's the significance of the "44" in the title?

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Old 10-19-2007, 09:54 AM
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Re: [RPG]: [Horror Week] 44 - The Game of Automatic Fear, reviewed by Andrew Ellis Tr

Yes, if a player becomes one of Section 44, everyone knows about it. The PLAYERS are aware, always. Whether the CHARACTERS are aware is depends on events in the game.

44 is the name of the secretive Section 44, the nefarious conspiracy of robots. In the game, players are welcome to explain what Section 44 is and does.
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Old 10-19-2007, 03:16 PM
Broin Broin is offline
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Re: [RPG]: [Horror Week] 44 - The Game of Automatic Fear, reviewed by Andrew Ellis Tr

I LOLed at this bit: "If you lose enough dice to zero out the bond, the bond becomes an Agent of the conspiracy. This leads to those classic scenes where the desperate character goes to their friends’ house, only to discover the friend is already a robot and has been for some time."

Brilliant. I'll buy this when it appears in the UK.

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Old 10-20-2007, 08:43 PM
Gary Thomas Gary Thomas is offline
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Re: [RPG]: [Horror Week] 44 - The Game of Automatic Fear, reviewed by Andrew Ellis Tr

$18.95 seems a little steep for something that is effectively a one shot, or am I missing something?
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Old 10-21-2007, 05:10 AM
Broin Broin is offline
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Re: [RPG]: [Horror Week] 44 - The Game of Automatic Fear, reviewed by Andrew Ellis Tr

What makes you say it's a one-shot, Gary?

I'd imagine I'd get my usual 4-5 sessions. A dozen scenes per session, with one session introducing the terror, a couple dealing with it and expanding on it, and a couple more finishing it (and the PCs) off.

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