Quote:
Originally Posted by Pig with Pen
Thanks for the nice review!
I see you rated the Substance of the game at 4 and mentioned that it supported the genre assumptions quite well. I would like to read more about this, especially with regards to firefights. The movies are quite short on examples of people getting hit and staying in action. From the (briefly skimmed ) play report on your website I take one of the characters was at least wounded once and I wonder how this played out.
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IMO---and I've been playing in a Saga game since last August, so it's not an uninformed O

---Saga does a pretty good job.
Of course, the players and GM can ruin things by being overly literal and stingy about allowing things and it's necessary to make sure there are plenty of opportunities for Star Wars feel to appear, but it works pretty well. The more streamlined skill system is nice. There are a few nits I have with Saga so far:
(1) Why, oh why, are Jump, Swim and Climb separate skills?
(2) Recovery should be on a "per session" or "scene" basis, not time-based. Lots of more drama-oriented games would benefit from this. It's not hard to implement, but it really helps.
(3) More Force powers. One of the players has a Jedi and there are some missing powers that would really fit his character's idiom well.
(4) More talent trees!
I'm REALLY looking forward to the KOTOR book... that's by far my favorite Star Wars era.
Crimfan