Backstory development through play - does this exist?
I recently got the idea in my head of a system in which characters are created with little to no established backstory but are allowed to detail it in play in ways that will help achieve their current goals. So when the Bride was buried alive in Kill Bill 2, her player chose that moment to describe her training with Pai Mei, including learning to punch holes through boards. When the flashback ends, it confers an immediate benefit in the PC's present situation (e.g., the ability to punch through boards), rewarding the players for "revealing" character backstory at dramatically appropriate moments.
Does this exist in some form in a published RPG?
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Re: Backstory development through play - does this exist?
I'm not aware of an RPG which explicitly mechanically represents this idea, but it's how the vast majority of my characters tend to get developed.
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Re: Backstory development through play - does this exist?
Quote:
Originally Posted by TygerTyger
I recently got the idea in my head of a system in which characters are created with little to no established backstory but are allowed to detail it in play in ways that will help achieve their current goals. So when the Bride was buried alive in Kill Bill 2, her player chose that moment to describe her training with Pai Mei, including learning to punch holes through boards. When the flashback ends, it confers an immediate benefit in the PC's present situation (e.g., the ability to punch through boards), rewarding the players for "revealing" character backstory at dramatically appropriate moments.
Does this exist in some form in a published RPG?
Fireborn, more or less.
Caliphate Nights, definitely, altough it is not necessarily by revealing the character's background.
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Re: Backstory development through play - does this exist?
One of the character creation methods in Spirit of the Century works like this, more or less, without actually requiring a flashback. A character has 10 Aspects, and there's an option to just start playing after picking two aspects. The character can then define other aspects as play goes along.
Re: Backstory development through play - does this exist?
Aha. I'll have to check some of those out. Thanks.
__________________
There is no "a" in "definitely"! tygertyger does not happen to be Satan, although he could possibly be an underling. - UberGnome, after meeting me for the first time The good selection is thanks to tyger though, and as a show of thanks he's allowed to choose one person he wants to have banned. - UberGnome again, showing the benefits of good customer service TygerTyger's Canadian? ... No wonder he's such a bright mind and no doubt handsome chap. - The Formless One, displaying incredible perspicacity
Re: Backstory development through play - does this exist?
HeroQuest offers this as one of the character creation methods. In addition, there is a little indie game by Alexander Cherry, called Snowball (free download) which is "an attempt to emulate backwards-storytelling, starting with the last scene, and moving backwards towards the beginning of the story in discrete intervals (like the movie Memento)." The system is based on The Pool.