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  #1  
Old 04-22-2008, 01:12 PM
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Bipolar Bear Bipolar Bear is offline
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Godlike + Twilight 2000 = ?

Thoughts? Would it be cool? What would need to change to make it happen, setting wise?

Brainstorm. Speculate.
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  #2  
Old 04-22-2008, 03:00 PM
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Re: Godlike + Twilight 2000 = ?

Mmmmmm ... Godlike ... mutant powers ... nukes ... mutant powers ... it is all falling into place
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  #3  
Old 04-22-2008, 03:04 PM
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Re: Godlike + Twilight 2000 = ?

Often thought that Godlike would be a perfect ruleset if one were to reboot Twilight: 2000, a game I loved to death in high school despite its arcane rules.

I guess you might need to do some work on equipment, but otherwise I think you'd be able to play pretty much straight out of the box.

- Obs.
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Old 04-22-2008, 04:41 PM
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Re: Godlike + Twilight 2000 = ?

It would be cake. Throw in some special dice without alluding to powers just to ease the whiff factor and you're golden.
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Old 04-22-2008, 04:42 PM
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Re: Godlike + Twilight 2000 = ?

Well, I can think of a couple of points that need some thought.

First of all, the Twilight 2000 setting (both of them) takes a reasonably balanced approach to both Cold War superpowers. Yes, the Warsaw Pact was the first to use nuclear weapons on a tactical level when NATO forces pushed into the Soviet Union, but it was NATO that upped the ante when they started nuking "targets of strategic interest" in a desperate attempt to shore up their crumbling European front. In short, the Reds in T:2k aren't on the level of your typical Nazi bad guys.

I wrote "both settings", because I think the setting in 1st edition T:2k and the 2nd edition are different enough to consider them separately. The first edition timeline is a typical World War 3 scenario as thought up by Larry Bond, Tom Clancy and the like, while the second edition timeline tried to incorporate the political upheavals of the 90s into the background. Personally, I favor the first edition timeline, as it's more believable and not as convoluted.

In any case, with superpowers in play, the usual Twilight 2000 set-up (i.e. on your own, trapped behind enemy lines) won't be of much use. Consider that, with the power of the state completely broken down all around the world, there won't be anyone or anything to hold your PCs in check, save other Godlike perhaps. Given the setting, I guess most godlings will probably end up running their own kingdoms in a medieval-like political landscape.
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Old 04-22-2008, 05:10 PM
Morfedel Morfedel is offline
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Re: Godlike + Twilight 2000 = ?

Quote:
Originally Posted by NoCarrier View Post
Well, I can think of a couple of points that need some thought.

First of all, the Twilight 2000 setting (both of them) takes a reasonably balanced approach to both Cold War superpowers. Yes, the Warsaw Pact was the first to use nuclear weapons on a tactical level when NATO forces pushed into the Soviet Union, but it was NATO that upped the ante when they started nuking "targets of strategic interest" in a desperate attempt to shore up their crumbling European front. In short, the Reds in T:2k aren't on the level of your typical Nazi bad guys.

I wrote "both settings", because I think the setting in 1st edition T:2k and the 2nd edition are different enough to consider them separately. The first edition timeline is a typical World War 3 scenario as thought up by Larry Bond, Tom Clancy and the like, while the second edition timeline tried to incorporate the political upheavals of the 90s into the background. Personally, I favor the first edition timeline, as it's more believable and not as convoluted.

In any case, with superpowers in play, the usual Twilight 2000 set-up (i.e. on your own, trapped behind enemy lines) won't be of much use. Consider that, with the power of the state completely broken down all around the world, there won't be anyone or anything to hold your PCs in check, save other Godlike perhaps. Given the setting, I guess most godlings will probably end up running their own kingdoms in a medieval-like political landscape.
But, some of those "godlike" characters who are npcs might be patriots... but one way or the other, could be quite hostile.

Heck, take the Godlike timeline, and blend it into the T:2K one: technology advanced much faster, so the events in T2K might happen in, oh, the 60's instead perhaps, but still, pushing into soviet held terrain, things go to hell, and bam! Your Special Talents Force is trapped thousands of miles from home in enemy (or utterly devastated) territory.

You'd have to limit or disallow certain powers that would let one utterly circumvent the setting's issues and problems, but beyond that, could be quite fun.
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  #7  
Old 04-22-2008, 05:44 PM
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Re: Godlike + Twilight 2000 = ?

Quote:
Originally Posted by Morfedel View Post
But, some of those "godlike" characters who are npcs might be patriots... but one way or the other, could be quite hostile.

Heck, take the Godlike timeline, and blend it into the T:2K one: technology advanced much faster, so the events in T2K might happen in, oh, the 60's instead perhaps, but still, pushing into soviet held terrain, things go to hell, and bam! Your Special Talents Force is trapped thousands of miles from home in enemy (or utterly devastated) territory.

You'd have to limit or disallow certain powers that would let one utterly circumvent the setting's issues and problems, but beyond that, could be quite fun.
Yes, but see, the Twilight 2000 game — by nature of being written by game designers with wargaming roots, I guess — is very specific on the setting and the details. The timeline of that setting doesn't even start until the late 80s. Sure you can use a 1960s setting devastated after a nuclear war triggered by the Cuban Missile Crisis, but it won't be Twilight 2000.

And like I said, place Talents in the aftermath of a nuclear war and follow that premise through, and you'll end up with a setting that hardly resembles T:2k in the first place, except for the devastation. Talents in a world without higher authorities caught in a power struggle? It'll probably resemble Highlander more.
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Last edited by NoCarrier; 04-22-2008 at 05:50 PM..
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  #8  
Old 04-22-2008, 06:50 PM
The Unshaven The Unshaven is offline
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Re: Godlike + Twilight 2000 = ?

My first thought on reading the OP was that this was a consideration of using Godlike to run Twilight 2K, and that'd be wonderfully easy.

I might even recommend NEMESIS for it rather than Godlike, since - running with that interpretation of things - you wouldn't need the sections on Talents.

Unless there are mutants in T2K.

I can't remember mutants...

Anyway, I'm useless and missed the point.

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Old 04-22-2008, 06:55 PM
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Re: Godlike + Twilight 2000 = ?

Quote:
Originally Posted by The Unshaven View Post
My first thought on reading the OP was that this was a consideration of using Godlike to run Twilight 2K, and that'd be wonderfully easy.

I might even recommend NEMESIS for it rather than Godlike, since - running with that interpretation of things - you wouldn't need the sections on Talents.

Unless there are mutants in T2K.

I can't remember mutants...

Anyway, I'm useless and missed the point.

- The Unshaven.
That was my take as well. And yea, NEMESIS would be a good choice as well.
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Old 04-22-2008, 07:40 PM
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Re: Godlike + Twilight 2000 = ?

Quote:
Originally Posted by Bipolar Bear View Post
Thoughts? Would it be cool? What would need to change to make it happen, setting wise?

Brainstorm. Speculate.
Huh, I actually ran this game several years ago. Like, this exact same concept.

It worked pretty well.
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