Re: [RPG]: Trail of Cthulhu, reviewed by Venger Satanis (4/4)
I never noticed the lack of ability scores until you mentioned it. Probably since the abilities are comprehensive enough to cover most situation where they would come into play.
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Now here's the deal: I'm going to play, and you're going to float there and like it.
Following Lovecraft's canon, there is You and Them. Utter Alterity is the main opponent. If you become Them, then you go into WoD territory so you should play another game.
Following Lovecraft's canon, there is You and Them. Utter Alterity is the main opponent. If you become Them, then you go into WoD territory so you should play another game.
Agreed. Lovecraftian heroes aren't really "tempted by the Dark Side." The unravelling rarely turns them into villains. The only exceptions are Deep Ones and characters like the protagonist of 'The Rats in the Walls', where it more a revelation of their true gentic degeneracy. They were villains all along and didn't realize it.
I think, too, that there is a distinct lack of drama in playing for the side that will inevitably win. The players need do almost nothing to accomplish their goals.
In any case, the Gumshoe engine isn't designed at all for games where the players are in the know. What would they investigate?
I agree that playing the cult side of the game is going against the game's main themes and probably not well supported by the system. But I did find this on Chaosium's site while looking for adventures last night. It's a monograph on playing cultists in CoC. No idea how good it is.
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Running: Burning Freeport
Playing: Games on demand at The Dragon's Lair, D&D Rules Cyclopedia
Planning: Theatre of the World (Mortal Coil)
"Uh... this sucks. Let's play RIFTS: Herm Furries" - Jack Spencer
I agree that playing the cult side of the game is going against the game's main themes and probably not well supported by the system. But I did find this on Chaosium's site while looking for adventures last night. It's a monograph on playing cultists in CoC. No idea how good it is.
Thanks for the link. I think, tough, if I were to run an evil cultist campaign I'd be more likely to work with Unkown Armies or Kult. Of course, now someone can point out that I'd be going against Unknown Armies humanocentric, no-big-evil-gods theme.
Just because you're playing an evil cultist in a UA game, doesn't mean that your big-evil-gods is actually, you know, real. It could just be that you are unknowingly into cultomancy, where doing cult-like things gives you charges that you think come from some great evil from beyond. And any Thing you happen to summon is really just your (and your fellow cultists') imagination taking form.
Just because you're playing an evil cultist in a UA game, doesn't mean that your big-evil-gods is actually, you know, real. It could just be that you are unknowingly into cultomancy, where doing cult-like things gives you charges that you think come from some great evil from beyond. And any Thing you happen to summon is really just your (and your fellow cultists') imagination taking form.
Or perhaps a Tulpa could wander in from Over the Edge, while the ritual is taking place.
Re: [RPG]: Trail of Cthulhu, reviewed by Venger Satanis (4/4)
I enjoyed your review style. More please.
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Tehana neatly sums up the Men of Tangency: You guys are awful. Leave it to a bunch of men to turn a girls toy into a horror lead character as well as a pedophile's dream.....