It’s a Romero-style zombie apocalypse as imagined by the likes of Bram Stoker and Robert Louis Stevenson, with some dystopian aspects of the past and the future courtesy of Charles Dickens and H.G. Welles. The book may be a slow read and need better organization, the rules may be flawed and inconsistent in places… but the setting is simply intoxicating.
Re: [RPG]: Unhallowed Metropolis, reviewed by Dan Davenport (4/4)
Thank you, Dan.
It's good to get a well-considered review - I appreciate this one as being thoughtful and useful, right up there with Mike Montesa's and others that explore what the game is like in play!
The corruption point mechanism seems a bit like the dark-side points from the old d6 Star Wars game -- you could spend DS points like hero points, but if you got too many, you went over to the dark side.
Re: [RPG]: Unhallowed Metropolis, reviewed by Dan Davenport (4/4)
Quote:
Originally Posted by Brad Elliott
Thank you, Dan.
It's good to get a well-considered review - I appreciate this one as being thoughtful and useful, right up there with Mike Montesa's and others that explore what the game is like in play!
Thanks, Brad! It's always gratifying to hear feedback from the company folks. See if you can get Nicole and Jason to share their thoughts, wouldja?
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Re: [RPG]: Unhallowed Metropolis, reviewed by Dan Davenport (4/4)
Quote:
Originally Posted by capnzapp
Excellent review!
Though doesn't "as imagined by the likes of Bram Stoker and Robert Louis Stevenson" mean the zombie apocalypse isn't Romero-style?
Thanks, cap! And you raise a fair question. What I meant by that description was this: imagine what would happen if such authors were asked to write a story/create a setting in which Romero-style zombies rise and (almost) destroy civilization. Certainly, authors like Stoker and Stevenson probably wouldn't have written about Romero-style zombies at all without prompting.
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The corruption point mechanism seems a bit like the dark-side points from the old d6 Star Wars game -- you could spend DS points like hero points, but if you got too many, you went over to the dark side.
That's a good point, and something I considered. There's a definite similarity there, but somehow, it just doesn't feel right to me the way it's implemented. Maybe it's because there's no in-game feeling that the characters are giving in to anything except in a metagame sense.
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Running: ---; Prepping: Earthdawn; Playing: Buffy; Reviewing: GODSEND Agenda; Reading: Earthdawn, Corporation The hat of me know no limit! "Did you know that your reviews take on an entirely new light, if you picture them as being read aloud by Frylock, as Meatwad listens intently?" - Cith, in #rpgnet "You're more the lovable sort of odd. Like a retarded bear" - an IRL friend