Better yet - be a human wizard and choose 3 spells. You can get one that targets each save now, thanks to that Dragon article and Illusionary Ambush. Psychic Lock just became really great.
Better yet - be a human wizard and choose 3 spells. You can get one that targets each save now, thanks to that Dragon article and Illusionary Ambush. Psychic Lock just became really great.
Yep. Personally, I think your extra pick for Human should be whichever of Scorching Burst and Thunderwave you weren't going to take anyway. Unless you're going to completely dump Wisdom, in which case it's a little harder to pick.
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come on ray think how much we cheated and we gonna cheat again man we gonna cheat this
Illusory Ambush Wizard Attack 1 You create an illusion of swirling spectral assailants that swarm over your enemy. At-Will ✦ Arcane, Illusion, Implement, Psychic Standard Action - Ranged 10 Target: One creature Attack: Intelligence vs. Will Hit: 1d6 + Intelligence modifier psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.
Increase damage to 2d6 + Intelligence modifier at 21st level.
It isn't broken or anything, it's just really good. You'll always have an enemy whose to-hit you'd like to debuff, so it's a lot less situational than Ray or Cloud. Damage isn't spectacular, but targeting Will will usually make it more likely to hit than the others.
At level 11 it gets a lot better, because Psychic Lock changes that -2 to a -4 against your target's first attack.
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come on ray think how much we cheated and we gonna cheat again man we gonna cheat this
It isn't broken or anything, it's just really good. You'll always have an enemy whose to-hit you'd like to debuff, so it's a lot less situational than Ray or Cloud. Damage isn't spectacular, but targeting Will will usually make it more likely to hit than the others.
Will is lower than the other defences? I did not know that. How much? What order do they fall in? I knew AC was highest, but I figured the others balanced out across critters.
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At level 11 it gets a lot better, because Psychic Lock changes that -2 to a -4 against your target's first attack.
That would change matters! I'm not convinced I'd rather take -2 to attacks over the other options.
Will is usually lower than AC, but not necessarily lower than the others. Each monster will have different strengths and weaknesses. I believe someone posted some statiststics over at ENWorl, but that just shows the MM trends. It doesn't point to what's going to happen in any specific campaign.
Will is lower than the other defences? I did not know that. How much? What order do they fall in? I knew AC was highest, but I figured the others balanced out across critters.
A poster named kerbarian posted the following linked summary of statistics from the Monster Manual. I won't summarize it all, but it does appear that Will is, on average, the lowest monster defense at all tiers of play: