Re: [RPG]: Witch Hunter: The Invisible World, reviewed by Mike Fischer (4/4)
Thanks for the review, Mike!
Generally speaking, I prefer to see more details about the book in a review, but there are plenty of reviews that meet that description. I think an extensive playtest report like yours provides a valuable service in giving a fuller picture of the game.
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Re: [RPG]: Witch Hunter: The Invisible World, reviewed by Mike Fischer (4/4)
Quote:
Originally Posted by Dan Davenport
Thanks for the review, Mike!
Generally speaking, I prefer to see more details about the book in a review, but there are plenty of reviews that meet that description. I think an extensive playtest report like yours provides a valuable service in giving a fuller picture of the game.
Agreed. If there's only one review, I like a lot of depth, but if I think these musings on actual games have a place in the review world and supplement the "main" reviews nicely. I still would have liked a little more info and the book and rules, but this review did get me interested enough in the game that I hunted down other reviews.
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Re: [RPG]: Witch Hunter: The Invisible World, reviewed by Mike Fischer (4/4)
I had a detailed review in mind but it seemed like others had done a better job covering character generation and the rule mechanics. I have been very happy with the actual play of the game, however, and thought that might be useful to add to the database.
The scenario I described is homebrew. Ironically you can get quite a few free scenarios from the publishers at: http://darkprovidence.net/ . I found the free scenarios had a good amount of detail and GM support which was a plus. They do have a bit of a basic RPG formula to them- introduction, minor combat, investigate, two encounters, boss battle. If I were completely new to running games the free scenarios would be an awesome resource, for more experienced GMs I see them as a good inspiration for the range of games that WH could support.