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  #1  
Old 09-03-2008, 09:17 AM
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Sabermane Sabermane is offline
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Ultraviolet: The RPG

Thanks to On Demand (AKA "Who Demanded THIS?"), you are now allowed to see the genius that is the Ultraviolet RPG engine. You too can play games based on this deep and remarkably insightful movie...

CHARACTER CREATION
1. Name: Unimportant. No one will call you by name anyway. Expect to hear "hey you!" and "stop that guy!" a lot.
2. Haircolor: Choose a color, but don't get too attached...
3. Clothes: What are you wearing. Again, don't get TOO attached.

SYSTEM
There are two kinds of villains--Faceless and Bosses. Faceless represents anyone who has no speaking lines and hides thier face in a mask. Bosses are assholes who smugly talk about how you're going to fail.

When fighting faceless, roll 2D6. That's how many of them die. No, they don't get to try to hurt you. You just kill them.

When fighting bosses, roll 2D6. If you roll doubles, the boss dies. If not, keep rolling until you do. no, they don't get a chance to kill you either. Just keep rolling.

NOT FIGHTING: If you decide to ride a motorcycle up a building or something, roll 2D6, and then succeed.

ROLLING DOUBLES
If you ever roll doubles for any action, you must change both your clothing and hair colors.

GAME MASTER SECTION
Creating a plot: Get your players together, and steal about two ideas from some action movies you've seen. Take some of those ideas, and scream them through a walkie-talkie at your characters. Examples include: "Get that package!" "Stop them from getting that package!' "Stop Rocky Balboa!", "Kill Sarah Conner!", etc.

Now, here's the thing. Each time the characters get close to a goal, or think they have an idea about what's really going on, roll 1D6. This will affect the situation dramatically. Rember--the dice are always right, no matter how stupid or contrived it seems.

1. It's Worse than you thought: What you thought was happening was actually worse.
2. It's not at all what you thought: You're completely wrong about what's going on.
3. The Boss gets to gloat: The boss shows up and has some stymied dialogue about how you're all going to fail.
4. Forget this scene, go onto another scene: No matter how incomplete this scene is, go to a next scene.
5. Fuck it--ninjas!: 4D6 nameless thugs show up to kill you. Hey--at least they try...
6. What you thought was exactly wrong: Take the idea that your characters had, and turn it 180. THAT's what's really going on...
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  #2  
Old 09-03-2008, 09:25 AM
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Rachel Cartacos Rachel Cartacos is offline
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Re: Ultraviolet: The RPG

Hehe you win.

Quote:
Originally Posted by Sabermane View Post
ROLLING DOUBLES
If you ever roll doubles for any action, you must change both your clothing and hair colors.
I'll be adding this rule to every single game I play ever.

Quote:
1. It's Worse than you thought: What you thought was happening was actually worse.
2. It's not at all what you thought: You're completely wrong about what's going on.
3. The Boss gets to gloat: The boss shows up and has some stymied dialogue about how you're all going to fail.
4. Forget this scene, go onto another scene: No matter how incomplete this scene is, go to a next scene.
5. Fuck it--ninjas!: 4D6 nameless thugs show up to kill you. Hey--at least they try...
6. What you thought was exactly wrong: Take the idea that your characters had, and turn it 180. THAT's what's really going on...
Haha, I loved this bit.
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  #3  
Old 09-03-2008, 09:36 AM
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Re: Ultraviolet: The RPG

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Originally Posted by Rachel Cartacos View Post
Hehe you win.

Haha, I loved this bit.
It's the only way to make that movie make sense. I admire it's ability to be so purely what it wanted to be, damn the torpedoes. I mean, you can tell a guy wanted to make a comic book, but found out he couldn't draw. Then--what about a video game?! But that's hard...

...wait. a movie! That's easy. All I need is a million dollars and Mila Joleovich! how hard is that??

I believe that Mila is rapidly becoming some kind of video game avatar ala Unkown Armies.
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Old 09-03-2008, 09:40 AM
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Re: Ultraviolet: The RPG

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Originally Posted by Sabermane View Post
It's the only way to make that movie make sense. I admire it's ability to be so purely what it wanted to be, damn the torpedoes. I mean, you can tell a guy wanted to make a comic book, but found out he couldn't draw. Then--what about a video game?! But that's hard...

...wait. a movie! That's easy. All I need is a million dollars and Mila Joleovich! how hard is that??
My dislike of Ultraviolet is based on how I think it fails to be what it tried to be.

I like a good mindless ass kicking action movie from time to time, but Ultraviolet was boring. Their was only one decent fight in the entire movie, and it was ruined by it's ridiculous beginning.

The end raid on the medical facility was ridiculous, after building up for the entire movie how no one could survive breaking in, Violet just walks in and kills everything, with no more effort than everything else she does.
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Old 09-03-2008, 09:45 AM
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Re: Ultraviolet: The RPG

That movie was just like a 2-hour-long L'Oreal shampoo commercial!

Love how your ruleset emulates the original material!
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  #6  
Old 09-03-2008, 09:51 AM
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Re: Ultraviolet: The RPG

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Originally Posted by Van Hoering View Post
That movie was just like a 2-hour-long L'Oreal shampoo commercial!
But was she worth it?
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  #7  
Old 09-03-2008, 09:51 AM
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Re: Ultraviolet: The RPG

That's lovely.
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Old 09-03-2008, 09:52 AM
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Re: Ultraviolet: The RPG

I love Ultraviolet. It is a great "sit back and watch" movie. Screw plot, characterization, colours that are not purple-hell, put mute on and watch. It still works.

Ironically, for a few years I already had imagined how my decade+ long Shadowrun campaign was going to climax. I was amazed when Ultraviolet first came out. I would turn to my wife during the commercials and say "yeah, the end looks exactly like that".
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Old 09-03-2008, 09:55 AM
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Re: Ultraviolet: The RPG

There should be some rule about not being allowed to kill two bosses the same way. One guy, you have to set on fire. Another one, you have to like slice him in half so he slowly slides apart.

You should expand the "Man, What the Fuck?" table to 2d6 and add shit like, "You get killed! Don't worry, you get brought back to life next scene."

-B
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  #10  
Old 09-03-2008, 09:59 AM
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Re: Ultraviolet: The RPG

Quote:
Originally Posted by Bailywolf View Post
There should be some rule about not being allowed to kill two bosses the same way. One guy, you have to set on fire. Another one, you have to like slice him in half so he slowly slides apart.

You should expand the "Man, What the Fuck?" table to 2d6 and add shit like, "You get killed! Don't worry, you get brought back to life next scene."

-B
Expansion material, man! How can I get you all to buy the player's guide and GM guide for thirty bucks a pop if I put all the rules in one package!!

Good ideas, though...
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