Thanks to On Demand (AKA "Who Demanded THIS?"), you are now allowed to see the genius that is the
Ultraviolet RPG engine. You too can play games based on this deep and remarkably insightful movie...
CHARACTER CREATION
1. Name: Unimportant. No one will call you by name anyway. Expect to hear "hey you!" and "stop that guy!" a lot.
2. Haircolor: Choose a color, but don't get too attached...
3. Clothes: What are you wearing. Again, don't get TOO attached.
SYSTEM
There are two kinds of villains--Faceless and Bosses. Faceless represents anyone who has no speaking lines and hides thier face in a mask. Bosses are assholes who smugly talk about how you're going to fail.
When fighting faceless, roll 2D6. That's how many of them die. No, they don't get to try to hurt you. You just kill them.
When fighting bosses, roll 2D6. If you roll doubles, the boss dies. If not, keep rolling until you do. no, they don't get a chance to kill you either. Just keep rolling.
NOT FIGHTING: If you decide to ride a motorcycle up a building or something, roll 2D6, and then succeed.
ROLLING DOUBLES
If you ever roll doubles for any action, you must change both your clothing and hair colors.
GAME MASTER SECTION
Creating a plot: Get your players together, and steal about two ideas from some action movies you've seen. Take some of those ideas, and scream them through a walkie-talkie at your characters. Examples include: "Get that package!" "Stop them from getting that package!' "Stop Rocky Balboa!", "Kill Sarah Conner!", etc.
Now, here's the thing. Each time the characters get close to a goal, or think they have an idea about what's really going on, roll 1D6. This will affect the situation dramatically. Rember--the dice are always right, no matter how stupid or contrived it seems.
1. It's Worse than you thought: What you thought was happening was actually worse.
2. It's not at all what you thought: You're completely wrong about what's going on.
3. The Boss gets to gloat: The boss shows up and has some stymied dialogue about how you're all going to fail.
4. Forget this scene, go onto another scene: No matter how incomplete this scene is, go to a next scene.
5. Fuck it--ninjas!: 4D6 nameless thugs show up to kill you. Hey--at least they try...
6. What you thought was exactly wrong: Take the idea that your characters had, and turn it 180. THAT's what's really going on...