Quote:
Originally Posted by Nitrosyncretic
So has anyone actually played this game? I own the book, but it seems to be missing a lot of stuff about how to actually play--you know, how to choose your setting and who has input into the setting creation, how to prepare for play sessions, who sets scenes, who narrates test results, that sort of thing... It's like getting a transmission without the engine. Am I supposed to own some other book to play it?
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Did you see the bit at the beginning where Stolze says he assumes you know what an RPG is, but if you don't there's a link to an article he wrote on playing RPGs? That would cover what assumptions he has made.
As for your questions:
How to choose your setting - it's Noir, take a Film Noir movie you like, or ten, and model it after that.
Who has input into the setting creation - that'd be the GM. It's like a traditional RPG in this aspect. Also the dice, given the adventure generation.
How to prepare for play sessions - prepare an adventure yourself, or use the adventure generator.
Who sets scenes - the GM.
Who narrates test results - well the player says what he's trying to do, and using what powers, depending on the outcome of the dice the GM will state some things about how it turned out
Based on your questions I can only assume that you got introduced to RPGs through the kind of stuff that comes from the Forge.