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  #1  
Old 09-29-2008, 01:00 AM
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[RPG]: Desolation , reviewed by JoystickJunkies (4/4)

http://www.rpg.net/reviews/archive/13/13979.phtml

Chris Birch's Summary:

None of the D&D settings EVER jumped out at me and made me think wow I want to play in this world like Desolation did, this setting is crying out to be played.

Go to the full review for more information.
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Old 09-29-2008, 08:26 AM
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Greymalkin_Steve Greymalkin_Steve is offline
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Re: [RPG]: Desolation , reviewed by JoystickJunkies (4/4)

Thanks for the great review, Chris! While Desolation isn't the behemoth that Starblazer Adventures is, we did try to pack a lot in. Positive comparisons to D&D are always nice to see, and Ubiquity really is a fine system for a fantasy game. We're hoping that as people play Desolation, they start to discover that for themselves, though I think anyone who has played HEX probably already suspected as much...
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Old 09-29-2008, 03:42 PM
smascrns smascrns is offline
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Re: [RPG]: Desolation , reviewed by JoystickJunkies (4/4)

Maybe but then there's more to fantasy than D&D and some of the best fantasy games or settings are not D&D based. It would be nice to find comparisions to things other than D&D.
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Old 09-30-2008, 07:32 PM
Andrew Montgomery Andrew Montgomery is offline
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Talking Re: [RPG]: Desolation , reviewed by JoystickJunkies (4/4)

Quote:
Originally Posted by smascrns View Post
Maybe but then there's more to fantasy than D&D and some of the best fantasy games or settings are not D&D based. It would be nice to find comparisions to things other than D&D.
Or maybe what he meant was that while superb non-D&D settings like Tekumel and Glorantha did scream out to be played, none of the D&D ones did?

Just kidding.
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Old 09-30-2008, 10:28 PM
Saz Saz is offline
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Re: [RPG]: Desolation , reviewed by JoystickJunkies (4/4)

A coupe things:

Perhaps you should mention the ruleset a bit more; what is it, makes it unique, why is it a good fit? The fact that you can actually play the game pretty much diceless (taking averages) is something that IMO is very important.

Also, no offence toanyone but the consistant bashing of DnD is getting a bit tiring. IMO desolation has more in common with Earthdawn setting wise than D&D.
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Old 10-01-2008, 02:40 AM
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Re: [RPG]: Desolation , reviewed by JoystickJunkies (4/4)

Sorry, this reads like an advert.

Nothing makes me lose interest faster than when a review is written with the express intention of selling a game. Sheesh, it even includes a "buy here" link!
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Old 10-01-2008, 02:44 AM
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Re: [RPG]: Desolation , reviewed by JoystickJunkies (4/4)

Quote:
Originally Posted by smascrns View Post
Maybe but then there's more to fantasy than D&D and some of the best fantasy games or settings are not D&D based. It would be nice to find comparisions to things other than D&D.
well i've only played DnD as a fantasy rpg so it's based on my experience, and since most people will be playing dnd who read this i felt it was the right comparison.
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Old 10-01-2008, 03:05 AM
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Re: [RPG]: Desolation , reviewed by JoystickJunkies (4/4)

Quote:
Originally Posted by capnzapp View Post
Sorry, this reads like an advert.

Nothing makes me lose interest faster than when a review is written with the express intention of selling a game. Sheesh, it even includes a "buy here" link!
well it's why i made it clear at the beginning that i met the guys, and got my copy in return for a copy of starblazer. Some reviewers review everything they are sent, some only review those they can get for free, some only review those they feel they can give a quality / good review. In this case it cost me the chance to trade for something else and there was a heck of lot of stuff i could have picked up at Gen Con.

I don't have a lot of time, and what i do have should be spent on my own projects however I wanted to sell the game - i'm planning a campaign now with some friends and i wanted to give the reasons how i was sold the game by the creators.

I just saw that they'd launched their pdf so having a link makes sense - and i think it's inexcusable to not include a link for something you refer to in an article on the web these days especially where you're suggesting people go and buy something.

Actually I noticed also that there are 'buy now' links below for other products not related to Desolation because the system is for some reason pulling up different products so i also wanted to make sure that readers had the correct link for Desolation itself

hope you all enjoy!

Last edited by JoystickJunkies; 10-01-2008 at 06:10 AM..
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  #9  
Old 10-02-2008, 01:32 PM
arete66 arete66 is offline
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Re: [RPG]: Desolation , reviewed by JoystickJunkies (4/4)

Quote:
In reality it is just another fantasy rpg, so you may have more traditional players asking why you're not just playing D&D. Sigh....shall we just shoot them now?
You can try, but I dodge rather effectively.

My problem with this game, as described in two reviews now, is that it seems to provide nothing that I can't do with any other setting, including any standard D&D setting.

Take Forgotten Realms, Eberron, what have you, imagine what happens after a cataclysm, and voila, you have the same thing as what Desolation provides: A post-apocalyptic setting designed by me.

Is the pre-apocalypse setting particularly evocative or conducive to constructing an interesting Life After the Bomb campaign? If not, it's not really a buy for me. Because I have all of those D&D settings already and can apply my own creative desolation afterward.

How gritty are the rules? Is character mortality a real issue in combat? That would be a good improvement over D&D, especially for a game about survival in a bleak and torn world, but I haven't heard anything about that yet, either.

And how much is included on how to create the proper environment and tone for a game about survivors in a ruined world? Again, something that I'd be looking for out of an effort like this. Sure, leave the results open-ended. But some Kenneth Hite-type effort about the crucial elements to brew up a post-apocalyptic fantasy world would be nice.

The magic system is make your own, too. I have to admit I don't see that on the surface as creative freedom. I see that as paying for a lack of design, especially when considered in conjunction with the fact that the nature of the apocalypse is build your own and the post-apocalyptic results on the world are build your own, as well. Is it simple to construct your own spells? That's what would make a free form magic system appealing to me, not the fact that it is free form (which has already been done in Fantasy RPGs many times...Ars Magica being one of the more famous examples).

It sounds like there *is* an element of the chaotic, devastating, and unexpected in how spells go wrong, which is something I would be looking for in such a game where something most likely *did* go wrong with magic on an epic scale. You know, like the backlash that Pskyers face in Dark Heresy or Hucksters face in Deadlands making special powers a risky proposition rather than just another form of getting things done routinely. Sounds like the fact that magic shouldn't be trifled with is part of the system, which is on the plus side for me.

But I'd really like a review that sums up the basics in a paragraph and then gets on to how those basics are supported.

Something like:

"Desolation is about survival in a bleak, post-apocalyptic fantasy world. A background setting is provided, but the designers have left the actual nature of the apocalypse as well as the specific results on the background setting largely up to the GM. The magic system is open ended, relying on players to come up with their own specific spell effects, and supports the concept of backlash if things go wrong."

No harm intended. It's just that if it is such a great effort, I'd like to see that put forth a bit more convincingly.

Cheers,
Tom

Last edited by arete66; 10-02-2008 at 01:36 PM..
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