As said, there are rules for Elves, Dwarves and Halflings. However, these are optional and IME rarely used. Elves in particular have a lot of "Fae" elements that make them odd PCs.
Quote:
Originally Posted by Denys
Oh. I didn't know that.
I think you just un-sold me on the game.
The DW rules become more tied to the setting the further you progress through the books. By the time you reach book 6 with the maps, it becomes clear the world is very human-centric and there is no Forest of the Elves or Mountain Range of the Dwarves on the map.
Of course, you don't have to use the supplied setting.
Quote:
Originally Posted by Skywalker
It is for me:
5. The underdogs site is illegal (though currently tolerated). As such, I advocate spending money on those RPGs that I plan to use and support and wish to see more of, rather than relying on and using illegal copies.
Underdogs is Abandonware which is a legal dark-grey area. Much of the content is technically pirated, but its there because A) theres no way to purchase it new anymore, and B) The game companies dont care.
One of the guys working on the DW reprint has said that they know all about the DW PDFs on Underdogs, but are letting them stay until the reprint comes out.
Underdogs is Abandonware which is a legal dark-grey area. Much of the content is technically pirated, but its there because A) theres no way to purchase it new anymore, and B) The game companies dont care.
One of the guys working on the DW reprint has said that they know all about the DW PDFs on Underdogs, but are letting them stay until the reprint comes out.
Its not a legally grey area, though it is a practical solution for the reasons you state.
The copyright for DW has always been held by Dave Morris and Oliver Johnson. As such, Underdogs assumed they no longer caredabout it. With the release of the new books this is clearly not the case.
On saying that, as I mentioned, James Wallis did confirm that nothing would be done about it until the new DW books were released.
As such, I stand by what I said and advocate buying the books if you enjoy DW and plan to use them, rather than relying on these illegal copies as suggested by Saz.
__________________ Playing: Red Sun SEED (Exalted); Paths of the Damned (WFRP) Running: Seekers of the Ashen Crown (D&D4e) Planning: None
__________________
+1 Pithy from riprock +1 Laugh Point from rpg_dad My Livejournal
Currently playing: RuneQuest 3e Classic Prax, GURPS Krononauts, Trail of Cthulhu Cleveland Torso Murders, Lords of Creation Horn of Roland, Pathfinder Fantasy Australia, HeroQuest Mystara, HeroQuest Glorantha, Dragon Warriors Clyster
Free, quarterly, RPG magazine: RPG Review. Fifth issue out now! Dan 'Smif' Smith Interview & Art, New World of Darkness Review and Scenario, GURPS Krononauts, GURPS Languages, Swordbearer and Heroes of Olympus Retrospective plus Odyssey Scenario, Travel and Transport in Paranoia, Reliance on NPCs, Via Negativia II, Fallout 3 Review, District 9 Review, Mingshi's Industry News, Lord Orcus's Advice Column
I have read the reviews of the product and it is making me more excited about the release.
I have been playing some form of D&D for the last 28 or so years, and am now decided that I am pretty much done with the current ruleset. I do not want to buy all the books coming down the line to feel like I have a complete game.
So for the time being I will stick with the following
D&D Rule Encylopedia
Call of Cthulhu
Dragon Warriors
Maybe some others down the road that have minimal or a slower release schedule.
Thanks again, and would like anymore info you can give.
Thanks again, and would like anymore info you can give.
One highlight of the system is how Armour works. Rather than providing a damage reduction or bonus to defence as is common in most other RPGs, armour in DW is an all or nothing affair. When you strike at something you roll to see if its armour comes into play. If it does, you do no damage. If it doesn't, you do full damage.
For some reason many people found this a more accurate depiction of how armour ws meant to work.
__________________ Playing: Red Sun SEED (Exalted); Paths of the Damned (WFRP) Running: Seekers of the Ashen Crown (D&D4e) Planning: None
@OPW is good but is it really worth spending $40.00 when you can have the exact same thing (except spread over 6 books) for free? EDITED BY MODERATOR
I own all of the originals.
I have copies of all the PDFs.
I've already told my local shop that I want the new edition.
I will miss the old illustrations by Russ Nicholson (where is he now?) and Leo Hartas, but I'm sure that Wallis character will have chosen some excellent replacements.
One highlight of the system is how Armour works. Rather than providing a damage reduction or bonus to defence as is common in most other RPGs, armour in DW is an all or nothing affair. When you strike at something you roll to see if its armour comes into play. If it does, you do no damage. If it doesn't, you do full damage.
For some reason many people found this a more accurate depiction of how armour ws meant to work.
One can make a case that this is how armor really works. Ironically, one of the most reviled armor systems in RPG history (D&D's armor class) also effectively works this way. Combining the weapon vs armor system with AC's is statistically indistinguishable from DW - they just get there through a difference dice mechanic. The key difference is that the piece of information you need to remember in DW (armor penetration) is much easier to keep in mind than the table in D&D.