RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Appendix > RPGnet Reviews

Reply
 
Thread Tools Rate Thread Display Modes
  #1  
Old 11-07-2008, 01:00 AM
RPGnet Reviews RPGnet Reviews is offline
Registered User
 
Join Date: Oct 2008
Posts: 0
[RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiendish Dr. Samsara (3/5)

http://www.rpg.net/reviews/archive/14/14037.phtml

Matt Slepin's Summary:

An intriguing new offering in the "grognard game" field of remaking older Dungeons & Dragons, Spellcraft & Sorcery harkens all the way back to the primeval origins of the game with a combat system based on <i>Chainmail</i>.

Go to the full review for more information.
Reply With Quote
  #2  
Old 11-07-2008, 07:42 AM
The Grey Elf's Avatar
The Grey Elf The Grey Elf is offline
Eldritch Secret Purveyor
 
Join Date: Jul 2002
Location: Carcosa, summer home in R'Lyeh
Posts: 9,253
Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

Excellent review. Thanks!

I do want to make one clarification, however: I've been lauded by several reviewers for "my" innovative take on grognardian magic.

I cannot take credit for this, and I should be clear about that before someone like Old Geezer comes along and outs that fact.

The magic system is, in point of fact, strongly inspired by the magic system in Chainmail's Fantasy Supplement, just like the combat system is inspired by Chainmail's Man-to-Man combat.

This isn't to say that either one is an exact mirror, mind you. S&S is an original game in many respects, having as much in common with its source as any other original OGL game does, but containing a lot of original thought and interpretation as well.

As Samsara points out, the game's not perfect; as a game designer I've become accustomed to looking at finished products and thinking, "Why did I do that?" I expect it happens to all of us, and certainly there are things that, if I ever do a full print run with distribution, or a second edition through Lulu, will be cleaned up. But there's a way to go before that.

As for the elite paths, my original thinking was that the harsher requirements to enter them made up for the experience advancement; I didn't want them looked at as separate classes, but rather extra abilities you got for being a sort of paragon. It's possible, however, that the harsher requirements aren't enough. If that's the case in your game, I'd recommend just increasing experience requirements by 10% for elite paths.

Again, great review! Thank you!
__________________
Jason Vey, The Grey Elf: http://www.grey-elf.com/
Yankee Pack, Son of Liberty; Cult of Howard; Maiden Militia
President, Elf Lair Games--go buy Spellcraft & Swordplay!
Author, Dungeons and Zombies; co-author,All Tomorrow's Zombies; suggestions and original pdf editing, ZeFRS

"The spell is called "Cure Light Wounds" because I strongly suspect Gary thought a spell called "Restore Small Random Amount of Arbitrary Abstract Resource" didn't sound as nice....He was right, too." -Old Geezer, on AD&D
"Thus the first generation begins to pass and the second generation mourns while the third barely understands and generations in the future will not know." -Xeno, on Gary Gygax's passing
Laugh Points: 4, Awesome Points: 1, Layout Points: 1, Best Thread Title Evar Points: 4 Disturbed the Mortal Vessel of Cthulhu Points: 1, Most Honest Author Points: 1 Tryptophan Points: 1
Reply With Quote
  #3  
Old 11-07-2008, 08:54 AM
Breakdaddy's Avatar
Breakdaddy Breakdaddy is offline
I.D.P.A. dude
 
Join Date: Aug 2005
Location: Little Rock
Posts: 352
Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

A nice well thought out review. I have a copy of the game as well and have skimmed through it. I really like what Vey has done with this game and applaud the fact that he has taken the chainmail tack with the base rules as opposed to the D20 route. The magic system that he has revived is also a welcome change from standard vancian magic. This game is definitely on my short list of games to deploy for my group in the near future.
Reply With Quote
  #4  
Old 11-07-2008, 09:33 AM
torbenm torbenm is offline
Registered User
 
Join Date: Jun 2002
Location: Denmark
Posts: 70
Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

Quote:
Originally Posted by The Grey Elf View Post
The magic system is, in point of fact, strongly inspired by the magic system in Chainmail's Fantasy Supplement, just like the combat system is inspired by Chainmail's Man-to-Man combat.
The "forget if you fail" mechanism is also quite similar to the system used in Dragon Warriors, which was reviewed last week.
Reply With Quote
  #5  
Old 11-07-2008, 12:42 PM
maasenstodt's Avatar
maasenstodt maasenstodt is offline
Registered User
 
Join Date: Mar 2003
Location: The Gateway City
Posts: 116
Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

Quote:
Originally Posted by The Grey Elf View Post
As Samsara points out, the game's not perfect; as a game designer I've become accustomed to looking at finished products and thinking, "Why did I do that?" I expect it happens to all of us, and certainly there are things that, if I ever do a full print run with distribution, or a second edition through Lulu, will be cleaned up. But there's a way to go before that.
I've been thinking about picking up S&S because of the attractiveness of its unique tie to Chainmail along with the recommendations of James Raggi and James Maliszewski, but I have some niggling issues, most of which were brought up in the review (e.g., the use of percentiles for Thief skills, the disjointed artwork, etc.), that have dissuaded me from doing so.

I've considered C&C to be my go to version of D&D since that game's 2nd printing was released, but I've been wowed by Matt Finch's work on S&W, which has inspired me to set to work on a new West Marches style game. That gives me plenty to keep me busy for the time being, so I'll wait until that revised edition of S&S is made available before dropping my cash on a hard copy.

Keep up the good work, Jason!
Reply With Quote
  #6  
Old 11-07-2008, 01:21 PM
The Grey Elf's Avatar
The Grey Elf The Grey Elf is offline
Eldritch Secret Purveyor
 
Join Date: Jul 2002
Location: Carcosa, summer home in R'Lyeh
Posts: 9,253
Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

Quote:
Originally Posted by maasenstodt View Post
I've been thinking about picking up S&S because of the attractiveness of its unique tie to Chainmail along with the recommendations of James Raggi and James Maliszewski, but I have some niggling issues, most of which were brought up in the review (e.g., the use of percentiles for Thief skills, the disjointed artwork, etc.), that have dissuaded me from doing so.

I've considered C&C to be my go to version of D&D since that game's 2nd printing was released, but I've been wowed by Matt Finch's work on S&W, which has inspired me to set to work on a new West Marches style game. That gives me plenty to keep me busy for the time being, so I'll wait until that revised edition of S&S is made available before dropping my cash on a hard copy.

Keep up the good work, Jason!
Well, there's not going to be a revised edition (the currently available one is technically the revised version). At some point in the distant future there may be a second edition, provided the game does well enough to merit one, or I have the cash to do a distribution-level printing.

And I still don't see the artwork as disjointed. Every gaming book showcases multiple and varied styles of artwork; I just don't see Elmore's art as being as "not-old-school" as some do.

That being said, if someone would be willing to point me towards free fantasy artwork I can use for commercial purposes that would give me good pics of elves, dwarves, halflings, dragons, wizards, and warriors, which they feel would be better suited to the game than Elmore's work...I'd be happy to have all the resources I can get!

The optional thief skills system Samsara discussed in his review is going to be in the first sourcebook, which is currently in development.
__________________
Jason Vey, The Grey Elf: http://www.grey-elf.com/
Yankee Pack, Son of Liberty; Cult of Howard; Maiden Militia
President, Elf Lair Games--go buy Spellcraft & Swordplay!
Author, Dungeons and Zombies; co-author,All Tomorrow's Zombies; suggestions and original pdf editing, ZeFRS

"The spell is called "Cure Light Wounds" because I strongly suspect Gary thought a spell called "Restore Small Random Amount of Arbitrary Abstract Resource" didn't sound as nice....He was right, too." -Old Geezer, on AD&D
"Thus the first generation begins to pass and the second generation mourns while the third barely understands and generations in the future will not know." -Xeno, on Gary Gygax's passing
Laugh Points: 4, Awesome Points: 1, Layout Points: 1, Best Thread Title Evar Points: 4 Disturbed the Mortal Vessel of Cthulhu Points: 1, Most Honest Author Points: 1 Tryptophan Points: 1

Last edited by The Grey Elf; 11-07-2008 at 01:25 PM..
Reply With Quote
  #7  
Old 11-07-2008, 01:21 PM
capnzapp's Avatar
capnzapp capnzapp is offline
Registered User
 
Join Date: Aug 2004
Posts: 1,256
Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

Based on my comments on other nostalgia games, you'd think I'd be griping about a Substance score of 5 here too...

But I'm not. This is a very good and reasoned review, clearly explaining how you arrived at your evaluation. Including that all-important concession that not only might this not cater to all tastes, it is not competing with modern game design at all.

Hats off - this is how a nostalgia review should be written!
Reply With Quote
  #8  
Old 11-07-2008, 01:29 PM
The Grey Elf's Avatar
The Grey Elf The Grey Elf is offline
Eldritch Secret Purveyor
 
Join Date: Jul 2002
Location: Carcosa, summer home in R'Lyeh
Posts: 9,253
Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

Quote:
Originally Posted by capnzapp View Post
Based on my comments on other nostalgia games, you'd think I'd be griping about a Substance score of 5 here too...

But I'm not. This is a very good and reasoned review, clearly explaining how you arrived at your evaluation. Including that all-important concession that not only might this not cater to all tastes, it is not competing with modern game design at all.

Hats off - this is how a nostalgia review should be written!
Well, I also put playability first when designing the game, rather than a "true-blue" re-imagining or re-rendering of old school rules. I had no real sacred cows; if I didn't think something worked, I changed it.
__________________
Jason Vey, The Grey Elf: http://www.grey-elf.com/
Yankee Pack, Son of Liberty; Cult of Howard; Maiden Militia
President, Elf Lair Games--go buy Spellcraft & Swordplay!
Author, Dungeons and Zombies; co-author,All Tomorrow's Zombies; suggestions and original pdf editing, ZeFRS

"The spell is called "Cure Light Wounds" because I strongly suspect Gary thought a spell called "Restore Small Random Amount of Arbitrary Abstract Resource" didn't sound as nice....He was right, too." -Old Geezer, on AD&D
"Thus the first generation begins to pass and the second generation mourns while the third barely understands and generations in the future will not know." -Xeno, on Gary Gygax's passing
Laugh Points: 4, Awesome Points: 1, Layout Points: 1, Best Thread Title Evar Points: 4 Disturbed the Mortal Vessel of Cthulhu Points: 1, Most Honest Author Points: 1 Tryptophan Points: 1
Reply With Quote
  #9  
Old 11-07-2008, 02:16 PM
The Fiendish Dr. Samsara's Avatar
The Fiendish Dr. Samsara The Fiendish Dr. Samsara is offline
Matt Slepin
 
Join Date: Jan 2004
Location: Secret island lair on Maui inside of a dormant volcano.
Posts: 5,555
Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

Quote:
Originally Posted by The Grey Elf View Post
I do want to make one clarification, however: I've been lauded by several reviewers for "my" innovative take on grognardian magic.

I cannot take credit for this, and I should be clear about that before someone like Old Geezer comes along and outs that fact.

The magic system is, in point of fact, strongly inspired by the magic system in Chainmail's Fantasy Supplement, just like the combat system is inspired by Chainmail's Man-to-Man combat.
Good point.

Quote:
Originally Posted by maasenstodt View Post
I have some niggling issues, most of which were brought up in the review (e.g., the use of percentiles for Thief skills, the disjointed artwork, etc.), that have dissuaded me from doing so.

I've considered C&C to be my go to version of D&D since that game's 2nd printing was released, but I've been wowed by Matt Finch's work on S&W....
Well, S&W doesn't have Thieves at all, so if you don't like the percentiles, you could drop the Thieves entirely and be in the same place.

I actually spent a long time dithering over whether or not to explicitly compare S&S to other examples, S&W being the obvious one. I decided not to because I felt it was potentially too distracting. In the interests of full disclosure, I think S&W is excellently done, but I have a number of problems with it and find myself really preferring S&S, which came as rather a surprise to me. But, different strokes and all that.
__________________
Visit The Wheel of Samsara (if you dare!)
Now hosting Swords of Fortune: Struggle mightily against the whims of Fortune
The Onderland Campaign: old-school D&D, Old English style.
My Sales/Trade Thread
Reply With Quote
  #10  
Old 11-08-2008, 08:43 AM
The Grey Elf's Avatar
The Grey Elf The Grey Elf is offline
Eldritch Secret Purveyor
 
Join Date: Jul 2002
Location: Carcosa, summer home in R'Lyeh
Posts: 9,253
Re: [RPG]: Spellcraft & Swordplay -- Fantasy Role-Playing Game, reviewed by The Fiend

Quote:
Originally Posted by The Fiendish Dr. Samsara View Post
Well, S&W doesn't have Thieves at all, so if you don't like the percentiles, you could drop the Thieves entirely and be in the same place.
Indeed--no thieves at all vs. %-based thief skills...

Quote:
I actually spent a long time dithering over whether or not to explicitly compare S&S to other examples, S&W being the obvious one. I decided not to because I felt it was potentially too distracting. In the interests of full disclosure, I think S&W is excellently done, but I have a number of problems with it and find myself really preferring S&S, which came as rather a surprise to me. But, different strokes and all that.
And that is the most flattering comment I've gotten from ANYONE about S&S.
__________________
Jason Vey, The Grey Elf: http://www.grey-elf.com/
Yankee Pack, Son of Liberty; Cult of Howard; Maiden Militia
President, Elf Lair Games--go buy Spellcraft & Swordplay!
Author, Dungeons and Zombies; co-author,All Tomorrow's Zombies; suggestions and original pdf editing, ZeFRS

"The spell is called "Cure Light Wounds" because I strongly suspect Gary thought a spell called "Restore Small Random Amount of Arbitrary Abstract Resource" didn't sound as nice....He was right, too." -Old Geezer, on AD&D
"Thus the first generation begins to pass and the second generation mourns while the third barely understands and generations in the future will not know." -Xeno, on Gary Gygax's passing
Laugh Points: 4, Awesome Points: 1, Layout Points: 1, Best Thread Title Evar Points: 4 Disturbed the Mortal Vessel of Cthulhu Points: 1, Most Honest Author Points: 1 Tryptophan Points: 1
Reply With Quote
Reply

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 07:51 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.