In this well written supplement for Hollow Earth Expedition you'll find an incredible number of interesting ideas and rules additions, but not a lot of focus on any one topic.
Re: [RPG]: Secrets of the Surface World, reviewed by C.W.Richeson (4/4)
Great review, Chris!
I'm not sure that I'd call this a "generic" supplement for HEX, although I can see why you'd say that. Although the book doesn't make this clear, based on some conversations I've had with the author, the natures of magic, psychic powers, and gadgets have a pretty significant relationship to the Hollow Earth.
As to the Atlantean powers: yes, those are great for a semi-super pulp hero. As it happens, I've been using those for a mysterious masked PC known only as... <i>The Whisper</i>.
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Re: [RPG]: Secrets of the Surface World, reviewed by C.W.Richeson (4/4)
Quote:
Originally Posted by Dan Davenport
As to the Atlantean powers: yes, those are great for a semi-super pulp hero. As it happens, I've been using those for a mysterious masked PC known only as... <i>The Whisper</i>.
That sounds awesome, Dan! Do you have an AP thread? You strike me as a person who would run a totally kick butt pulp game.
Re: [RPG]: Secrets of the Surface World, reviewed by C.W.Richeson (4/4)
Quote:
Originally Posted by C.W.Richeson
That sounds awesome, Dan! Do you have an AP thread? You strike me as a person who would run a totally kick butt pulp game.
Thanks, CW. I'm certainly trying.
I don't have an AP thread, which is probably just as well, since I'm running the adventure out of SotSW.
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