Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)
Bravo! Excellent review. I was also very impressed with StarBlazer Adventures. One thing not mentioned was the fact that it is 629 pages for that price. Everything you could want with whipped cream and a cherry on top.
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)
It really is very nearly the perfect RPG.
Which is why the unnecessary subtraction involved in die rolling bugs me so much. Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0. I'm a bit upset for not pointing this out during development, but in my defense I didn't realize they weren't going with FUDGE dice at the time, and I assumed this trick was well known.
Regardless, it's a minor issue in an otherwise awesome game.
Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)
Quote:
Originally Posted by chaosvoyager
Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0.
Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)
Quote:
Originally Posted by ExCrusader
Can you explain that one a little further?
I'm not the poster, but it's the same probability distribution.
A d6 minus another d6 gives the same range of results/probabilities for each number as rolling a negative d6 and a positive d6 and picking the die with the lowest value.
Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)
I'm not really into probability distribution. I just find plus die versus minus die easier to read than the Fudge dice system that was carried over into Spirit of the Century.
JG
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)
Quote:
Originally Posted by chaosvoyager
It really is very nearly the perfect RPG.
Which is why the unnecessary subtraction involved in die rolling bugs me so much. Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0. I'm a bit upset for not pointing this out during development, but in my defense I didn't realize they weren't going with FUDGE dice at the time, and I assumed this trick was well known.
Regardless, it's a minor issue in an otherwise awesome game.
That's not really a lot of math. I played a lot of Feng Shui which did the same +/-d6 thing and you can tell pip differences in a tenth of a second. (For FS, you had to add/subtract instead of taking the lowest because the dice exploded...)
Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)
Quote:
Originally Posted by chaosvoyager
It really is very nearly the perfect RPG.
Which is why the unnecessary subtraction involved in die rolling bugs me so much. Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0. I'm a bit upset for not pointing this out during development, but in my defense I didn't realize they weren't going with FUDGE dice at the time, and I assumed this trick was well known.
Regardless, it's a minor issue in an otherwise awesome game.
Hopefully, someone is around to help me understand this as well.
Say I roll using the SA method, my negative die is a 1 and my positive die is a 4, for a result of 3. How is taking the 1 the same? Are you saying the odds are the same as far as results go?