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  #1  
Old 01-05-2009, 01:00 AM
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[RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

http://www.rpg.net/reviews/archive/14/14113.phtml

James Gillen's Summary:

"Rock and Roll Space Opera Adventure"? Damn, what the hell else could you want??


Go to the full review for more information.
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  #2  
Old 01-05-2009, 06:33 PM
Starshield Starshield is offline
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

Bravo! Excellent review. I was also very impressed with StarBlazer Adventures. One thing not mentioned was the fact that it is 629 pages for that price. Everything you could want with whipped cream and a cherry on top.
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Old 01-06-2009, 05:58 AM
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

It really is very nearly the perfect RPG.

Which is why the unnecessary subtraction involved in die rolling bugs me so much. Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0. I'm a bit upset for not pointing this out during development, but in my defense I didn't realize they weren't going with FUDGE dice at the time, and I assumed this trick was well known.

Regardless, it's a minor issue in an otherwise awesome game.
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  #4  
Old 01-06-2009, 06:52 AM
Svantotvit Svantotvit is offline
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

Yay, thanks for the excellent review James. I've been waiting for an informative review ever since the game came out
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  #5  
Old 01-06-2009, 12:54 PM
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

Quote:
Originally Posted by chaosvoyager View Post
Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0.
Can you explain that one a little further?
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  #6  
Old 01-06-2009, 02:22 PM
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

Quote:
Originally Posted by ExCrusader View Post
Can you explain that one a little further?
I'm not the poster, but it's the same probability distribution.

A d6 minus another d6 gives the same range of results/probabilities for each number as rolling a negative d6 and a positive d6 and picking the die with the lowest value.
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  #7  
Old 01-06-2009, 04:47 PM
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

I'm not really into probability distribution. I just find plus die versus minus die easier to read than the Fudge dice system that was carried over into Spirit of the Century.

JG
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Old 01-06-2009, 05:06 PM
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

Quote:
Originally Posted by ExCrusader View Post
Can you explain that one a little further?
I dearly wish this forum supported tables of some kind.

...oh, and it seems that image attachments are limited to 702 bytes. Lovely.

A table really clears this up. Does anyone if there's an SA wiki yet? Maybe I'll just use RPG.net's Wiki if I'm allowed to.
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  #9  
Old 01-06-2009, 09:24 PM
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

Quote:
Originally Posted by chaosvoyager View Post
It really is very nearly the perfect RPG.

Which is why the unnecessary subtraction involved in die rolling bugs me so much. Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0. I'm a bit upset for not pointing this out during development, but in my defense I didn't realize they weren't going with FUDGE dice at the time, and I assumed this trick was well known.

Regardless, it's a minor issue in an otherwise awesome game.
That's not really a lot of math. I played a lot of Feng Shui which did the same +/-d6 thing and you can tell pip differences in a tenth of a second. (For FS, you had to add/subtract instead of taking the lowest because the dice exploded...)
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  #10  
Old 02-26-2009, 11:13 AM
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Re: [RPG]: Starblazer Adventures, reviewed by James Gillen (4/5)

Quote:
Originally Posted by chaosvoyager View Post
It really is very nearly the perfect RPG.

Which is why the unnecessary subtraction involved in die rolling bugs me so much. Subtracting the highest result from the lowest is exactly the same as just taking the lowest as the final result to begin with, except when it comes to ties, which are 0. I'm a bit upset for not pointing this out during development, but in my defense I didn't realize they weren't going with FUDGE dice at the time, and I assumed this trick was well known.

Regardless, it's a minor issue in an otherwise awesome game.
Hopefully, someone is around to help me understand this as well.


Say I roll using the SA method, my negative die is a 1 and my positive die is a 4, for a result of 3. How is taking the 1 the same? Are you saying the odds are the same as far as results go?
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