A short game-design challenge.
Some ingredients are chosen, the challengers then try to build a game using some of those ingredients (and whatever else they want to put in)
Some time passes - and then some people judge the results.
So!
I nominate a starting time of 7pm GMT this coming Friday - and a stopping time of the Monday-next after that. (So two weekends and a week to design in.)
And I'd like to propose one of the ingredient categories (we seem to have settled on three categories) as being "Meta-constraints"
For which, by way of example, I give these ingredients:
Ten statistics. (Skills/Attributes/whatever.)
Five distinct rules. (Can you get it that low? Can you get it that high?)
Asymmetric rules. (That is, each player has different rules that apply to them.)
For other categories - what do people fancy? I rather liked the idea of 'Images' that was floated, but not acted upon Last time. Maybe 'genre' as another?
for completeness, the previous contests: tro1 tro2 tro3
Edit:
I should add that contestants and judges are self-selected and there's great fun to be had as either, and proposing ingredients is a good way to influence people into creating the game you want Come-one come-all join in the fun!
Re: [a tro challenge] Your game-fu is Weak! And Obsolete!
I was wondering when we'd start on this one.
One rule idea I was kicking about after the last challenge was this:
You must build your RPG on top of the ideas of a board game. You could use the rules, or the setting/theme, or whatever, but the more thoroughly integrated and playable the final game, the better the scoring should be.
So as an example, say you built a game on top of Settlers of Catan. You could use:
*Setting/Theme - players are settlers on a strange island, they have to help settling villages and protect roads from bandits
*Mechanics - The actual Catan board represents the map of the island. Play could use 2d6 rolls as a base, maybe with resource card spending to buy special affects or alter the outcome of battles. Or, to be easy-cheasy, players are land-barons and use the ongoing game of catan as a meta-game to the RPG, in which they can do things to get extra resources, hinder other players, and otherwise affect the game.
Eh, but it's just a weird idea, perhaps better suited to thought experiments than actual game contests. So three broad categories, one of which should be constraints on the game's rules? I suppose the other two could come from settings, socials, or images.
Setting constraints would just be limits or keywords that must be included in the games setting. Social constraints could be things like: game actions are expressed with key phrases (like Polaris) or character-creation is done for you by the player to your left, etc. Images are always fun, like maybe a set of open-source or stock images that can be chosen from for inspiration and decoration.
Re: [a tro challenge] Your game-fu is Weak! And Obsolete!
'Based on a board game' sounds like a great ingredient.
Beyond that, we can always just use the ideas from last competition that (because there were so many, and some seemed to overlap) didn't make it into the final list?
Re: [a tro challenge] Your game-fu is Weak! And Obsolete!
Well, that's the usual suspects rounded up
Quote:
Originally Posted by AesirRaven
Considering this is TRO and not OGO, I would still prefer it to go the other direction. I want to see less table games coming out of these, not more.
I'm going to agree to disagree on what counts as an RPG - but I think a way to interpret that would be to come up with, I dunno, a "Cluedo" RPG (here's your characters, here's some weapons - Black is dead; who will join him?) or something like that.
Lots of pure-RPG options from that ingredient.
Re: [a tro challenge] Your game-fu is Weak! And Obsolete!
Quote:
Originally Posted by Asklepios
Sure, count me as interested as a challenger. Let me know when the details are finalised, I'll give anything a go.
Make it a month for time to write the game though. Don't have enough time to knock anything together in a week.
Well, the whole aim of the challenge is to whack something together quickly - the 'finishedness' of entries has varied widely in the past. So don't worry about it.
If you then want to polish it up and make it lovely - that's good too
Re: [a tro challenge] Your game-fu is Weak! And Obsolete!
Quote:
Originally Posted by Vitenka
Well, the whole aim of the challenge is to whack something together quickly - the 'finishedness' of entries has varied widely in the past. So don't worry about it.
If you then want to polish it up and make it lovely - that's good too
Oh, fair enough. A countdown to the starting date would be handy then, to let me clear my other commitments.