What is it? Whats it about? What makes it unique/fun interesting? I think these would be on a lot of peoples minds about any possible new product, and this seems a bit of a vapid thread otherwise.
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Silver Flame Paladin of the Eberron Pack!
Metal Gear as in the fucking robot? I'd feel pretty fucking silly with two swords, a notebook and fountain pen, sitting invisible in a giant robot. That screams to me "munchkin bitch." - Pyrogod on having the deathnote and other artifacts.
What is it? An OGL game? Something completely different?
edit: Spycraft adapted to fantasy?
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Playing --
WoW: Kirin Tor - Aylfric, Beastmaster Hunter and Guildmaster of the Pig & Whistle Society; Sophelis, Elemental Shaman; Sterodh, Fury Warrior
D&D: Cirion, Eladrin tactical warlord
Looking for a group in Toronto to play with, accessible from the downtown core. 4e D&D or something in the action-adventure vein
What is it? Whats it about? What makes it unique/fun interesting? I think these would be on a lot of peoples minds about any possible new product, and this seems a bit of a vapid thread otherwise.
Quote:
Originally Posted by Seroster
What is it? An OGL game? Something completely different?
edit: Spycraft adapted to fantasy?
What is it? =
Crafty Games fantasy game. It's the first iteration in their Mastercraft line, which features a somewhat pared down Spycraft 2.0 core system (ergo, not plug-in compatible with D&D 3.5/OGL, though there is an OGL monster converter).
Notably, and like Spycraft, the system has a much more robust skill system and is not balanced solely around combat.
Whats it about?
It's a fantasy toolkit game. By toolkit game, I mean the game has a lot of plug in options that let you make a game that you like. For example, magic is not automatically assumed; the DM has to include a specific option to make it available to the characters.
What makes it unique/fun interesting?
To me, what (promises to) make it fun is the immediate points that I picked out above: the flexibility and the lack of exclusive combat balancing, and the robustness in the skill system has over other 3e/4e/Pathfinder/AE/etc derivatives.
Seriously??? Hell yeah! Gonna have to pick this up.
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Currently Playing: Nothin'.
Currently Running: Exalted 2nd ed PBP.
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