Obviously from the title you can ascertain that this is a – thread. Which the rules for can be found in the thread crapping sticky at the top of the forum.
Ok, so with that aside, what do you dislike about Pathfinder? For reference you can find the Pathfinder rules located at http://paizo.com/pathfinderRPG/prd/index.html or in the Pathfinder RPG book or PDF if you wish to support Paizo.
Mostly I’m hoping to hear about all the little tweaks that lower the value of Pathfinder in comparison to earlier OGL systems.
Here’s a few things I don’t like.
I don’t like Two Weapon Fighting in Pathfinder, though I don’t like it in most OGL games wither. The feat tax for it is annoying and makes it basically worthless unless you have precision damage. One of the things I enjoyed about the Conan system was their fix for this problem.
I also don’t like the Magic Item Creation System. The new Pathfinder system basically makes magic items far more easily available and in my opinion makes creating them far too easy. Especially when combined with increased wealth by level guidelines.
First off the line effects and the 15’ cone don’t start on a corner. The start on a facing.. The 15’ straight cone is the same one in the 3.5 DMG that was changed in the Draconomicon [uhm sp?].
And then I don’t like the improvements to Wizards. Because even if some are neat, the Wizard didn’t need more bonuses.
So I would like to hear other people’s negative thoughts on Pathfinder, so if you got them shoot.
I really dislike the new Power Attack, which is aimed at solving a problem we don't have in our games and which, more importantly, removes the role that Power Attack had in making AC work. Similarly, to a lesser extent, Combat Expertise.
The school and domain powers going to limited uses per day seems daft to me. Another non-problem solved! The transformation of Hand of the Apprentice into, effectively, a range longsword attack also makes no sense to me (I preferred the Beta HotA, using the changes Buhlman had mentioned).
Ambivalent on magic item creation. We'll see how that works out; like the idea that anyone will be able to make them, don't mind the chance that creators can lose all the stuff whilst failing but don't think that chance is high enough (for casters).
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The apple that doesn't want to get eaten will still fall off the tree
It's far too easy to boost DCs. Racial bonuses to casting stats break the DC curve several levels early, especially with easy access to crafting.
Two-Weapon Fighting still costs more than twice as much in feats and money to actually work, and still gives diminishing returns.
Save-Or-Suck aplenty! hideous laughter, hold person, phantasmal killer, even flesh to stone. Wow. They barely even touched them.
Boost the wizard! Nerf the Bard!
Clerics still rock with Magic Vestment, Greater Magic Weapon and Divine Power/Righteous Might. They can't use Divine Favor in the combo here, but they can use Bull's Strength and Bear's Endurance instead. Fantastic nerf, guys.
The PDF purchase isn't very printer-friendly.....but I'm getting the hard cover so I guess that doesn't really count.
Hmmm....reading through so far, Intimidate skill is still Cha-based and therefore reflects the problem of Charisma being high for almost anything that is both intimidating and adorable....therefore perpetuating the problem of how to model "good social skills" with "extremely threatening personality" in the same stat.
I need to read and play it at length before I can give you anything in depth....so far I'm pretty impressed by it, so I'm having a hard time coming across anything to scowl at.
Fighters. What the fuck Paizo? Thats not just fucking dropping the ball. Good job on continuing the legacy of making fighters suck shit.
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"In brightest day, in blackest night, no Evil shall escape my sight! let all those who worship Demon-might beware my power - the Silver Flame's Light!"
Silver Flame Paladin of the Eberron Pack!
Metal Gear as in the fucking robot? I'd feel pretty fucking silly with two swords, a notebook and fountain pen, sitting invisible in a giant robot. That screams to me "munchkin bitch." - Pyrogod on having the deathnote and other artifacts.
I really dislike the new Power Attack, which is aimed at solving a problem we don't have in our games and which, more importantly, removes the role that Power Attack had in making AC work. Similarly, to a lesser extent, Combat Expertise.
The school and domain powers going to limited uses per day seems daft to me. Another non-problem solved! The transformation of Hand of the Apprentice into, effectively, a range longsword attack also makes no sense to me (I preferred the Beta HotA, using the changes Buhlman had mentioned).
Ambivalent on magic item creation. We'll see how that works out; like the idea that anyone will be able to make them, don't mind the chance that creators can lose all the stuff whilst failing but don't think that chance is high enough (for casters).
I forgot about the Power Attack/ Combat Expertise changes. I too dislike them. I loved the custom ability of Power Attack/ Combat Expertise against what you are fighting were fighting. And if my group ever did switch to Pathfinder [very unlikely now that Dark Sun got announced] from 3.5 I know the Barbarian would be pouting for weeks over the power attack change.
I do like that anyone can make magic items, I just dislike the other changes.
Quote:
Originally Posted by Tori Bergquist
The PDF purchase isn't very printer-friendly.....but I'm getting the hard cover so I guess that doesn't really count.
Hmmm....reading through so far, Intimidate skill is still Cha-based and therefore reflects the problem of Charisma being high for almost anything that is both intimidating and adorable....therefore perpetuating the problem of how to model "good social skills" with "extremely threatening personality" in the same stat.
I need to read and play it at length before I can give you anything in depth....so far I'm pretty impressed by it, so I'm having a hard time coming across anything to scowl at.
Actually they have a feat to solve the Intimidate problem, which allows Str I think. Which is more of a feat tax on unfriendly fighters who want to use intimidate based abilities without wasting Points in Cha.
Last edited by Foxworthy; 08-14-2009 at 11:15 AM..
Unwillingness to take the chance to face down the cloying questions of the day : Physical magic power disparity, bad DC scaling, TWF.
Category Errors : Why bother removing save or die while maintaining save or entirely removed from combat? Stone to flesh? Baleful polymorph?
Lack of understanding leading to bad decisions : For instance, if you knew DC scaling was a problem, would you give out DC bonuses at high levels? No, you'ld just keep with what you felt you were stuck with, the DC structure, and avoid exacerbating the problem. But no.
As far as I can tell, there's nothing stopping me from making a +1 Ghost Touch armor of Heavy Fortification (for example) and then just boosting it with Magic Vestment to higher bonuses to replace the +1. So that still hasn't changed.
Same with weapons and Greater Magic Weapon. Clerics can still just load the specials onto the weapon willy-nilly.