The Warlock Basics article is up through the usual skullduggery. I was blown away by it. It gives warlocks the sort of feats that they've been waiting on since the PHB was released - chief among them, a feat which increases curse dice from d6 to d8. No more rod juggling (which just sounded dirty anyway).
The feat which gives your pact boon at bloodied is also nice for those epic fights after you've used up most of your higher damage attacks and are settling in for the grind. And the paragon feats... radiant damage at-will for star pact means that they fit in great with a party looking to use/abuse Solar Enemy. The sun's a star, you know...
Blah. I looked for a thread with this title, but didn't see it. I clearly am needing to go to sleep. The name of the file is basically the name of the article. I overthought it earlier, else I would have seen it on Friday.
The feats were great, the advice for how to play individual builds were kind of weak, and the fluff was amazingly fluffy for this kind of article. The pact ideas in particular were very nice.
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Any technology distinguishable from magic is insufficiently advanced.
Good article! I think I noticed two errors though; Warlocks aren't limited to Eldritch Blast are they? I thought the errata said they could pick between Eldritch Blast and Eldritch Strike?
And since the preview material IS in the DDI already, it should be pointed out other classes use Con to attack with now. Not sure how much synergy those classes have with Conlocks, but the potential is there.
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Come visit my thread on doing exactly that! Also, visit the wiki it inspired! Player's stay out!
And since the preview material IS in the DDI already, it should be pointed out other classes use Con to attack with now.
Er, I think "Battlemind" is still a singular word. And its powers are weapon-based, which means they're not as good matches for a Warlock as Eldritch Strike is for Half-elf Battleminds.