RPGnet
Reviews | Game Index | Forums | Press | Wiki | Columns | Store
 

Go Back   RPGnet Forums > RPGnet Roleplaying > Tabletop Roleplaying Open

Reply
 
Thread Tools Display Modes
  #1  
Old 05-01-2002, 02:50 AM
Scarecrow's Avatar
Scarecrow Scarecrow is offline
He's Back!!
 
Join Date: Apr 2002
Location: Cheltenham, UK
Posts: 604
WEG Star Wars vs D20 Star Wars

I recently snapped up a copy of Wizards' D20 Star Wars Rules. This is my first experience with the D20 system which appears to be developed partly from the old TSR D&D format - which I was never particularly struck on.
I haven't had a chance to play yet, but it all looks a little unecessarily complex. Whilst I wasn't really a fan of WEG's D6 system either, it was quick and simple and felt a whole lot more accessible. Maybe my opinion will change when I play but I was wondering if anyone else has played both systems and how they felt about how the two compare and contrast.
__________________
Scarecrow
Environment Artist
Blitz Games, Leamington
POSSESSION
Reply With Quote
  #2  
Old 05-01-2002, 02:54 AM
Creslin's Avatar
Creslin Creslin is offline
Current game: In Nomine
 
Join Date: Jan 2002
Location: Govda, the Netherlands
Posts: 153
I have them both at home, and I really have to say I favor d20.
Task resolution is simple, by rolling a d20. Ship-combat sucks in d20, okay, but I have some custom, more cinamatic rules for it.
The complex thing, comes with how you use the infortmation d20 gives you. I simply ignore most .
d20 is very simple and easy, if you just stick to the basics, and wing the rest. I have to admit I like it, ( being a D&D hater, since 1991 )

Cres
__________________
Playtester of Anera's Arena
Loyal convention slave for The Realm of Fantasy.
www.trof.nl
Reply With Quote
  #3  
Old 05-01-2002, 03:09 AM
Charbok's Avatar
Charbok Charbok is offline
Ostentatious Misanthrope
 
Join Date: Jan 2002
Location: The Wilds Of PA
Posts: 1,933
West End! West End! West End!

As much as I enjoy D20, WEG D6 Star Wars is the best. Great intro game to non gamer types, fast and loose play, super quick Chargen, it just fucking rocks.

Charbok,
who loves the fact that WEG carried the torch from 87 to 91 all by their lonesome
Reply With Quote
  #4  
Old 05-01-2002, 03:14 AM
Proteus's Avatar
Proteus Proteus is offline
Vorticist
 
Join Date: Jan 2002
Location: London
Posts: 5,795
I'd go with D6, myself. Which is why I have never purchsed SW d20.

D6 had character templates, a good feel for the universe. The Force powers were a little lacking due to their 'spell list' format, but it seems that d20 has made this even worse. (I have no problem with hermetic-style Wizards using arcane words to invoke specific magical effects, but the Force is not D&D magic.)

Also, SW D6 was a simpler system. Adding up dice pools can be a pain, but they tended to stay pretty low in the D6 System (unless your characters are playing Luke and Han, I suppose!). Creslin, you indicated that d20 is simple if you 'take the basics and wing it'. If you do that with d6, it takes considerably less shaving to reach the basics.

The system was not complicated with ideas like Vitality/Wound Points and its system for Force Points and Dark Side points was inspired. Space combat worked. And the kooky Wild Die rule (1 in 3 actions have spectacular positive/negative effects) kept up the feel of the movies. Look at any fight in the Star Wars movies - its not roll-to-hit, roll-damage, roll-to-hit, roll-damage, its full of spectacular successes and incompetant/unfortunate failures.

I don't think d20 really offers anything that D6 doesn't - but for the fact that the d20 version is in print with loads of sourcebooks coming out.

-Proteus
__________________
We can explore space, inner and outer, forever, in peace.
-Bill Hicks
Imperial College Science Fiction Society
www.icsf.co.uk
Reply With Quote
  #5  
Old 05-01-2002, 03:17 AM
Andrew Martin Andrew Martin is offline
Benevolent Otter Ruler
 
Join Date: Jan 2002
Location: New Zealand
Posts: 1,861
I prefer WEG StarWars. I've bought and read through D20 StarWars, and it just turns me off, with needless complexity.
__________________
Andrew Martin
Reply With Quote
  #6  
Old 05-01-2002, 03:18 AM
Evan Waters's Avatar
Evan Waters Evan Waters is offline
Talented Amateur
 
Join Date: Jan 2002
Posts: 13,161
Quote:
The Force powers were a little lacking due to their 'spell list' format, but it seems that d20 has made this even worse. (I have no problem with hermetic-style Wizards using arcane words to invoke specific magical effects, but the Force is not D&D magic.)
And it isn't in STAR WARS d20- Force powers are skills, which use up Vitality. Nothing like the D&D magic system at all.
Reply With Quote
  #7  
Old 05-01-2002, 03:27 AM
Proteus's Avatar
Proteus Proteus is offline
Vorticist
 
Join Date: Jan 2002
Location: London
Posts: 5,795
Well, I didn't mean that the system was identical to D&D magic.

I meant that when I look at Vader's stats I see a dull 'spell list' of every power he ever used, each with specific names which sound like D&D spells ([satire] 'Wall of The Force', 'Forceball', 'Yoda's Grasping Hand', 'Darth Bane's Disjunction'[/satire]).

This was a problem in SW d6 too, but not to the same extent, and it seems to be more easily dealt with by using the Control, Sense and Alter skills in a more freeform house system. But now I have commited the cardinal sin - mentioning house rules in a discussion about comparing game systems.

Also, having heard that Force Powers drain Vitality, I have been given another good reason not to like SW d20.

Somehow, I don't see any evidence in the films that using the Force drains anything, let alone gradually saps your luck and dodging skill until a Stormtrooper can puncture your lung with a decent shot.

Oh, and everyone feel free to correct any and all errors I make regarding the d20 SW system. There is a danger in arguing from ignorance, of course.

-Proteus
__________________
We can explore space, inner and outer, forever, in peace.
-Bill Hicks
Imperial College Science Fiction Society
www.icsf.co.uk
Reply With Quote
  #8  
Old 05-01-2002, 03:33 AM
Evan Waters's Avatar
Evan Waters Evan Waters is offline
Talented Amateur
 
Join Date: Jan 2002
Posts: 13,161
Quote:
Well, I didn't mean that the system was identical to D&D magic.

I meant that when I look at Vader's stats I see a dull 'spell list' of every power he ever used, each with specific names which sound like D&D spells ([satire] 'Wall of The Force', 'Forceball', 'Yoda's Grasping Hand', 'Darth Bane's Disjunction'[/satire]).
That's nothing specific to D&D. Lots of magic/special power systems give lists of individual powers.

I find the d20 Force mechanics to be far more consistent than those in d6. A problem with the latter, as gets pointed out, is that the power scale is a bit exaggerated at both ends- Force powers are just about worthless to start, but once they get high enough nothing's much of a challenge. d20 has a much smoother power curve from level to level- you can make good use of the powers right away, but you don't get mega-powerful compared to the other characters.

Quote:
Also, having heard that Force Powers drain Vitality, I have been given another good reason not to like SW d20.

Somehow, I don't see any evidence in the films that using the Force drains anything, let alone gradually saps your luck and dodging skill until a Stormtrooper can puncture your lung with a decent shot.
Since when were Stormtroopers decent shots?
Reply With Quote
  #9  
Old 05-01-2002, 03:35 AM
Nepenth's Avatar
Nepenth Nepenth is offline
Registered User
 
Join Date: Apr 2002
Location: Denton, TX
Posts: 22
I played West End Games' Star Wars for a couple of years as a player in college ('93-'95). I don't think I'd want to play that again, but it was honestly the most fun I've ever had with an RPG. We had our own little building with a nice view and table on campus which was unused on the weekends. Wake up ~10 am, head on over to the auxiliary SU building, order up some pizzas, and sit down for a few hours of Star Wars gaming.

I think we largely succeeded in capturing the flavor of Eps 4-6 with all original characters and plots. The system was great, almost transparent.

Ahhhh, memories.
Reply With Quote
  #10  
Old 05-01-2002, 03:41 AM
Scarecrow's Avatar
Scarecrow Scarecrow is offline
He's Back!!
 
Join Date: Apr 2002
Location: Cheltenham, UK
Posts: 604
Actually that was one of the first things I noticed about the D20 system that I wasn't keen on was the Force powers. As you say, very 'spell-listey'.
I thought WEG's system where there are three elements that you combine in various forms to produce your own end effects felt much more like the Force of the movies. Jedi in the movies appear to simply will things to happen, they don't learn specific force 'tricks' or 'spells'. It simply comes down to how powerful and masterful you are of the Force and not how many tricks you've learned.
I always thought this system would be a fantastic basis for a magic system too.

Anyway thanks for the opinions guys. I'm thinking of maybe running a SW game online using GRIP soon and wasn't sure wether to use WEG or move on to D20. I think I'll stick with WEG as I know it and I think I prefer it.
__________________
Scarecrow
Environment Artist
Blitz Games, Leamington
POSSESSION
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© 1996-2006 RPGnet® and individual posters. Compilation copyright RPGnet.