Now that I have reread about abilities and having GMed my first game with brand new characters owned by 3 players brand new to the game--I am faced with a decision.
I need to decide whether or not to have my players remake their characters because they are unbalanced.
Being an unexperienced GM, I'm not sure how to A) present the idea to my players, and B) How they will take the idea.
I mean, I allowed my players, one in particular, to have several stats at -4 ( I think he has 4 stats that way), Without realizing the negative effects. I also allowed the players to have stats at 4. Which, is One in a Million chance to have.
Those of you that have GMed Tribe 8, what advice do you have for my situation.
On another note, I am thinking about giving boundaries for stats on char creation from -2 to 2, with a chance maybe for one 3. Is this a plausible idea?
Originally posted by PendingDoom Started a new thread:
Now that I have reread about abilities and having GMed my first game with brand new characters owned by 3 players brand new to the game--I am faced with a decision.
I need to decide whether or not to have my players remake their characters because they are unbalanced.
Being an unexperienced GM, I'm not sure how to A) present the idea to my players, and B) How they will take the idea.
I mean, I allowed my players, one in particular, to have several stats at -4 ( I think he has 4 stats that way), Without realizing the negative effects. I also allowed the players to have stats at 4. Which, is One in a Million chance to have.
Those of you that have GMed Tribe 8, what advice do you have for my situation.
On another note, I am thinking about giving boundaries for stats on char creation from -2 to 2, with a chance maybe for one 3. Is this a plausible idea?
There's nothing wrong with letting new players alter their characters after the first session. I always give my players a PC amnesty over the first two sessions - just so that they can alter the character if it didn't work properly or wasn't to what they wanted to play.
Just say that. "Are you guys happy with your characters? If you want, you can make some alterations having now experienced how the system works."
They'll appreciate it - and the game should be better for having given them an opportunity.
Conan
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It isn't an issue of them not being happy with their characters...it's an issue of their characters not at all being balanced...but that is a good front to use.
Those of you that have GMed Tribe 8, what advice do you have for my situation.
Depends, I guess.
If you plan to present adventures where your challenges test the characters in diverse areas, let them keep the stats they have now. That is, if they've beefed up their characters to be combat monsters, be certain that they're also placed in situations where they must make tests related to their -4 attributes. Otherwise, you're games will be frighteningly unbalanced.
From what you describe of the character's attributes, they sound like freaks-of-humanity. Be certain that they want to roleplay those types of characters, and make them aware of the consequences of their decision.
On another note, I am thinking about giving boundaries for stats on char creation from -2 to 2, with a chance maybe for one 3. Is this a plausible idea?
Silhouette Core, the 2nd edition of the Silhouette rules, recommends a range of -3 to +3 for typical humans (with Build being an exception). I'd say that's a pretty fair average.
Originally posted by Lapdog
[BSilhouette Core, the 2nd edition of the Silhouette rules, recommends a range of -3 to +3 for typical humans (with Build being an exception). I'd say that's a pretty fair average. [/B]
If you only plan to GM Tribe 8, and don't plan to use the Silhouette system beyond that, I wouldn't recommend it. It'll have very little to offer your Tribe 8 game besides a few minor rules fixes. What is provided in the Tribe 8 main book, the Companion, and the recent Player's Handbook, is more than enough to give you an enjoyable game. You might encounter a few of Silhouette's quirks along the way (like Fumbles), but I doubt they'll have too much of an impact. $30 is too much to spend for what little you'll gain.
If you really enjoy the Silhouette system, plan on playing a number of Dream Pod 9 game lines, plan on purchasing some of the upcoming Player's Handbooks, or possibly appreciate using Silhouette as a universal system, then I'd definitely suggest getting it.
Originally posted by Lapdog If you only plan to GM Tribe 8, and don't plan to use the Silhouette system beyond that, I wouldn't recommend it. It'll have very little to offer your Tribe 8 game besides a few minor rules fixes.
Not entirely true. It does have expanded combat and close combat rules, which would make fights a bit more interesting... But not quite as expanded as the maneuvers from the PG/Companion.
However, the 2nd edition book will require a copy of the SilCore rules.
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Re: More Tribe 8 Questions
Originally posted by PendingDoom I need to decide whether or not to have my players remake their characters because they are unbalanced.
Best to show them how they are unbalanced, otherwise they don't realize just how crippling min/max stats are in SilCORE.
I mean, I allowed my players, one in particular, to have several stats at -4 ( I think he has 4 stats that way), Without realizing the negative effects. I also allowed the players to have stats at +4. Which, is One in a Million chance to have.
Heh - let's take a look at their stats (you can send it to me via email if you want). I'm pretty sure I can find ways of incorporating their weaknesses into the story and make them feel it, without making it look like you are trying to screw them.
BTW, I have one PC (well a NPC) with a +4. They are incredibly rare (well, outside Z'bri that is), and are pretty much living legends.
On another note, I am thinking about giving boundaries for stats on char creation from -2 to 2, with a chance maybe for one 3. is this a plausible idea?
If the players use half a brain then this isn't a necessary cap.
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Re: Re: Re: More Tribe 8 Questions
Quote:
Originally posted by PendingDoom Should I look into picking up Silhouette Core?
I'd say yes, but you can saunter along with the previous edition for a while (at least until Tribe 8 2nd edition comes out - heh heh).
SilCORE has a couple of nice things bolted unto the Silhouette system - especially nice for dealing with the high-stat/low skill and the guy with incredibly high numbers in 2 stats and -4 in everything else. Feint attacks (where the higher skilled fighter uses their skill dice to reduce you to unskilled use) are killers.