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Clay Dowling. High tech ideas for your game based on the real world.
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22
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43
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22
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43

CW\'s Guide to RPG Reviewing

Christopher W. Richeson. All about writing reviews, from the actual text to the professional experience.
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21
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30
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21
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30

Abracadabra

Bryan Jonker. How magic can be integrated into society
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27
Messages
130
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27
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130

Active Play

Jim Myers. Sharing gaming responsibility as a player.
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3
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9
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3
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9

Antonios S does Essen Spiel 2015

Antonios S. An inside look at the biggest game fair in the world.
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8
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8
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8
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8

AP Spotlight

Tectrix. Spotlighting Actual Play.
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2
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2
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2
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2

Applying History

R. Donald James Gauvreau. Real cultures as an inspiration for worldbuilding.
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4
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12
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4
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12

The Bad, The Worse, and the Vile: The Art of Being

Jonathan Palmer. Advice for players and GMs on how to be the bad guys.
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29
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79
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29
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79

The Balancing Act

Rick Moscatello. A look at balance in Dungeons and Dragons 4th Edition.
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3
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14
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3
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14

The Beastly State of Your Campaign

Jen Seiden. All about animals for your RPGs.
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19
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125
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19
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125

Behind the Counter

Marcus King. A retailer's perspective.
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138
Messages
654
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138
Messages
654

Behind the Curtain

Patrick Sweeney. The story Behind Firefly Games
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23
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57
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23
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57

A Bit of History

Ken Spencer. History as a source and creative tool in RPGing.
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57
Messages
240
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57
Messages
240

Brave, New World

Charles Dunwoody. Designing campaign worlds.
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145
Messages
683
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145
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683

A Brief History of Game

Shannon Appelcline. A history of the RPG industry, one company at a time.
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24
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239
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24
Messages
239

Building Better Characters

Greg Schneider. Better characterization in RPGs.
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24
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152
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24
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152

Campaign Toybox

Steve Darlington. Selections from Steve's campaign toybox.
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49
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263
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49
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263

Character Matters

David Caffee. A look at characters, one element at a time.
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5
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16
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5
Messages
16

Clerical Error

Thomas Kolar. Religion in RPGs.
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24
Messages
136
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24
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136

Close to the Edit

Ross Winn. GM Ideas, industry news, and more.
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120
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651
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120
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651

A Cubicle with a View

Dominic McDowall-Thomas. A look inside the industry, with Cubicle 7 Entertainment.
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4
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14
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4
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14

The Culture Column

R. Donald James Gauvreau Each month, a culture for use in any game.
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48
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76
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48
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76

Designing Prestige Classes

Ruben Smith-Zempel. The design of d20 prestige classes.
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12
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27
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12
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27

Designers & Dragons: The Column

Shannon Appelcline. Histories of RPG companies, settings, and magazines, supplementing the Designers & Dragons book.
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29
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114
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29
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114

DMing by Dummies

NotYetMousse. Describing and commenting on a fantasy campaign.
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10
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49
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10
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49
R
  • RPGnet Columns

Dormitories & Dragons

Alec Fleschner. Forming and maintaining a college gaming club.
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17
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67
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17
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67

Duets

Kirk Johnson-Weider. Playing role-playing games with exactly two players.
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51
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100
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51
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100

Evil GM Fundamentals

Chris Fox. Evil advice on running the best games possible.
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3
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10
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3
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10

Fifth Imperium

Shannon Appelcline. Refereeing the Traveller game.
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24
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69
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24
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69

Fill in the Gap

Matt Turnbull. One-off roleplaying scenarios.
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25
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68
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25
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68

Freelancing is Not for Free

Lloyd Brown. The art of professional freelancing.
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42
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308
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42
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308

The Future

Ken Spencer. Futuristic Roleplaying from the Author of Rocket Age.
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10
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14
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10
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14

The Gamer's Guide to Hitch Hiking

Justin Unrau. Using real-world travels as the basis for world building.
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32
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66
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32
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66

Gamer Community

Jeremy Henson. The power of community for gaming retail.
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8
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14
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8
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14

Gestalt

Stephen Cheney. Running multiple gamemaster campaigns.
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11
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16
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11
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16
R
  • RPGnet Columns

Greetings from Magrathea

Bryan Jonker. Building worlds for your game.
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17
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31
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17
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31

Hellas: From Alpha to Omega

Michael Fiegel. On the creation of a roleplaying game, Hellas.
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4
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20
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4
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20

Holy Rolling

Michael James. Playing religious characters in RPGs.
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5
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24
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5
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24

The Horror

Michael Tresca. A look at horror in roleplaying.
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54
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191
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54
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191

Idea Emporium

R. Donald James Gauvreau. A grab-bag of ideas!
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10
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10
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10
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10

Iron Kingdoms Unleashed

A look at the Iron Kingdoms Unleashed adventure kit.
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18
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20
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18
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20

The Keep Near the Gaming Hut

Robin N. Laws. Ideas for Pelgrane games.
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6
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7
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6
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7

Keeping Kosher

Walt Ciechanowski. GM advice & keeping it fair.
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68
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267
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68
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267

Lawful GM

Kirk Johnson-Weider. Laws and politics for your RPG.
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30
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43
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30
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43

Legal Injunction

Alex Helm. A look at RPGs and the legal system.
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14
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65
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14
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65

Making It

Anders Russell. Getting an RPG company off the ground.
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7
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12
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7
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12

Medical Musings

A doctor's take on RPG systems
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14
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86
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14
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86

Methods of Campaign and Adventure Design

Paul Mitchener. Step-by-step campaign design.
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33
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123
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33
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123

Naked Steel

Shawn Carman. The Legend of the Five Rings Role-playing Game interactive design column
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40
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129
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40
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129

The Next Level

Chris Gunning. The craft of Gamemastering.
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20
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100
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20
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100

The Road to Gencon 2008

Christian Wilson. Twelve months of preparation for the biggest RPG con in the world.
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3
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5
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3
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5

The Road to Legend

Jake Kurzer. The design of the Legend RPG.
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0
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0
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0
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0
None

The Rocky State of Your Campaign

Jennifer Schoonover. Rocks and minerals in role-playing games.
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17
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51
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17
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51

Roleplaying in Miniature

Young Lee. Using miniatures in RPGs, from the primer up.
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10
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26
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10
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26

Roll the Bones

Torben Mogensen. About dice and other randomizers in RPGs.
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10
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65
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10
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65
R
  • RPGnet Columns

Rough Quests

Sergio Mascarenhas. Designing the ultimate fantasy game.
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38
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154
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38
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154

The RPGnet Newsletter

Various. Weekly info on RPGnet.
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100
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105
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100
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105

Sanctum

Dan Bayn. Multi-Genre roleplaying.
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28
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95
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28
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95

The Science of Roleplaying

Christopher Brace. A study of gaming, based on observations and interviews.
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8
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15
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8
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15

Small Press, Big Game

Chris Perrin. Small press and independent games that deserve to be discovered.
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7
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28
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7
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28

Speculative Physics

Mendel Schmiedekamp. A holistic approach to RPG design.
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53
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158
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53
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158

Tales of Wicked Fantasy

John Wick. Fiction from the world of Wicked Fantasy.
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3
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5
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3
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5

That 80's Gamer

Mike Kubit. Thoughts on RPGs and gaming, then and now.
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5
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42
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5
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42

This Month in Roleplaying

Christopher W. Richeson. A monthly recap of releases, news, reviews, and other events.
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5
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15
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5
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15
R
  • RPGnet Columns

Thoughts from the Tip Jar

Jacob DC Ross. An examination of pay-what-you-want gaming.
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2
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2
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2
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2

Time Out!

David Caffee. A coaching sesions for gamers.
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5
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16
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5
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16

The Three

Daniel MacCurdy Burnet. Game mechanics and in-game reality.
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3
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24
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3
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24

Together We Play

Shannon Appelcline. From Arkham Horror to Pandemic: the cooperative board game genre.
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3
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11
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3
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11

Tricks for GMs

Asen R. Georgiev. Less work for your sessions.
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5
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20
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5
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20

Tropes

Sharon MacGuire. A look at the tropes that make up fiction genres.
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15
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64
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15
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64

Under the Hood

Michael Pevzner & Rani Sharim. How to design mechanics for your game.
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8
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12
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8
Messages
12

The Vegetative State of Your Campaign

Jennifer Schoonover. Plants in RPGs.
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33
Messages
86
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33
Messages
86

Winging It

Ian Sokoliwski. Improv gamemastering and Hunter: The Reckoning.
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24
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84
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24
Messages
84

Wushu Skidoo

Dan Bayn. A setting a month, in broad strokes.
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42
Messages
198
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42
Messages
198

Your Next Campaign

Sam Tillis. Conceptual frameworks for roleplaying campaigns.
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6
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9
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6
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9

Youth in Gaming

Nathan Robert Duke. How 20-somethings today act around and deal with tabletop RPGs.
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10
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29
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10
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29
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