I've ran several one-shot sessions and a campaign for this gem -- it is truly a spectacular experience. The mechanics (often heavily borrowed from Mouse Guard's) are simple and nuanced at the same time, and both players and GM co-write the ongoing plot.
Even tho I'm partial to...
I agree wholeheartedly. What the revuer seems to be skeptickal about (one of the game's "flaws", in his point of view) is what I really love about it. for instance, the dice mechanic doesn't make it harder for the campaign "to stay on course", it actually enhances play by involving...
Nitpick [SPOILER] The Emperor killed Vader.
About putting the PCs as major players in the SW canon: I believe you are asking too much of this game, since it "revolves" around the edge of said canon (pun)... that's why the PCs aren't in its' spolight.
Altho' some of the new EOTE...
Funny thing about your story, Mine's complete opposite. I first read the comic, then saw the serials, after getting to know the SW backstory.
Too bad Raymond was taken from us too early.
Re: [RPG]: Astonishing Swordsmen & Sorcerers of Hyperborea, reviewed by darrick3909 (5/5)
Hi Venger (sorry about the horn):
How does Astonishing Swordsmen & Sorcerers of Hyperborea compare to LoTFP's Carcosa in pulpi/grimness, if at all?
Without getting into minutae, I don't know for sure what game you're talking about, 'cos the FATE system is radically different from most systems, if not all systems.
If you're really saying that it looks & plays like Savage Worlds/BRP/GURPS & other similar [&...