"That's the thing: If something really shouldn't require a roll, don't fucking roll." Well, the prawwwwblem is that there are some things that toe the line between "requires a roll" and "doesn't require a roll", and that is why arguments about this topic continue to come up.
Hey! I grew up aroud Springfield (Jacksonville) and lived in Carbondale for years. I was there when Castle Perilous first opened their doors on the hill and I think I bought nearly all my 2nd ed AD&D books there.
So. Would I still be elligible to join?
I do live in Chicago now.
In my old group, I tended to be the most adventurous in terms of new games, but we mostly stuck to what we knew as a group: White Wolf stuff and 2e D&D, and then 3e, when it came out. It wasn't until I got here a few years back that I started meeting people who didn't start gaming in the same group I did, so I'm always glad to meet people with differing tastes. I'm all for broadening horizons, sagging shelves, and aching wallets.
One of the guys in my group promotes M&M pretty heavily at times, but he hasn't ran it for us yet. I played a little of the Dark Ages Vampire stuff, sorta, and owned Wraith for a while, but had to let it go in a moving sale of sorts years ago. I regret never doing anything with it. Other than that, I can see an assortment of stuff that's interested me but I've never picked up and a few things (Mutant Future, Encounter Critical) that I haven't heard of.
I'll have to check out your trade list. I've been meaning to make one of my own for a while now, anyway.
I'm pretty open to trying just about anything, but the only thing I've got going now is the Exalted game I've been running. Other than that, I really like Unknown Armies, nWoD, and I've really enjoyed most of the D&D 4e that I've played. I'm dying to try Hollow Earth Expedition, but competition gets kind of fierce around my group, especially since I've got the regular game going.