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Recent content by Jiawen

  1. J

    Who were the first-ever rpg.net moderators? [Ask RPGnet history questions here!]

    Re: Who were the first-ever rpg.net moderators? I don't remember the GLB side of things, but I think what got me to register was a horrible thread about the equally-horrible "There's Something About Miriam" reality TV show. People in the thread were going on and on about the usual transphobic...
  2. J

    Can I try recoloring the site when the dust settles?

    Thanks, but I knew that. I like having buttons available to save me keystrokes.
  3. J

    Can I try recoloring the site when the dust settles?

    Delurking... Since Shannon listed an email address, I'm not sure if this is the place to put this, but it seems about as good as the alternatives: I agree. The current layout wastes a huge amount of vertical space:Sigs are huge, with about two lines of wasted space between sig and "reply"...
  4. J

    Video game designers in Game Design

    Seems like there's a near-constant stream of video game designers posting in Game Design. This leads me to de-lurk and ask a few questions: Is Game Design supposed to be limited to (tabletop) RPGs? If not, I'll stop reporting video game designers posting there. (I may also stop reading that...
  5. J

    How did books get so long?

    I didn't say anything about Reynard's intelligence, and I'd appreciate it if you didn't read a personal attack into what I wrote. I'd also appreciate it if you didn't say I'm "ego stroking". I was pointing out a legitimate flaw in Reynard's argument.
  6. J

    How did books get so long?

    My argument is this: There were long and short RPGs in the early days; there are long and short books now. Trying to quantify how long RPGs are, as a whole, is nearly impossible. Trying to quantify whether they've gotten longer or shorter or stayed the same is just as difficult. Absolute...
  7. J

    How did books get so long?

    What? Because I was talking about the topic of the thread -- you know, the thread Reynard started. The thread that we're posting in. And you were responding to my post.
  8. J

    How did books get so long?

    Again, Reynard said "everything is so much longer". All those games are part of "everything". Saying "everything is so much longer" is, like most absolute statements, just about impossible to prove.
  9. J

    How did books get so long?

    So? Reynard said "everything is so much longer". All those games are part of "everything". (Also, a minor point: at the main game store I go to, those games do line some of the shelves.)
  10. J

    Why the Horror Genre?

    Put a little stronger than I would say it, but I agree with your basic point. Why does it matter what other people like? As long as they're not hurting anyone, it doesn't matter what other people find fun.
  11. J

    How did books get so long?

    I agree with this. It's really hard to quantify how long RPGs are these days. Risus is only a couple dozen pages at most; Dread, Agon, Chronica Feudalis, Polaris and 3:16 all weigh in as very short. Are we just talking about D&D? The story's probably different there. I think it's mostly...
  12. J

    [Fantasy] New map of my campaign world

    Very nice work!
  13. J

    [MMORPGs] Ryzom

    I'm still having a lot of fun with the game. If anyone wants to join up, let me know!
  14. J

    TW2000, Classic Traveler, and 2300AD

    For me, the biggest differences were that Traveller 2300's setting was very poorly defined, while 2300AD's was much clearer. For example, in Traveller 2300, most of the aliens are mentioned but never described clearly, whereas in 2300AD, they all have centralized backgrounds, illustrations and...
  15. J

    Your Platonic anti-ideal of a game

    Genre: Supers, or possibly western or nonsensical fantasy, or a poorly thought out mash-up of all of those. Full of poorly-veiled sexism, racism, homophobia, etc. World: Full of stuff that makes no internal sense: dwarves with nothing to eat, huge cities with no farms to feed them, defenseless...
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