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  • Well, personally, i've read the design notes in Squadron UK second edition (which were fascinating, especially in light of the time that's passed since Golden Heroes was first designed and how players fall into patterns that exploit features of the system in use) and I've read somewhere about how The Comics Code is designed to take the focus off detailed combat and put it more onto characters. I'd be quite interested in your take on all that stuff but you may have already said your piece.

    Maybe a thread discussing the differences between Golden Heroes, Squadron UK and The Comics Code (and The Black Hack and other games if you feel they're relevant)?
    Thanks for the support. Let me know what sort of thread you'd like me to start and I'll start it . There seem to be at least three people interested.
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