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Velexia Ombra
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  • I've taken a peek at the Fractal rules. They look interesting. I've had similar thinking - I included 2 attack types, one based on Agility (or Dex in my system) and the other based on Strength (/Muscle), with optional rules for different types of defence subtracting from the attack.

    It looks fairly neat over all, but don't you worry about the D10 modifier being a little linear? The standard deviation's a little big. I'm not even sure if you're looking for input, I just like system design.
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