I’m planning on running a Victorian age Changeling game as was wondering if anyone knew how many sidhe stayed behind to make them a possible pc option? Are they all old or were they still able to inhabit new bodies if they died?
Good as xp I think is there to balance up the relatively small rewards for kills as well as incentivising exploration. The above system would help alleviate this or even something similar to computer games where you’d get an experience reward for discovering locations or puzzle solving.
Old School Essentials is a well presented version of B/X D&D with additions mostly in the genre supplement. That had an incredibly successful kickstarter so a version of OD&D may also have the same appeal. If it’s something you’d want to undertake I’d say run a Kickstarter and go for it. I’d say...
B4 needs a little work if you want the PCs to confront the big bad as a lot of it is fairly open. X1 isle of dread holds a special place in my heart. B10 night dark terror is almost a mini campaign and well worth a look.
You wait ages for some pulp Sci fi rules to be 5e-an-ized and two come along at once. The only thing to do is back both. First is Amazing Adventures 5e from Troll Lord Games
And the next is the 5e conversion of Rocket Age...
My first thought is malfunctioning holodecks. Kira and worf in one, Bashir and Garak in another. Some black market dohicky Quark buys causes them to fail and he is brought in when the other complain over minor faults. As well as keeping themselves safe there could be other patrons in danger too.