• The Infractions Forum is available for public view. Please note that if you have been suspended you will need to open a private/incognito browser window to view it.

Search results

  1. R

    Crafting, what's the point?

    And I apologize for assuming what thorya wanted instead of asking. My fault indeed, and I should had pointed out better when I actually tried to answer his question. Don't care if I get a ban for doing this post.
  2. R

    New Dice Pool / TN / Specialty Idea

    That is smart. I will probably steal that in the future. :)
  3. R

    New Dice Pool / TN / Specialty Idea

    But the attributes are used twice as well. What's weird is that attributes are not that important while the skill is low because you will fail with a lot of dice anyway (=not having to keep them), but they becomes more important as the skill increases. I dunno if that's your intention. You...
  4. R

    New Dice Pool / TN / Specialty Idea

    You're using the same numbers twice. You're getting more dice because of the skill, but the skill also determines success. I would suggest having a fixed number of dice to roll and then let attributes and skills affect that dice pool.
  5. R

    Guidelines For Basic Typography

    http://erebaltor.se/rickard/typography/ Added the ninth and last part. The page and images will probably get some changes over the next few days but the main part is there.
  6. R

    Crafting, what's the point?

    I enjoy all those crafting systems I talked about. How is that not answering your question? I even wrote in italics why I like them. It feels like you got something against me that you dragged in from another thread, or a couple of threads. Like I said in the PM, you totally misunderstood me...
  7. R

    Simplifying the Combat Round

    If you can't find any good reviews of the game system, let me know so I can read the game and give you a summary.
  8. R

    [Quality Core] Critique the dice mechanic please

    Yes, this was exactly what I had in mind. :) Imagine six different cards with spaces for each type of success. The quality 1 card has one big space for the sixes. The player then places the sixes in that card. The quality 2 card got one big space for all fives and sixes. The quality 3 card got...
  9. R

    Simplifying the Combat Round

    Oh, forgot about the title. None of these games are "simple", at least when it comes to how fast each "turn" is resolved.
  10. R

    Simplifying the Combat Round

    Sounds pretty much like Warhammer FRPG 3 with the ranges and everything apart from the victory track. Otherwise, Hollowpoint has an interesting mechanic for what you're talking about, apart from the ranges, but I have to google it to explain it so I can leave that up to you to do that instead.
  11. R

    Crafting, what's the point?

    Yeah, that has been my main point with all my posts. thorya assumes that there is just one crafting system, but there are tons of them with different purposes; different ways of enjoying them. Matiné: loosegear mechanic; forces the players to become creative. Star Wars d6: upgrading ship...
  12. R

    [Quality Core] Critique the dice mechanic please

    I wouldn't mind it, if you got a smart solution on the character sheet so the person can instantly see the target numbers (like checking boxes every time they raise a skill) or having six different arc - one for each Quality - that the participants can place the rolled dice on to see how many...
  13. R

    Crafting, what's the point?

    Star Wars d6 had a really cool idea for upgrading spaceships. It was easy and consisted merely of bonuses, but the ship could be upgraded with credits and experience points which meant that the players invested something in it. So when in a battle, the tie fighters weren't shooting at the ship...
  14. R

    Crafting, what's the point?

    Sarcasm ftw. (Why even bother answering?)
  15. R

    Crafting, what's the point?

    It would be an interesting crafting system if you had a limited pool of gizmos that you could create, like you have to jack up some of your conscience in your machines and one person can only be without a certain amount of part of their mind.
  16. R

    Crafting, what's the point?

    To me, it looks like you're looking at a design solution and thinking "How can this be useful to me?" instead of looking at what you want out from the game and then form the rules around that, in this case crafting mechanics. When I made my Loosegear/McGyver mechanic, it followed the rest of...
  17. R

    Storyteller System

    I share the exact same thing as surmasampo.
  18. R

    Crafting, what's the point?

    The system that seems to be on most minds here is the ones that demands tedious investment in time and money to gather the right parts for the construction. I once made a game where one class were junk collectors, and they had a skill where they could build equipment from their junk. The junk...
  19. R

    Crafting, what's the point?

    You're talking about crafting systems like there is only one type of them.
Top Bottom