In a d&d 5e game currently but would never run it. Though I have run 13th age and would again.
I would love to play: Fate, 13th age, AGE, Genesys and Symbaroum but those are the games I run. The only other GM in my group of 30+ years only run D&D.
I will never run D&D, Shadowrun or Pathfinder -...
Having read through the posts, I find my reaction and that of my players positive. We love it. It has its own quirks but that's why I enjoy it. You cannot come to Symbaroum with a 5e or similar mindset - I've been there. It is its own thing and I love it for that.
Players facing rolls -...
Free-form magic. I love the creativity it grants. I stopped playing magic users in D&D after I discovered Mage the Ascension 1e. Other than Genesys I have yet to find a fantasy setting that gives me that option as a player.
Setting every time. The setting reflect the type of stories I want tell, system for me is just an interaction tool.
I have four games systems that I use, all of them get out of the way and are easy to hack to fit the nuances of a particular setting.
For me, out of the three I will always go with Basic Fantasy. I prefer the play. The support is great and I enjoy the community there.
I agree with you on the thief skills. Which house rule are you going to use?
So interested in this! Reminds me Stephen Erikson's Malazan series, there is a trading company that travel across worlds in a big coach, and everyone involved has shares in the company.
Going to have to get this!
Prefer FAGE to D&D. My group converted over from D&D in 2017 and it's been our main stay since - from Freeport to Ravenloft. It scratches a very specific fantasy need for us, for high fantasy we have 13th age.
There are things that I like about 5e but unlike FAGE it is a lot more difficult to hack.
I started collecting RPG books soon as I started playing and these days my sentiment echoes those of some of the other posts - low tolerance for system complexity now. So much so that I have four active systems left: Fate Core, AGE (fantasy and modern), Genesys and 13th Age. Most of these just...
Fantasy AGE has firearms as part of the general system already. The Companion has a specialist "class" and talent.
Freeport as a setting is more removed from the typical medieval games. That said, with minimal effort you can move it along even further along and introduce even more flintlock...
MAGE is great without the "class" structure of FAGE. Gives you more freedom to build a character the way you want - you choose the Talents you want as your character grows.
Pretty much using the same class-less structure for my fantasy games as well, player's prefer it as well.