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creative

  1. M

    MoonHunter Sayeth 20180509

    Confidence is the Best GM Tool EVER! Notice the title's Size. Maybe it is overcompensating, but it is a truth that so many GM's (and players) ignore. Presenting with confidence makes the game go better. Players are easily accept the Delivery of Information from a confident source. Think...
  2. M

    MoonHunter Sayeth 20180425

    Three Passes, Two Points, One Product. Another catchy counting mnemonic to ensure better game elements. So people ask, "Hunter. How do you make so many good posts?" "Funny you should ask. I have a process...." Groaning. Because of course you do is mumbled. "This one is quick and easy...
  3. M

    MoonHunter Sayeth 20180326

    GM's Tool: The Little Books. Not those little books (which are usually phone files these days.) Most players have a different idea about GM Tools than GMs do. GM's tend to need more tools than most players realize. Better GMs tend to have some extra tools, beyond the basics. That is what...
  4. M

    MoonHunter Sayeth 20180312

    Creative Habits This is about the graphic. Check it out. It is about GMing at the bottom The Graphic is from here It is based on an article here Too many people say they can not GM because they are not creative enough. Creativity is a skill you can learn and hone. Most things a GM...
  5. M

    MoonHunter Sayeth - The Magic of Cards

    The Magic of 3x5 Cards - Flash Cards Cue Cards are prepared short bits for a chronicle that can be used in a number of ways. Traditionally they are kept on 3x5 cards, but they can easily be computer files on a database app, or text documents, or text documents printed, cut out, and pasted onto...
  6. M

    MoonHunter Sayeth 20180129

    Know when to hold um. Know when to fold um. Known when to walk away; know when to run... It is an old song, but it has some solid advice. We, in the gaming sphere, deal in ideas. Some are great. Some are meh. Some should never see the light of day after you think about them later. You...
  7. M

    MoonHunter 20171106

    Commitment in Writing The Internet Fairy has yet to sprinkle connection dust on my system tonight. This may get cut off. Convergence Point Status Check Tonight I hope to finish intergrating and updating section 40.0 and the new BE section. I will then start on the Lifeform Examples...
  8. M

    MoonHunter Sayeth 20171101

    Feed the Beast! Remember, creativity is a skill you can learn and improve. You hear it all the time (or read it on a board).... I suck at making up worlds I can't create places I can't come up with interesting adventure. My response has been two fold. "How much have you practiced doing...
  9. M

    MoonHunter Sayeth 20171027

    A rant about Creatives and just doing the job GM burn out, GM creative anxiety, and sometimes just not feeling it This will turn towards gaming experiences at some point. I promise. I have a status check on writing Convergence Point. (Follow the link if you ar enot a regular reader). I...
  10. M

    MoonHunter Sayeth 20171023

    Copy, Imitate, Steal We have all heard it before. "Bad GM's Copy. Good GM's imitate. Great GM's steal outright." We are not the only ones that say something like this. It comes from a variety of creative fields. “A good composer does not imitate; he steals,” Igor...
  11. M

    MoonHunter Sayeth 20170710

    Some Quote for Gaming It seems to me that we have a lot of stories yet to tell. Walt Disney No matter what we do, no matter how many genres or sub genres we delve in, there will always be more stories to tell that will engage the gamers. Rules are not sacred, principals are. Roosevelt...
  12. M

    MoonHunter Sayeth 20170707

    Perfection is the enemy of Good Gaming and good writing too. Heck, any creative process. The idea is to do the best that you can do. However the all consuming quest for perfection… that is a different questing beast. It can kill gaming two times – two attacks to slay your chronicle...
  13. M

    MoonHunter Sayeth 20170520

    10 in 10 Nothing causes your world to go crazy like a promise to take on a new obligation. Once things gets settle, I will get this into a more regular format. Today is more of a general blog post, not my normal GM Advice. It is just something that occasionally bothers me. People think...
  14. S

    Need feedback on amount of spells vs out of combat use of said spells (also subclassing)

    So,I'm trying to figure out if this would work decently. Say a class has a list of 12 specific spells. Each can rank up, so it would take you at leas 20+ levels to max out your character. These specific spells are more for combat - how they are used in a combat phase. Outside of combat, they...
  15. komicer

    Anime-inspired artists available for commissions

    Collateral Doujin Studios is a freelance art group. We mostly do doujin works but willing to work on freelance art commissions. We can do all sorts of artistic styles but our main strength lies in anime-inspired works. Our official portfolios for commissioned works can be found on our Facebook...
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