I've had a day or two to look it over, so here's a minimal-spoiler overview for any Gloomhaven players who haven't pulled the trigger already:
One new class, intended to be playable from day one of the main game: the Aesther Diviner, which uses two new mechanics -- a Regeneration condition...
A general thread on making a GH-inspired ttrpg is here: https://forum.rpg.net/showthread.php?826768-Gloomhaven-as-a-ttrpg
In this thread, I would like to share my (semi-random) ideas on how to cobble together a GHRPG based on 5th edition Dungeons & Dragons :)
If you have Gloomhaven experience, what would be needed to turn it - or rther its mechanisms - into a full-fledged rpg?
I'm mostly thinking it could be a refreshing experience to select to play a Brute or Tinkerer instead of Fighter or Wizard.
While it would be great to see a full Gloomhaven...
Gloomhaven is a highly talked about board game which had a Kickstarter which saw its products delivered a few months ago. It turned out that the available retail supply didn't get close to meeting demand since interest in the game blew up over the year and a half it took for the game to be...
Thanks to the gracious glorious Calliope (may all her dice rolls be crits), Random Nerd and I were able to get a Gloomhaven box! (And whoa, whatta box! It's hyuge!) After the many many punching out of everything and getting stuff organized, we started it up!
Party: SkitterThwack Enterprises...
Well, us KS backers should mostly have the game by now, and those people lucky enough to grab one of the scarce retail copies should probably have theirs on Tuesday. I'm curious what people think.
For those who aren't familiar:
Gloomhaven is a scenario-based dungeon crawler for 1-4 players...
GLOOMHAVEN HAS IT ALL!!! Incredible substance, depth, and mechanics in a tactical co-op board game. Awesome components too!!!
Here is a link to the Kickstarter: LINK
Just check out Rahdo's impression of the game:
Needless to say, I backed this game!!