• The Infractions Forum is available for public view. Please note that if you have been suspended you will need to open a private/incognito browser window to view it.

gm advice

  1. F

    Non-Generic Games you Re-purpose Frequently

    What Non-Generic games do you find yourself repurposing outside their original scope that you find to be suprisingly robust WITHOUT having to build complex house-rules. This woudl not include - Fate, Savage Worlds, Gurps, Cortex, Genesis (Generic) - Using Traveller to play High-Fantasy using...
  2. E_MacLeod

    Are Character Arcs Important?

    I just want to hear people talk about character arcs. I've been wrestling with them lately. How important are character arcs to you personally? Do you expect NPCs to have character arcs alongside the PCs? Do you like your rules to include mechanics for character arcs? (rewards, creation...
  3. mitchw

    Non-Generic game books that you use generically

    I know that just about every GURPS book falls into this category for a lot of people, including me. What else have you got? For me, the Gods of Harn tend to show up in every home brew we do or have done over the years. It is not a large book but contains enough material on a decent sized...
  4. DeathbyDoughnut

    How much should players know?

    ...about the setting going into a campaign? Reading through the Player/GM pet peeves threads inspired this question. I've seen a lot of GM advice that says, "Let the players discover your setting." I've seen a lot of GM advice that says, "Collaborative setting creation is the best way to...
  5. F

     Obstacles, Random Events, and Responses

    TLDR: is there any published system OR thing you do that is kind of like my hypothesis below for making satisfying sessions? ISSUE: My sessions are "thinner" than I'd like. The PCs go from the hook to the conclusion of the adventure fairly quickly, and it doesn't feel as satisfying as it could...
  6. F

    "Tools" for more improvisational sessions

    My hypothesis is that GM's that are great at more improvisational sessions have "tools" that they use so that interesting, coherent things happen. Examples NPCs with clear goals. If you have an NPC with a clear goal, then when the players do something you'll have some idea of what the NPC will...
  7. EccentricOwl

    7th Sea - Having trouble bringing my campaign together, could use some help.

    Session-wise, I feel like I'm about halfway through, and I haven't really given as strong a narrative as I'd like. I told my players my out early on - that I'd focus on their Player Stories over the GM story of fighting the Inquisition and Novus Ordo Mundi. However, I'd still like to have a...
  8. H

    Which systems have excellent or extensive GM advice?

    I like reading GM advice sections on encounter building, scenario creation, and campaign creation. It's interesting to see what the authors' take on design is. What systems do you think have good advice? I'll list some of my favorites: D&D 5e: The DMG is pretty good. Monster creation and...
  9. P

    Campaign Design

    How does one design a campaign. By which I mean the overarching plot or story idea. Not the individual session by session adventures or scenarios. For example: Darth Sidious plots to rule the galaxy. What needs to be done with that to flesh it out sufficiently that you can then begin plotting...
  10. W

    Actor-stance players/ GM’s?

    Actor Stance being defined as: “The person playing a character determines the character's decisions and actions using only knowledge and perceptions that the character would have.” Or playing as your character. This isn’t about debating or adhering strictly to stance theory, but so far, ‘Actor...
  11. D

    Mechanic for deciding scene direction?

    TLDR: I have a problem deciding between plot options and want to use a dice mechanic. How would you alter a ’World Pushes Back’ rule to include greater player agency, yet gives players incomplete information, and helps me decide between options? A problem I have while GMing is that the...
  12. H

    Linking PCs Together

    Games like Fate and Cypher have tools described in them to link PCs together and sometimes to link PCs to the story or game world. Fate has the Phase Trio, which I've found handy in the right hands, and Cypher has a menu of options depending on Character Type (background connection to the...
  13. R

    Recommend me a campaign organizing system

    App. Web site. Software suite. Whatever. I am embarking on a pretty complex, multi-layered supers campaign that combines Play By Email with Play By Post and will also eventually include Virtual Tabletop Play. I do not have a system yet but I think I am going to end up with a very loose...
  14. jacobkosh

    TV Series Campaign Structure

    in the recent TV Series RPG thread, which was mostly dedicated to identifying systems that suited TV-style play, a poster asked this question, which unfortunately nobody picked up: And this is a good question that I'm personally interested in; I feel like there must be good advice out there...
  15. Civil Savage

    Let's talked about shared GMing

    This is a thread to discuss people's actual experiences with sharing GM duties. This might be by rotating GMs, or by having more than one person acting in the GM role at the same time. This came to mind because a chain of thought reminded me of a time my friend and I were going to co-GM for...
  16. DeathbyDoughnut

    Player Agency and GM Determinism

    Let's have a discussion about player agency and GM determinism. What is your definition of player agency? Does GM preparation inevitably create a deterministic (I loathe to use the word railroad) game that supercedes player agency? I've seen the term Quantum Ogre thrown around as an...
  17. M

    MoonHunter Sayeth 20181109

    Graphic, Two Points, and a GM Technique Originally from here Keep it in mind that you are doing two different things. The Setting is the Stage a game is played upon. The Setting is elements of the background, "props" (things you can use), and set pieces (locations and such to play...
  18. M

    MoonHunter Sayeth 20181106

    Technique: Encyclopedia Moments MoonHunter never seems to play what everyone else is playing. While most players were cutting their teeth on D&D (or VtM later), I was playing or running Empire of the Petal Throne, Bushido (Fantasy Nippon), Third Imperium, Barsoom (SPI), early Star Treks, etc...
  19. M

    MoonHunter Sayeth 20181026

    Horror Gaming, the ins and outs, usually splattered on the floor. BOO! Fear and Horror in a game aka The Boo! Effect [VO: Vincent Price ] (*1) There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming. What...
  20. M

    MoonHunter Sayeth 20181023

    The Minimum Check Boxes Or what happens when MoonHunter's Kid decides to start a chronicle So my oldest son has decided, out of the blue, to run a game of Deadlands over VoIP for a few of his Boyscout Friends. Not D&D 3.5. Not FATE or FAE. Not his current game of the moment Champions 4ed...
Top Bottom