• The Infractions Forum is available for public view. Please note that if you have been suspended you will need to open a private/incognito browser window to view it.

gm techniques

  1. M

    MoonHunter Sayeth 20181109

    Graphic, Two Points, and a GM Technique Originally from here Keep it in mind that you are doing two different things. The Setting is the Stage a game is played upon. The Setting is elements of the background, "props" (things you can use), and set pieces (locations and such to play...
  2. M

    MoonHunter Sayeth 20181106

    Technique: Encyclopedia Moments MoonHunter never seems to play what everyone else is playing. While most players were cutting their teeth on D&D (or VtM later), I was playing or running Empire of the Petal Throne, Bushido (Fantasy Nippon), Third Imperium, Barsoom (SPI), early Star Treks, etc...
  3. M

    MoonHunter Sayeth 20181102

    Techniques: The Narrator We have all watched videos and heard "that perfect voice" do the voice over, narrating the scenes. We paid rapt attention to the right voice, with its perfect words, over those images. We have all suffered through the wrong narrator with the wrong dialog. We know the...
  4. M

    MoonHunter Sayeth 20181005

    Game of Crowns, Birthrights, and Politics aka a Noble game of Politics and Intrigue. Done as of 10/05@1430 Ever since Game of Thrones/ Song of Fire and Ice have become so large in the public consciousness, players have wanted to play Games with Crowns, Birthrights, Politics, and Intrigue...
  5. M

    MoonHunter Sayeth 20180911

    Dungeoning, the MoonHunter Way Someone recently told me, "This whole plot line and scene thing works for roleplaying, but it never works for a dungeon crawl." "Do you play out every turn, moving a few spaces and making checks for every moment you are in the dungeon?" "No, of course not. "...
  6. M

    MoonHunter Sayeth 20180901

    Generic Plot Twist for Fiasco (as a tilt table) or any game application really. A Saturday Side Post I was working to make something like this. I stumbled over this and found he had already used most of the sources I had. Generic Plot Twists (d66 (2d6 read seperate) for each plot) 1...
  7. M

    MoonHunter Sayeth 20180825

    Generic Relationships Table for Fiasco or really any game. A Saturday Side Post I was working on something like this, then discovered this one. Generic Relationships Table (d66 (2d6 read seperate) for each pair of characters) 1. Intimate current (spouses, lovers) past (ex-spouses...
  8. M

    MoonHunter Sayeth 20180629

    Techniques: Foreshadowing Or who is Chekhov and why do I care about his gun? This piece is all about foreshadowing: hints about what will happen (in the future) of the story. Chekhov's gun is a literary device related to, but separate from, foreshadowing. Chekhov's Gun makes two...
  9. M

    MoonHunter Sayeth 20180509

    Confidence is the Best GM Tool EVER! Notice the title's Size. Maybe it is overcompensating, but it is a truth that so many GM's (and players) ignore. Presenting with confidence makes the game go better. Players are easily accept the Delivery of Information from a confident source. Think...
  10. M

    MoonHunter Sayeth 20180507

    Techniques: Dream Sequence .....This is what brings us together today ..... a blessed arrangement of story .... That Dream within the Dream.. Oh wait that is Mawwiage. Well it counts for dream sequences too (*1). We have all seen it in television of various genres and subgenres. (They do...
  11. M

    MoonHunter Sayeth 20180504

    We All Need a Reason aka The Power of the Three Motivations. Yes this is related to the Rule of 3 as discussed in another post. It is an expansion of one Rule of 3 aspect. You have a newly minted character, with good rolls, great mechanics, clever combinations, and such. It is ready to...
  12. M

    MoonHunter Sayeth 20180430

    The Rule of 3 and the magic it brings. (A Technique post) There are some general "rules" in story creation that are good to keep in mind. The Rule of 3 is one of them. Rule of 3: This is a general rule in fiction (and psychology) for "establishing a standard". Three strongly associated...
  13. M

    MoonHunter Sayeth 20180418

    Techniques: Flashbacks This is one of the Good GMing techniques that should be in every GM's bag of (story telling) tricks. It requires the proper use of the cut scene. The various types of Flashback Scenes are "cut scenes into The Past". So what can they be used for? Well I want you to...
  14. M

    MoonHunter Sayeth 20180404

    Techniques: Cut Scenes Much ado about lulling. :) The most basic of the good GM techniques is The Cut Scene. Once you master this one, it makes implementing many other good techniques easier. Now we borrow this story telling device from the video world, movies and TV shows. (In novels it...
  15. M

    MoonHunter Sayeth 20180319

    Techniques: To think about - HUB This is a list of useful GM techniques that GMs should think about using in their chronicle; and some things I may explore in the future. Cut Scenes - PC - They might require mechanics. So we will do stage A then do Stage B and back and forth. Now I can use...
  16. M

    MoonHunter Sayeth 20180316

    Stages, Casts, Major and Minor Characters A way to distribute the GM's workload and do more gaming, faster. (*3) It is as easy as 1, 2, 3 One rule I have always strived to follow (ever since my early mistakes): In every game session, every player should be doing something (game related) as...
  17. M

    MoonHunter Sayeth 20180314

    Technique: Put a Face on it GM Advice on how to show your factions/ social groups. alternate title: It is a Small World I tend to do chronicles with multiple factions (political movements, social groups, various organizations (heroic, neutral, villainous), and the Mob (the crowd, not...
  18. M

    MoonHunter Sayeth 20171225

    One of my favorite game sessions and what we can learn from it I was recently chatting with someone I met at a convention. She was a drop in on one of my Serenity Games, but never really joined the chronicle. Chatting with her reminded me of a conversation we had during one of those game. I...
  19. M

    MoonHunter Sayeth 20171204

    Lights. Characters. and ACTION! A Good GM Technique. You design settings. You come up with plots. You are describing things right and left, droping just the appropriate terms in the appropriate amounts. After all that, you have to describe every notable character. Now you want to keep things...
  20. M

    MoonHunter Sayeth 20171117

    GM Tools: Scene Journalling or where play by post RP meets Table Top Convergence Point Update After some wrangling, I managed to get the document to conform to the formats and style of the rest of the book. I found the corrected, updated format for lifeforms. I am updating the example...
Top Bottom