kerberos club

  1. F

    [MaoCT] How to handle disadvantages?

    Hi all, I plan to run an urban fanatsy game with Monsters and other Childish Thing and I will take some inspirations from Kerberos Club. What I miss a bit in Monsters is that you don't have abilities that can have a negative effect on you. I think about the oath bound of fairies for example. If...
  2. Malkavian87

    101 Weird Victorian characters & plots

    This weekend I saw the latest Sherlock episode, watched the 1st of the 2 Sherlock Stark films again and rediscovered this great music video: https://www.youtube.com/watch?v=oiEqWYawpeU It put me in a Kerberos Club sort of mood. Since I have a birthday coming up (in a little over 9 months) I'd...
  3. J

    Armies in Strange FATE

    So I've been messing around with ideas on how to handle armies in Strange FATE. My current idea is to make higher tiers represent more mooks per mook. Extraordinary tier mooks have 5 mooks per stress and top out at 25 mooks. Superhuman would be 20 mooks per stress and top out at 100 mooks...
  4. mosswood17

    [Strange Fate] Organization rules

    So I am really stoked to possibly pick up the Kerberos Club again (Strange Fate version). I sat down and started writing about the various factions that are in play in this particular game and have got quite a stunning number of groups going. I want there to be a feeling that things are...
  5. S

    Help with combining Hellblazer style Magic using the Atomic Robo system in a modified Kerebros Club setting

    So inspired by the Hellblazer magic thread, I want to do a sort of Kerebros Club monster hunting campaign using Atomic Robo rules. It would be set in the early days of a slightly modified Kerebos Club setting. The strange exists but knowledge of it is hidden from the common man. From there it...
  6. E

    [Fate/Kerberos Club] Rules questions--how do you play this?

    So I've got Kerberos Club and Base Raiders (and the first Dresden Files book) and I've run a couple of sessions but never played with anyone else who's read the books, and can't find the answers to a couple of questions: 1. When making opposed rolls, when do you invoke aspects--after your...
  7. A

    One Roll Engine at Patreon survey

    We've set up a survey to gauge interest in Patreon projects for a bunch of our games, especially for new scenarios and short projects. Things that we'd love to do but have a hard time funding. Please use the form to tell us if you'd be willing to support any of them. Thanks. Better Angels...
  8. F

    The Kerberos Club and 1905

    It's been mentioned that in 1905 the American South finally collapsed under a massive (and one presumes ugly) revolt. But most of the books largely stop in 1901, so I was wondering if there were any book's I'd missed that talk about it and the likely aftermath or had the writers mentioned...
  9. mosswood17

    [Kerberos Club] How do Minions work?

    Because I didn't really get how Minions worked in Strange Fate I kind of bastardized them with the legend of Anglerre rules and allowed them to be associated with a player is villain to give them bonuses to their rolls. Tonight we decided that Minions could not do this and acted as a group unto...
  10. The Unshaven

    [Strange Fate] Right-sizing Strange Fate

    Inspired by this thread, I was wondering if people could help me sharpen my techniques for running Strange Fate games. I've been running Kerberos Club games for a little while, and everyone's been having fun but I want to up-skill my engagement with the system. Lots of swashbuckly shenanigans...
  11. CLAVDIVS

    [Fate Core] Hacking it for Asgardians, Amberites, and other cosmic badasses

    So a friend and I have been tossing around ideas for adding "Kirby space gods" to our existing supers setting. (We're going Celtic-ish with it since we haven't seen it done and we think it's cool, with a twist that the aliens were inspired by human folklore rather than the other way around.)...
  12. F

    [Kerberos Club] [Fate] Simple vs Advanced Minions

    Reading the Kerberos Club (Strange Fate version) book I'm confused by the advantage of advanced minions over simple minions. For double the base cost (4 vs 2) you get what looks like more limited minions. Simple minions get Scopes, which means that they've got all skills that are appropriate to...
  13. P

    Kerberos Club in the swinging 1960s a.k.a. James Bond with Superpowers

    Basically my current gaming group are rotating GMs for a bit and I was asked if I wanted a go next. I've recently gotten Kerberos club and I love the system but I'm not really a fan of Steampunk and the current system is Unhallowed Metropolis (the zombie steampunk game). The group is heavily...
  14. mosswood17

    [Kerberos Club] Crafting with Sacred Works

    I am in the middle of a Kerberos Club game and enjoying the hell out of it. I have been exploring the mechanics more and more as I go along and have come to the Crafting skill. I would say it is one of the most complicated in the book. My question is that the Sacred Works form of Magic (the...
  15. 1

    [Kereberos Club, ORE Edition] Help Planning a Heist

    So, I've been running a KC game for about six months or so now, and its going smashingly. Not just a lot of awesome moments, but some really good roleplaying as well. I couldn't be happier with it. That, however, is neither here nor there. I have a heist situation coming up and I'm not sure how...
  16. The Unshaven

    (Strange Fate) Does the Tier Benefit on Physical Force stack with melee weapons?

    Hi folks, a player posed a good question today: does the tier benefit on Physical Force stack with melee weapons? ie, if someone had a Weapon 1 tier benefit and was hitting with a Weapon 1 item, would it count as Weapon 2? Left to my own devices I'd say take whichever number was higher...
  17. mosswood17

    [Kerberos Club] Statting a paralyzing neurotoxin

    Hey all! I am generating stats for a man sized shapechanging lizard that can, in its original form, spit a paralyzing neurotoxin. I used the shoot plus unusual descriptor for what it does, but I would like some insight for how it does this. In the book, mind control (convince+psychic) is...
  18. H

    [Strange FATE] Building Zora (From Powers)

    I’m a huge Powers fan, so in order to understand Strange FATE better, I decided to build Zora, a major supporting character from Powers. I’ve run into a snag or two and have questions. For those who have not read this awesome series by Bendis, Powers is a gritty supers comic + homicide...
  19. H

    [Strange FATE] Common Skills and Languages?

    Is there anyplace that the Common skills are defined? Some seem self-explanatory, but others not so much. It would be nice if what they are meant to do was explained, as was done with trappings. Also, I noticed that some NPCs that probably should be bilingual are not. The avatar of Durga who is...
  20. B

    [Kerberos Club Strange FATE] Help me write up pregens for a demo

    I'm struggling to come up with a way to stat this guy in Strange FATE, partly because the concept is still fuzzy: an archaeologist discovers the tomb of a warlord ancestor, which is still haunted by his spirit; the spirit can possess him, due to mumble mumble blood of my blood, but is invisible...
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