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magic system

  1. M

    MoonHunter Sayeth 20180330

    Magic: Smoke and Mirrors Magic of the Meister is all about Smoke and Mirrors. The Meisters members of the Order of the Wise, scholars of The Lands. The magic brings the reflection of the world or other world into the other via the smoke created though the movement of things through the...
  2. S

    🎨 Creative Brainstorming ideas for sci-fi magic aside from psionics

    I'm slowly working on a setting for the new Stars Without Number that just dropped, and ideally I would like to use the Space Magic section in the premium version to allow more mystic powers aside from just psionics. However, I'm stumped on how to do this aside from just making normal divine and...
  3. M

    MoonHunter Sayeth 20180103

    Magic System Summary Post When I completed 100 posts, I asked around for what kind of posts people wanted. Magic Systems came up. I posted up some magical systems. They were implimentation ideas. Each post built upon ideas from the previous (with one post being coopted into the series.). I...
  4. M

    MoonHunter Sayeth 20171229

    Magic: Essence of Place This one is not just a reskin, it changes the meat of the system. This one is fully impacts the world... while still possibly being plug and play. Every Region or Place is magical in its own way. You can call it The Essence of the Place. It has an elemental/...
  5. M

    MoonHunter Sayeth 20171227

    Magic: Fortuna This one is not just a reskin, it changes the meat of the system. Magic is nothing more than concentrating on either a good result or a bad result. (Boon or Hex). The magicker concentrates on an object (and sometimes a results), They feel the fume, "the smoke" that is chance...
  6. M

    MoonHunter Sayeth 20171223

    Magic: Auras The Visual for this Magic is glowing auras evoked from the Magic User. You will have bear like abilities, you will have a glowing bear aura around you. You are shooting bolts, you will have an archer aura over you. Magic is full of big visible effects. ***** *****...
  7. M

    MoonHunter Sayeth 20171219

    Magic: Spell Bundles Some people want to see systems of magic. Since they were nice enough to respond to my survey, I should oblige them. I will write more on chronicles in a bit. There are three things I want to initially address when contemplating a magic system: Conception/ Visualization/...
  8. M

    MoonHunter Sayeth 20171217

    Two Great Tastes that Should Go Great Together or "Get your Firearms out of my Fantasy" The Winds have been upon us since Friday. Since Friday, there has been no internet. Since Saturday until Sunday noon, there was no power (probably had great internet since nobody was on). So this has been...
  9. M

    MoonHunter Sayeth 20171108

    Setting: Of The Blood This setting needs a new name, but this is soo perfect. So maybe a tack on, like.. a isles setting... or soemthing like that. Convergence Point Status Writing called on count of changing barometric pressure and sinus headache In its place we have a chronicle I have run...
  10. I

    Harvestable Magic Systems for D6

    In a recent thread the community helped me narrow down game systems for my small group. It looks like Open D6 is going to be the winner. I think it's a fine game and it will serve us well in most respects. D6 Fantasy is to be our primary book, though I will be customizing races and templates on...
  11. H

    Any good systems where everyone has magic, but not everyone is a magician?

    Salvate my fellow role players! I was listening to a podcast about Chaosium's Stormbringer and heard them praise it for giving everyone spells but not requiring everyone to be focused on using spells. That got me wondering why that was so rare in RPGs. I mean, I can understand stuff like Mage...
  12. P

    MORE Magic Musings! Mixing Ingredients?

    Last time I posted about how people feel magic should work in a generic system. I asked that here, and a couple of other places. I've gotten so many valid answers and ideas that it will definitely take me a bit longer to process everything and put it forward the way I want to, in a generic...
  13. N

    TORG: Designing new spells for Orrorsh

    In spite of the title and the main gist of my reason for posting here, I'm open to ideas on designing new spells/miracles with any cosm in mind. I understand the deal with Orrorshan magic: It's mostly the Occult, and Orrorsh, to put it succinctly, is not Aysle. Still, Orrorsh does boast some...
  14. CLAVDIVS

    What games have flavorful, occult-feeling magic systems?

    The one that leaps to mind first is Witchcraft; in fact, it's always been one of the selling points of the game for me. You can make characters that can throw hexes or fireballs or even rocks with a moment's concentration, but the system still incentivizes covens of thirteen meeting at midnight...
  15. D

    [Steamworks] Alpha: steampunk RPG, open for replies

    Steamworks RPG Hi there everyone. I am creating a table top RPG called Steamworks. Here is the catch paragraph. Tell me if this would intrigue you. Steamworks is a table top steampunk and magic role-playing game built upon a unique point-buy attribute & dice rolling system. No levels, advance...
  16. downer

    The price of magic

    I'm currently watching Once Upon a Time, and while I like the second season less than the first one, the show still has some fascinating concepts. The most interesting one is that magic comes at a price. In the ongoing plotline, Snow White is given a candle that can restore a dying person's...
  17. Extinction Burp

    Noisy, Flashy Magic: How best to do it.

    A lot of games tend to have magic that starts out with subtle effects and almost-coincidental nudges. What if we turned that on its head? Let's say that magic is, in fact, a subtle and complicated force. Paradoxically, every time a human invokes it, it manifests in a noisy, clunky, flashy and...
  18. N

    [Mage I Guess] Paradigm, Pillars, and Freeform

    After a year of experimentation and coasting, I'm working on a campaign to give my players what they know and love... and subvert the hell out of it. Mage: the Ascension. I'm killing the notion of Tradition - mentor and legacy (lowercase) define what you know. Conclaves and Chantries are...
  19. A

    [BRP/Runequest] Magic system summary?

    So I know between the big gold book, several versions of Runequest, Stormbringer, and supplements and settings, there are different magic, psychic, and power systems for BRP games. Does anyone know of a good summary of what different ones are like and what styles of fantasy they might be better...
  20. S

    Making magic cool and unique

    I've been doing a lot of thinking about magic systems and what makes them unique. Why is it that some settings just capture our fancy so much while others seem so plain? It's not exactly about the things they can do, otherwise, a freeform system like either of White Wolf's Mage settings would be...
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