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mutants & masterminds

  1. Libertad

    [Mutants & Masterminds Freedomverse] How many parallel worlds have been designed?

    I've always been fond of the Parallel Universe concept in superhero comics, of varying Earths where history went slightly or drastically differently. The Freedom City setting of Mutants & Masterminds is no stranger to this, but as there's no all-in-one list I could find, I was wondering if any...
  2. LatinaBunny

    Sell me on/off Mutants and Masterminds (Pros and Cons); Should I give it away or keep it?

    I'm thinking of giving away the Mutants and Masterminds 3rd edition Deluxe to my used bookstore or donating it to my local gameshop. I haven't played it, but it looks intimidating for me once I saw the mass stuff. I was enthusiastic to get it at first, but then I heard it has some cons for...
  3. Pax Chi

    [MASHUP] Aberrant (White Wolf) vs Paragons (Green Ronin)

    A thumb slides over the screen of the smart phone, bringing up a live stream of a news broadcast, already in progress. "-strange new buildings, even entire cities have sprung up over night. Scientists around the world are baffled by this turn of events. Even with the strange changes to the...
  4. AslanC

    Best SuperHero Modules and Why?

    As the title says, what are the best V&V or Champions modules and why? I am starting a Marvel Super Heroes Role Playing campaign tomorrow night and am looking to adapt existing modules to it. Since the MSH stuff is ALL set in the Marvel Universe, I am looking outside (Champions, V&V, Silver...
  5. jaerdaph

    [Fainting Goat Games] 40% Off All EXTREME EARTH Superhero Campaign Setting Products for GM's Day!

    All EXTREME EARTH products are 40% off as part of Fainting Goat Games' store-wide GM's Day Sale going on now through March 14, 2017! Please visit the Fainting Goat EXTREME EARTH Store today! DrivethruRPG: https://tinyurl.com/jh9qe7r RPGNow: https://tinyurl.com/z9grvjv
  6. Sangrolu

    [M&M/Supers] Setting Riff - Supernatural Waste Dump

    I'm running a game set in Emerald City (post-Emerald City Knights campaign). I'm building an adventure (and possibly more) around this idea: Supernatural Waste Dump. In the setting canon, the Pacific rim was an ancient area of influence of the empire of the Serpent People, Lemuria. But imagine...
  7. Deacon Blues

    [Mutants and Masterminds] Experiences with Campaigns at PL6?

    The various campaign guidelines in the core rules presume a default campaign at PL10, with some talk of "masked adventurers" at PL8 or more global/cosmic heroes at PL12 or higher. But has anyone run or played in a campaign around PL6? For me, it hits a sweet spot of street-level superheroism...
  8. K

    [M&M 3e] Favorite Member of the Sentinels?

    In Mutants & Masterminds' Emerald City book, we are introduced to the Sentinels, the west coast version of the Freedom League. Unlike the Freedom League, however, these characters are designed to be used as starting PCs of the appropriate power level. So I ask you, who do you like best?
  9. M

    *Podcast* Steve Kenson talks Supervillains and Game Design on the BAMF Podcast

    Over on the BAMF podcast, Jason Tondro (author of the Deluxe Super Villain Handbook for ICONS) chats with RPG legend Steve Kenson (author of ICONS, ICONS Adversaries, and Mutants and Masterminds) about Supervillains and game design.
  10. K

    [WIR] Rogues Gallery (Mutants & Masterminds)

    Much like the Atlas of Earth-Prime, Rogues Gallery is a series of PDFs that will be later compiled into one book. Each entry details one villain (or in some cases, a villain group), almost exactly like the Threat Reports from a few years ago. All of these characters are primarily designed for...
  11. K

    [Mutants & Masterminds] Hero High Revised

    So, the PDF dropped today, and I'm reading it, and it's a lot of fun. While there's a good bit of recycled material, there's plenty of new stuff in here too. The new Next-Gen (designed to be used as starting player characters) all look neat. And there's also a Shocking Twist random generation...
  12. calliban

    Help me to decide - Aberrant or Scion, for a darker Supers long-campaign

    So, while I'm perfectly happy with Mutants & Masterminds (12 years and counting!), I recently starting having some ideas for a more intrigue-intensive campaign with lots of corruption/mutation and mental breakdowns. M&M kinda hand waves those things, so after a little googling I found that...
  13. K

    [WIR] Atlas of Earth-Prime (Mutants & Masterminds)

    I've recently picked up a few installments of Green Ronin's Atlas of Earth-Prime series. For those unaware, each one takes a closer look at various spots around the globe of the Freedom City/ Emerald City campaign setting. Priced at $3.95, each one is a little pricier than other PDF series...
  14. K

    [LTTP] Gadgets Guide (Mutants & Masterminds)

    I just got this book the other day. I already had Power Profiles, and I had bought one or two of the PDFs when they came out individually, and I thought they were okay. Solid, above average reference. I must have bought some of the mediocre ones, because the book as a whole is GREAT. This book...
  15. K

    Mutants & Masterminds - 3rd Edition VS 3rd Edition De Luxe

    Hi. Just wanted to know what are the differences between the normal and the De-Luxe edition of the Heroes Handbook (core book). Any rule change? Rewording? Errata added?
  16. K

    [LTTP] Emerald City (Mutants & Masterminds)

    Loving this book so far. Still in the player's section, with details about the city. I like it- they did a good job of making it similar enough to Freedom City but still distinct. My favorite part, thus far, though is the Arts & Music section. Any doubts that Christopher McGlothlin was involved...
  17. K

    [Mutants & Masterminds 3E] Any thoughts on the Rogues Gallery PDFs?

    Since I'm getting sucked back in (curse you Cosmic Handbook!), I've noticed they started up a new PDF series, similar to the Threat Reports. Each one has a new villain (or villain group). Has anyone read any? Are they good? Any particular standouts?
  18. B

    OOC Mutants & Masterminds: The Pact

    OOC for The Pact.
  19. B

    IC Mutants & Masterminds: The Pact

    Issue # 1: Museum Mayhem It is a sunny and clear day in Emerald City. The trees in the lush parks rock gently in the breeze blowing in from the Pacific, and the glass and steel of the skyscrapers shine in the sun as far below them people are ambling about on their lunch breaks, enjoying the fine...
  20. T

    M&M 3e (Post Character Creation)

    I know there are A LOT of threads on which super rpg is the best, but I wanted to ask something more focused: I'm gearing up a new superhero campaign, and I obsessively collect Supers RPG. I own, but have not played, M&M 3e. My last couple campaigns or short scenarios have been Icons, Prowlers...
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