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player advice

  1. M

    MoonHunter Sayeth 20181015

    Character Weaving Do you understand Six Degrees of Separation? When you read a story or see a movie, how often are the characters just there, with no attachment or place in the world or the other characters in the setting? The answer you are looking for is basically “NEVER”. Writers know...
  2. M

    MoonHunter Sayeth 20180821

    World Building with Friends Because sometimes a group is better. There are many ways to build a setting. The run up and down the game building spectrum from Total GM (The GM/ the coordinating player does everything with no input from the group at all) to GM does most with some input from the...
  3. M

    MoonHunter Sayeth 20180814

    Player engagement 2 aka I am not happy with this post, but it is not awful... it is just not great. I have written about Player Engagement before. I went on to talk about all the ways you can make a character more engaging for the game by given the characters things to do that the player is...
  4. M

    MoonHunter Sayeth 20180727

    Failure is an option Failure The very word brings dread to most people. Failure, of all types, is something we all try to avoid. It is practically wired into us. Some people don't want to fail so much that they try nothing at all. Yet we have to try things. We may fail in the beginning...
  5. M

    MoonHunter Sayeth 20180716

    New Characters: The MoonHunter Way There are various threshold of "acceptable death" found in various games; running the gamut from "you have to kill yourself" to "death lurks around every corner and every die roll". Each game system, chronicle, and troupe of players has a comfortable level or...
  6. M

    MoonHunter Sayeth 20180627

    Read this then do it Go be a better player. Go be a GM. Go be a writer, painter, artist, comic, etc. You already have my permission (even though it counts for squat)..... Do you have your own? Original Link
  7. M

    MoonHunter Sayeth 20180622

    Respect the Dungeon I found a good graphic on adventuring and posted it on 2018 04 06. This is a sibling post. Blogging Note: Sometimes you have something planned. You write it. Then you read it before you were scheduled to post it. You realize it was really crap. You don't want to just...
  8. M

    MoonHunter Sayeth 20180620

    The Book of Five Rings Musashi Miyamoto was a Japanese swordsman, philosopher, writer and rōnin. Musashi became renowned through stories of his excellent and unique double-bladed swordsmanship and undefeated record in his 61 duels (next is 33 by Itō Ittōsai). He was the founder...
  9. M

    MoonHunter Sayeth 20180613

    Strategy and Tactics One of the problems with players is that they are not thinking "heroic". In some ways, they are thinking too much and not responding to the situation in the game. This is why I have been putting up ideals for action. Here and Here and here someday . Players should...
  10. M

    MoonHunter Sayeth 20180606

    Improving your presentation at the table. Project Confidence. Riff on your material for an upcoming session. Vocal Warm ups Keep your throat moist and sinuses clear. Drink as much as you can, without having to run to the restroom wayyy too often. Avoid sticky/ sugary drinks when you...
  11. M

    MoonHunter Sayeth 20180602

    George R. R. Martin Sayeth Love or hate the man (after his last set of books), he is a skilled and gifted writer. From Wild Cards on, he has written some very memorable characters. So I found this quote and needed to share. Tangled Knots Your characters are strikingly multifaceted. What's...
  12. M

    MoonHunter Sayeth 20180601

    Some Character Creation Tips Interest Rule: What is interesting or unique about the character? Just like everything needs to add drama to the game, everything should be interesting (and possibly unique). What sets this apart from just another set of mechanics in the game? Maximum Game...
  13. M

    MoonHunter Sayeth 20180528

    Character Foundation III - On Stage We are now on the final stage. Prepare for launch. Making characters real is part of the gaming experience. It is more than just the mechanics - that pile of organized numbers and rules bits. It includes all the bits of color, thoughts, and history. All...
  14. M

    MoonHunter Sayeth 20180525

    Character Foundation II - In Your Head This quote is for writers. To make it 100% for gamers, you would change "on the page" to "at the table" or the more modern "at the play space". The concept is still true. After you do the character sheet and maybe a character questionnaire, there are...
  15. M

    MoonHunter Sayeth 20180521

    Character Foundations I Questions Making characters real is part of the gaming experience. It is more than just the mechanics - the pile of organized numbers. It includes all the bits of color, thoughts, and history, that make this a roleplaying game. Now you may be making a character the...
  16. M

    MoonHunter Sayeth 20180511

    Attitudes and tactics to improve results in an adventure oriented games. These are adapted from the guidelines used by several different militaries. They seem to work for people who put their lives on the line in real life, they should work for the characters in another life. Goal: A single...
  17. M

    MoonHunter Sayeth 20180504

    We All Need a Reason aka The Power of the Three Motivations. Yes this is related to the Rule of 3 as discussed in another post. It is an expansion of one Rule of 3 aspect. You have a newly minted character, with good rolls, great mechanics, clever combinations, and such. It is ready to...
  18. M

    MoonHunter Sayeth 20180427

    The MoonHunter Way: Plotlines Attached to Your Character aka Don't be a Deer in the Headlights. It time to work on your character. You have a good idea about who and what they are. Then the GM comes around and asks, "So what are your plotlines?" (*1) If you are like most gamers, you...
  19. M

    MoonHunter Sayeth 20180406

    Sometimes other people do a good job and you have to share it. Thank you Creightonbroadhurst.com Now, I do believe in splitting the party. Thieves out scouting ahead for traps. Healers and Fragile NPCs hanging back when the fighters go head on engage. This is not truly splitting the party...
  20. M

    MoonHunter Sayeth 20180305

    Player Bits - Prep Checklist Before I game, as a player or a GM, I do "the moment of prep". It is a mental checklist of things I need to do before I can begin to game. It is what focuses my mindset on the game. Now what is exactly on the list varies from player to player, game to game, GMing...
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