I too am a religious gamer, and I feel the opposite. I feel that religion has been treated shallowly in games, and is often poorly thought out. I want to see religion done well. I play a cleric in D&D and I want to be more than a band-aid. I want my chatachter to have a well thought out religion with tenets and everything.As a religious gamer, I feel that I can only play a game if the religious elements were deliberately left vague and unspecified. Once you get to describing rituals and gods in more detail, I have to let the game go.
That's just a personal decision. I fully see how others would love to play religious rituals and orders in more detail. That's why you have Deities and Demigods and other books of that sort.
I think he's just talking about terminology and not necessarily content.Second, a more serious issue with the column. You say that you are going to work from Judeo-Christian concepts. It also seems that you are going to focus on fantasy (the cleric reference). Now, this creates problems. Most fantasy games lean towards polytheism. Monotheistic concepts are not the best to handle polytheism. Indian or Greco-Roman religions are a much better starting point.