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🎨 Creative (101) Alternate Worlds, Spheres, Realms, and Dimensions to visit


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Here is a home for "places" where characters might visit as they move through The *Verse. If you want to see what world posts can look like, here is a thread of examples (the later posts are better for that). Each listing should include what "the current drama" is and maybe what might happen if travellers show up.

Repostings places from other threads is okay, but the post/ information needs to be expanded upon.

Listing the name of your world as "Earth" is okay. If you want to put a handle on it, like Camelot IV, Earth 2270, or Earth post The Rock, feel free.

Foundations for the worlds should be listed, if appropriate. This could include Common World (our timeline), a given IP (Star Trek, Culture, etc), a given publishers comic timeline. Worlds/ Spheres/ Realms in Space Universes should have a good description of the universe the contains it. This would also go for worlds in clusters of dimensions.

Worlds suitable for S Jackson's Infinite Worlds should have to "have some time under their belt". So move beyond the PoD Point of Divergence by at least a generation if not more, so we can see where things are going with it.

Other "alternate histories or worlds", like the kind you might find in a comic or a novel, should follow the same rules. "Some time under their belt" since the PoD.

Define the basics and baseline, then provide any details that are unexpected. If they work under the definitions of a given IP (Such as Moorcock's Eternal Champion or a specific world like Melniboné) remember to notate it.

Definition: Spheres are planets, Realms are odd places like Narnia, Oz, Fairy Underhills, or some area that might be planet-like or not (like an eternal sky realm or Inner Earth). If the important place in the universe is a ringworld, orbitals, GSV (or other giant ships), it is technically a realm. So if you want to notate a ringworld in a different universe, go to.

If the world is suitable for being a setting for a chronicle, include some notes about the kinds of chronicles.

Note: I will probably be using a lot of notations and ideas from The Waunderer's Way posts and all those TransD threads. This thread is more for non-Society spheres, but one or two might sneak in.


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01) IGY 57


The song’s title refers to the International Geophysical Year, which took place between 1957-58. The song illustrates futuristic concepts that mostly seem outlandish by today’s standards, highlighting the rampant optimism of the late 1950s.

The IGY family of worlds is a swath of low power, medium to high technology way spheres. There are 23 in the family, with the first one ironically called 57 and the last being 80. The Map is The Earth. The current year is 2020. The Point of Divergence was actually in 1910, but the most recognizable changes occurred in the last years of WWII, especially in Russia/ Soviet Union and Communist Party (weakening it). They are all fairly similar in historical paths, with a couple having pending changes.

The hallmark of these worlds is that America (and its Allies) wins the peace of WWI and WWII with the dysfunctional Council of Nations and the more functional World Government post WWII.

Technology is developing apace, without needing the blood of war to grease the wheel of progress. The prevalent style of architecture is art deco or neo deco, with a great deal of streamlined work. Graphite Composite and Glitter is everywhere. The Biphase carbide is responsible for most of the Glitter Pieces. Biphase is cheap, strong, and nearly indestructible. It is used in machine casings and in buildings. Chrome, Bakelite, and the Streamline Design aesthetic are everywhere. Trains are every where, like airships are found in steampunk sequences. Efficient tunnelling tools makes underground rail systems/ magnetic systems prevalent, including several transatlantic tunnels and two Pacific tunnels.

People appear young and healthy; for the most part they are. Anagathics allow advanced healing and the negation of ageing. Age is relative here, as someone taking care of themselves in terms of diet (low to no meat, highly natural plant based) and medicine can expect a lifespan of about 225.

Pebble Atomic Systems are stable, fairly safe, and very common here.

There are microtube and microchip systems, so electronics are prevalent, though fewer direct consumer electronics. The Biphase process is used to create semi and hyper conductors which makes that technology efficient. Centralized Computer Systems are the model and there are still a lot of wires. The Learning Computers (AIs of sorts) were developed in the 60s. They use an indentured servant model, as they work off the cost of their creation and certain expected value. The technology is much more mature than one would think. The AIs have emotions of sort, but are bound to a honor system that mimics an ethics system or Asmovian laws. They are the key tool behind the logistics that makes the world work.

Cards are prevalent and used for as a combination credit system, passport, locator, and access system. The cards and some other things present here that an oppressive regime might use, but so far are not used to oppress people, just enforce some okay laws. The World Council functions like an active Senate for the government that covers the world. The Council is advised by and supported by The Just Machine, programmed by a group of fellows with compassion and vision.

There is the actual science of Weather Manipulation. The oncoming ice age will be fought with science. And the side effects of fighting it will be fought with science. They are mostly defined by sets of large tall towers spread tactically around the world.

Space science exists. Reusable Rocket Systems make lifting easy. The Mars colony is not coming along with productions. The Space Stations (spinning rings/ space wheels and cylinders) seem to be the maturing space technology. They are in the L positions and trailing behind in a solar orbit.

People are aware that there are some sub planetary objects that might strike the Earth in the next fifty years. By 2076 everything will be fine or we will be happy to get off the rock. The space stations are where people want to be. However, not enough people qualify and there is still not enough space for everyone.

One quirk: Spandex jackets for everyone, representing your birth region (like large states/ small countries).

If weather and rocks wasn't enough, there is one other problem: an incredible incarceration rate. A notable chunk of the population is in prison or confinement. Given how monitored people are and the laws, it is easy to run afoul of the law. So if one is a repeat offender of enough little things (points) or some big crime and you are locked away for age. Prisoners are no longer given anagathics or extensive life extending medicine (such as organ transplants), hoping that they will "age out". The incarceration rate is reducing and the Minds Machines think it will continue this trend for the next century or two.

Study of the Stellar systems beyond the local's abilities, shows that the last five or so worlds discovered will have full impacts of planet killers. Many of these worlds will have hammer impacts that will disrupt the worlds but not end the ecological systems.

World 68 has slipped into more of a gentle police state with a highly regulated and monitored society. (They are also digging in because they "know" that a large object will stike the Earth.)

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2. Pope-1
(note: the game-mechanics jargon is for GURPS: Infinite Worlds

POPE-1, 1799

Current Affairs
A worldly empire of the Church holds together Western civilization at the price of oppression and stagnation, while freedom of religion and progress are possible in North America.

Divergence Point
1046; the papacy defeats the German emperors, turning nobility and clergy into one.

Major Civilizations
Western (empire with rivals), Islamic (empire with satellite states), Indic (fragmenting empire).

Great Powers
Christendom (theocracy, CR5, CR6 for infidels), Liberia (oligarchy, CR3, CR6 for slaves), Persian Empire (dictatorship, CR5), Mysore Empire (feudal, CR4), Chinese Empire (feudal, CR5).

Worldline Data
TL: 4 (Liberian power: early TL5) Mana level: low
Quantum: 6 Infinity Class: P9 Centrum Zone: yellow

In 1046, the Holy Roman Emperor Henry III traveled to Italy, in order to exercise his right to appoint the Pope, which summed up the power relationship between the two. He had made no mystery that none of the current contenders suited him, and that he would choose a German bishop. Given the significant worldly power that popes, bishops and even abbots wielded, as rulers and owners of land and wealth, on Homeline the so-called investiture controversy was just around the corner. But on Pope, lightning struck – literally. The imperial party was surprised by a thunderstorm just before reaching Rome, and the emperor died a spectacular death.
One of the papal candidates was a reformer and jumped at the chance of portraying the accident as the wrath of God. He became pope as Gregory VI. The empire and Germany were weakened by the sudden demise of their ruler. The college of cardinals came into being a decade earlier than on Homeline; they would be the only ones to have a say on who would be pope, from then on. Gregory VI launched a sweeping reform of the church.

The effect snowballed. Only the pope could appoint bishops, so now kings and nobles had to curry his favor, not the emperor's, to obtain such a position for themselves or their sons, relatives and supporters. This in turn increased the papacy's power and wealth. Wilfred I, the new emperor, tried to regain ground, but he was excommunicated and lost support among the nobility; he was defeated, humiliated and had to back down.
The secular powers, of course, could not be entirely submitted forever. On Pope, however, the controversy lasted just some 30 years, and ended in 1078 with the Concordat of Rome. This careful compromise had kings and important nobles gradually gaining appointments as cardinals – so that they would elect the pope, pretty much as the German kings and princes normally elected the emperor. The arrangement turned the emperor into something of a local German figurehead, with its place taken up, at the European level, by the pope. It still left kings not as powerful and secure of an independent power basis as they wished. The pope could too easily muster an alliance against any of them, if they did not toe the Church's line.
The problem was solved by the skillful and energetic Cardinal Friedrich Hohenstaufen in 1150. He crafted the In Nomine Domini document, which the old and ailing Pope Louis II signed. The cardinals became not just the electors of the pope, but also an intermediate hierarchical level between the Holy See and the bishops. Within a century, each sizable kingdom would have what amounted to a national church, with the king controlling it as its cardinal; nevertheless, the overall central power remained with the papacy. A reasonable balance of power within a centralized empire had been reached.
That was not the end of the career of Cardinal Hohenstaufen. He became pope himself in 1153 as Victor I, and launched a successful crusade, which he led personally, wresting Jerusalem from the infidels. He also reversed the Church's position on priestly celibacy, a much-welcomed reform to cardinals and bishops who wanted their sons to inherit their titles. This did spawn controversy and a schism, but he ruthlessly put them down; after all, celibacy had never been a tenet of faith. On Pope, Saint Victor I "Barbarossa" is the patron of all rulers.
Over the next few centuries, the Church saw setbacks and had to deal with rebellions and heresies, but on balance its power and reach grew. Restless kings would be excommunicated and defeated by their own peers and nobles, heresies hunted down by the Dominicans, and the Knightly orders of the Holy Land, in particular the Templars, provided the papacy with praetorian guards and reliable elite troops. But insofar as a kingdom and a national church recognized the papal authority, they had enough autonomy in their own lands to be content.
Since most of the European powers cooperated most of the time, the papal power could focus on external enemies. Crusade followed crusade. The Moslems were driven back again and again, and no Christian kingdom dared ally with them. Islam was cornered to the Arabian peninsula, and to harassed minorities or inland backwaters elsewhere. Constantinople fell to papal armies in 1292, and the Eastern Church was brought back to the fold. The same happened to the Copts, later on. Cathedrals having no equal in other worldlines were erected, kings-cardinals did not need to fight the pope if they wanted a divorce. The plagues and the Mongols halted only temporarily the expansion of Christendom.
Of course, all of this came at a price. Periodically, movements or leaders would rise, calling for a return to spirituality, or reviling a Church which was little more than a worldly empire – and they would be quashed. Francis of Assisi is a saint today on Pope, just like elsewhere, but accounts tend to gloss over the detail that he was murdered by knights serving an Italian bishop-count. By the same token, the so-called Protesters' Wars of 1521 ravaged Germany, but did not last more than 15 years, with no king and few noblemen sponsoring the heresy. Yet, with every cycle, the heresies seemed more and more difficult to eradicate.
What's more, European Renaissance thinkers and early scientists had to tread lightly around an innately conservative all-encompassing power, which relied on accepted authority and distrusted free thinking. Cultural contamination coming from the conquests in Asia helped a little, but even so, scientific progress was slower on Pope than elsewhere. The new continent was discovered only in 1532, by an expedition led by a Dominican abbot. What is named America on Homeline, was baptized as Santacruz here.

It all came to a head in 1574. The Church was overstretched and weakened, after a catastrophic crusade on the Indian borders and while busily settling Santacruz and converting the locals wholesale. England had been unsuccessful for decades in destroying heretics calling themselves the Free Believers, and King Richard IX found that the Church's intransigent stance was jeopardizing the success of his settlements in Santacruz. So he decided to grant the heretics freedom of religion, in the new continent, provided they made the settlements profitable for the English Crown.
This was the casus belli for what amounted to the European War. Richard IX would probably have been defeated by the Spanish fleet, French cavalry and Italian infantry, but some German and Slavic kings unexpectedly chose his side, while Portugal stayed neutral. Excommunications were not enough to undermine the national armies' loyalty, this time. Pope Leo XII died in battle; the recently conquered coastal regions of Persia revolted.
When the dust settled in the 1590s, the power of the papacy had been reaffirmed – in Europe. Freedom of religion remained a dream. But in the English colonies in Northern Santacruz, the situation was different. Officially, they were Catholic possessions of the Catholic English Crown, but in practice, local authorities were very lax in prosecuting apostates and heretics. Within three decades, the policies had further evolved, with Free Believers meeting openly, at the cost of being second-class citizens subject to heavier taxes. The papacy failed to act about that, both because the See was occupied by lesser men at this time, and because the Moslems had to be dealt with again.
By the end of the seventeenth century, the situation had congealed. A new, hardened Persian Empire, brandishing a very militant version of Islamism, was successfully blocking any further expansion of Christendom to the East (which, by the way, shielded India and helped the blossoming of the Mysore Empire). This spurred the European colonization of Africa and Santacruz, with the cross-marked sails circumnavigating the capes, heading towards the lands of the spices. But Northern Santacruz, which the locals now called Liberia, had become a magnet for European dissenters, protestants, heretics, and Jews. After an ill-fated minor attempt at a Western crusade foundered in storms and epidemics, the papacy finally concluded that it might be wise to use the place as a safety valve for the European malcontents. From Rome, it looked like a backward outpost besieged by pagan barbarians. The popes did not consider that thinkers, innovators, scientists would be drawn to Liberia rather than to Rome.
In 1732, a Hansa expedition intended to regain control of their breakaway German-speaking settlement in Northern Liberia was beaten back, by a ragtag collection of local militias from several colonies. The papal armies were committed to a hopeless attempt at conquering the whole Arabian peninsula, and the Muscovite czar was trying once again to sever his church's links with Rome. When the Liberian colonies jointly declared independence, a common effort by their European motherlands would have easily crushed that, but such an effort simply did not take place. England negotiated an agreement that could be described as a most-favored trade partner status, to keep importing tobacco from the English-speaking Liberian territories. The King of France, strapped for cash and unable to control the unruly and largely heretic French settlement, sold it to the Bishop-Duke of Bretagne and a consortium of bankers. Robert de Bretagne turned the rebellious settlers into law-abiding citizens of Nouvelle Bretagne by moving there, proclaiming himself Seigneur Protecteur of the place, and granting freedom of religion for anybody. This also turned the colony into a profit-making cotton producer for the joy of his banker investors. By the 1760s, most of the European powers had abandoned their claims on their Liberian possessions.

It is now 1799 on Pope. Christendom is a far-reaching empire, spanning from Norway to North Africa and, in the East, extending to the Persian Gulf and Siberia. The name of Santacruz is now used only for what is South America on Homeline, and the regions of it that aren't inaccessible are colonies of Catholic kingdoms (especially Spain, France, Italy, but also other countries). Portuguese, Dutch, and other Catholic settlements dot the African coastlines (Eastern Africa is a booming Christian empire within the empire, where the ruling class are Ethiopians, not Europeans), and Catholic trading ports and concessions can be found in India, the Far East, and China.
The papal empire is rich and content. Its main effect in the last century or so was to make outright total war among Christian powers impossible (nevertheless, border raids between England and Scotland, and a three-way squabble involving the Teutonic Knights, Muscovy-Kazan and the Polish-Lithuanian alliance have unfortunately happened). This increased non-combat rivalry. Competition in trading and colonization, chiefly, which provides a much-needed way of advancement for the lay middle classes, otherwise stifled by a ruling class that is at the same time nobility and clergy. The European kingdoms also compete through diplomacy (especially just before and during a conclave), which also fostered espionage and covert operations. Those of a more warlike bent, such as the English and the Swedes, can always carry out piracy on the high seas, which is deniable as a state policy. As a last resort, European countries can fight low-intensity wars in the colonies, if at all possible exploiting local allies. Aragon and France have been waging a proxy war through native powers in their Western African colonies.
Proclaiming a new crusade, or acting against the local authorities who are too tolerant with heretics (in some German and Scandinavian regions, for instance), would require a strong-willed, powerful pope – and the king-cardinals who elect them have made sure this was not the case, over the last 80 years or so. The European cities are splendid with cathedrals and monasteries, and the gold and silver from Santacruz is more equally distributed than on Homeline at this time. But society and the sciences are mostly stagnating.
Liberia, less refined and cultured, is nevertheless an independent and rapidly expanding federation, where only natives and the imported Muslim slaves draw the short straw. Freedom of religion and speech go hand in hand with a faster scientific and technological development. Some of it spills over back into the European countries that, notwithstanding the religious issues, have maintained some links with their former colonies, namely England, Scotland, Germany and Sweden. As an example, only primitive steam engines are known in Europe, where they are considered an expensive curiosity, but Perryman's steam pump is now coming in widespread use in Liberian mines to pump water out of the tunnels; it is obvious that it could be used to replace waterwheels or windmills as motive power. In other words, it is Liberia that's leading a TL 4 world into TL 5. Today, there is no match to the joint fleets of three-masted sailing warships of Christendom. Tomorrow, chances are the first steam-powered ironclad will fly the Liberian flag.
The other great powers are Persia (with several Muslim vassal states in Central Asia), the Mysore Empire, and the Chinese Empire. Persia has defeated, twenty years ago, a half-hearted Muscovite-Armenian expedition, and it is now on an expansionist course; India is very worried about that, and the Chinese are mired in a long, exhausting civil war.

The Patrol isn't particularly concerned with local politics at this time; the situation looks stable. While promoting a liberal development might be fine, nobody wants to cause belated religious wars in the attempt, which means only feasibility studies on the issue are being carried out. What some Infinity officials (and paralabs researchers) wonder about is whether that lighting strike, to start with, really was happenstance, or whether there isn't somebody actively supporting the papacy. If so, it must be a player who's been active for centuries – which is worry enough. Meanwhile, White Star and other traders carry out brisk business, buying cheap but high-quality European religious artworks, Liberian tobacco, Arabian coffee and Chinese porcelain. Tourists, especially Catholics, visit the European pilgrimage sites, and Jerusalem. The booming North American cities and the surprisingly successful Ethiopian empire also are popular destinations. The main Homeline national governments have not been very active on this world. Pope's China could make use of some help, but the Chinese have maintained their hands-off policy in much worse cases, at least ostensibly. The Vatican carefully avoids any involvement with Pope, save for discreet monitoring. Those who might have an interest for intervention are the Islamic countries, some of which are rogue states. An Infinity analyst has even theorized that if the point is discovering whether Iran or Libya have some secret parachronic capability, a successful crusade against Persia or a Christian conquest of Mekkah might make Pope serve as a canary in a coal mine. Centrum seems to have discovered Pope only recently, and maybe it has not chosen a definite policy. Certainly the best bet for a unified world would be the Holy See, but some agents would probably prefer to boost Liberia.

Pope-2 (Q5, current year 1673) has been discovered only recently, and looked like a plain echo, so close to Homeline for the minor differences to be explained as mere statistical variance. However, it is this year's news that the papacy won the first round of the fight against the empire, here, after a nearly identical divergence... but that was later reversed and history quickly went back to its course. This world is still classed R5; basically because Infinity is trying to ascertain whether this isn't some sort of failed experiment or control group, set up by the same unknown players who might have operated on Pope-1. No evidence is forthcoming, for the time being.


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3) Pangoran 3 (MoonCity, Orichalcum)

Pangoran Series Worlds are Terran like world that seems a like an echo of aLantean society without aLanteans (So without the superior abilities and appearance, and if you want to see some things aLantian check here and here,) On Pangoran, life evolve 30-40 million years earlier than most Terran like world. (Thus life is more developed and derived, so there are animals that look late dinosaur ages, ice age, and some post ice creature) The Land placement is pangea or a few dozen million years after.

People on Pangoran lines are Basics, what we would call Humans. They tend to be heavier set than most basic humans, with darker skins and blonder/ whiter hair on average. This is how they start. (Sometimes there are some saurian humanoids and dragons in these world lines, 3 does not have them as natives, but there has been some Dragons sighted, so probably a TransD traveller).

Technologic ways are very advanced, with crystal and vrill tech. Crystal Transhumanism is a common way associated with Pangoran worlds. It takes crystal technology farther than normal, deciding on mixing crystal tech and people.

The Power Ways tend to be low and psionic. Crystal Technology tends to be used as psionic amplifiers.

Religion/ belief systems are more stage 1 or 2, tending towards totemic/ symbolic spirits belief. Each clans or city state has their own totemic spirit that is the guardian of their people. These totem spirits are visible in architecture, warrior wear (either as capes, weapons, or body paints),

(A descriptor to determine the difference between Pangoran world is the lead City State and sometimes some variation on whom is the important leader. )

The Crystal Technology that is the hallmark of Pangoran series is used for the Key Technology Image. The Key Image of Pangoran worls is Ani-Men.

Crystal Tech can be used to either create a living form or shape an existing form. The crystal tech can be used to shift minds and souls (called KAs) between forms. The elites and warriors tend to be subjected to shaped forms (or battle forms). This is why you get snake men, ape men, hoofed ones (minotaurs and fauns/ satyrs), wolf men, panther men, and other beast forms, on Pangoran worlds. The Humans will often give themselves modifications, to be smarter, stronger, faster, etc, even if they do not wear a beast man form. On world 14, the Human nobles have elongated skulls for increased intelligence and psionic abilities.

Some other common technological keys found on Pangoran Line worlds.
* Central Power Sources, broadcast from Vrill concentrating pyramids and pylons.
* Light Panels and Crystals keeping back the night.
* Intelligences are stored in skulls or crystal bits
* Anti-gravity Platforms, "air rafts" are very common. Nobody makes fully enclosed vehicles. At best you have a ship arrangement, with a deck and an underdeck).
* Staff Weapons which project bolts
* Shields of force. They are small plates, so they are used like hide and wood shields.
* Power Swords. (The key image of energy blade weapons is found in so many worlds)
* Bronze is the metal combination of choice, though most of the time they do not use metal for most goods. Orichalcum is the metal of technology.
* Golems of sorts are often made. In some worlds, they are very common, but usually, they are rare. Some people live in golem bodies.

Pangoran 3 is where everyone seems to land. The Wolf Men are a city of independent and proud people. They seem to be taking all comers. The world is in a constant state of conflict. The main "bad guys" are those snake men and raptor men of the Scalium Region. They tend to use psionics more to augment their lack of raw resources and power. There is seems to be Dragons and Snakemen then are not from the Region of Scalium. Outside observers think they are from another Pangoran world.

Pangoran 1 and 2 are worlds that have had apocolypti, as the reptile men warred with the other cities and each other and destroyed the vrill balance of their worlds... destroying weather and technology city.



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4) Dylcka (Teree Norbin)

The world is a Teree, with the traditional most of the expectations.

There are three near continents that are positioned and often analogous to Europa (Europe in most Terees), Cathi (Asia) and Afaka (Africa - larger, warmer, and lesser population and resources). There are usually two to three other continents in the western hemisphere. This one has a small continent - The Land of Kopra - that is in the ocean between the eastern and western hemisphere.

Teree almost always have a level 2 power octave in a variety of power forms. Most commonly it is a low impact magic system that is something that everyone can learn.

Teree's technology is pre steam, Tech Octave 3 (there is more they can do to exploit and advance technologically, but they do not).

Teree tend to have ways that represent make Dueling, Intrigue, and Warfare fairly common events. They will also have ways that promote the forms Martial Arts, Fencing, Honor, Duty, Sailing, and Fractured (It is difficult, if not impossible, to develop large scale states/ nations... a difference between most Terees and Cymons). Dramatic Weather Form/ Ways are also very common. So either the weather is mild and pleasant or dramatic and dangerous.

This world seems to forgo religions. The Holy Word was an artifact of centuries gone by and their was no Holy Empire.

What makes this world different from most Teree is the people are Shegen, (A norbin basic). They are a generally shapeless humanoid with short light to dark brown fur. The female Shegan are a bit more identifiably female. Norbins are more flexible than most lifeforms, with less than rigid bones.

There are few warp storms on Dylcka, one of the few brought The Kopra to the Land of Kopra. The Kopra are also a Norbin Type (except more roundish/ husky/ pearshaped, with shades of grey soft fur. Their numbers are small, their technology is low, their magics are a low octave, but they are a highly disciplined people. Martial Arts of all sorts, discipline, and honor, are their hallmarks.

Dylcka is currently in a state of war. The Kopra are invading Europa and Afaka. They need food, lands, and resources. These are the closest lands to the Land of Kopra. The various dominions of Europa and the Tribal City State of Afaka are not uniting against the Kopra. Two or three might get together, but the Kopra are NOT the unifying forces these groups need. Most of these dominions and city states were fighting each other on and off before the Kopra came in.


This is something that is just a little unexpected. It was an idea. So you want a world but don't want a little work, take an existing world you have (which this is Teree 18) and throw the Norbin Lifeforms at it. It becomes something very different. This is the last one from my notes.
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5) Shadow Castle
This world seems to be just a big castle, some surrounding area and a moon that is constantly directly above the castle, but that one might be an illusion. The castle is clearly bigger on the inside and it is inhabited by what appears to be alternate versions of people from your world. Thing is, those aren't simply an alternate dimension's version of those people. There are ones who are long dead in your world. Their respective ages are not matching up. Some personalities are off. And nobody knows where people even come from. They are just there. No one ages. No one is born. They can die, though.
Every time you visit the Shadow Castle, it is something different. It can be a hotel, a prison, a school, a hospital. And nobody there remembers it having ever been something else. You might meet different people at different visits, but you can't say if new people are really new or if you just didn't meet them last time. Those who die, however, don't return.
And you never meet an alternate version of yourself.


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6) Tsar

TSAR, 1919

Current Affairs
Multinational, devoutly religious empires still hold sway on this world, following the example of the superpower, Tsarist Russia. The progressive dissenters are hotheaded nationalists.

Divergence Point
1605; Tsar Boris Godunov survives his stroke and dies four years later. His son Feodor II remains on the throne, defeats the would-be usurpers, and turns out to be an energetic leader. Instead of the "Times of Troubles", Russia does very well.

Major Civilizations
Orthodox (empire with satellite states), Western (multipolar), Chinese (empire).

Great Powers
Russian Empire (dictatorship, CR5, CR6 for serfs), British Empire (oligarchy, CR4), United States of America (representative democracy, CR3), French Empire (dictatorship, CR4), Iberian Empire (dictatorship, CR5, CR6 for slaves).

Worldline Data
TL: 6 Mana level: low
Quantum: 6 Infinity Class: P8 Centrum Zone: yellow

When Tsar Boris had his stroke in 1605, his bright, promising son Feodor was only 16 years old, and the crown was threatened by the claim of an imposter, the self-styled "son" of Ivan the Terrible. Luckily, Boris Godunov survived and, although impaired, remained on the throne for another four years. By that time, the succession of Feodor II had been firmly established and the imposter executed. The Times of Trouble lasted only two years on Tsar, giving Feodor II a chance to prove his mettle. Some boyars died, the others bowed. The Poles and the Swedes could not exploit the weakness of Russia, and important border regions were not lost to them.
Once victory was achieved, Feodor II turned out to be an energetic leader in peacetime, too. He began inviting foreign retainers, wise men and specialists. He satisfied the boyars by sending them again into Poland, with prospects of booty and conquest. By the time the first Romanov, Michael I, became Tsar in 1629, Russia was on a roll. The kingdom was expanding, the Tsar's authority had never been weakened by a succession of weaklings and imposters, the boyars were under control, the Patriarch supported the ruler, and the populace loved him.

With Sweden and Poland downsized, the Russians faced South and quickly turned the Cossacks into faithful vassals and valuable troopers of the Tsar. The Crimean Wars caught the Ottoman Empire on the wane, and with Austria joining in, the Turks were soundly defeated several times, leading to a spectacular collapse in 1699. At this time, most of the European possessions of the Sultan were lost to the two Christian empires.
When Peter the Great challenged what remained of the Swedish and Polish powers on the other border, there was no Ottoman distraction. Britain sided with the Tsar, and the war only lasted until 1712. Peter gained all of Finland, a big chunk of Poland and a stretch of Baltic coast. He deservedly styled himself as Tsar of All Russia.
The empire kept expanding, by now more by setting up and propping up satellite kingdoms. When these revolted against their Russian-friendly kinglets (and the Poles would try this often), the Tsar's troops could be sent in. Russian art and philosophy experienced the so-called Orthodox Renaissance, even though the Patriarchate remained firmly the church of state.
Under Catherine II the Great, hubris struck. The Ottomans were attacked again, but the "Russian Crusade" was also attempted, with support from other Christian states. The Turks were defeated, but not in Palestine; epidemics, bad logistics and the fact that the locals did not want to be liberated doomed the Russian effort there. Nevertheless, the unspoken principle was established that the Ottoman and in general the Moslem lands were up for grabs; in the following decades, France and Italy quickly took over the Southern shores of the Mediterranean, and Cyprus changed hands, becoming a strategic Russian naval base.
The Tsarina also changed the title to "of all Russias". That acknowledged the presence of Russian colonies in Western Africa and trade stations in India, and above all the existence of Russian America; a foothold taking up most of the Pacific coastline, that would never be sold out.

When the British Colonies revolted against their God-mandated ruler, a principle was born in Moscow that would shape the Russian foreign policy: the theory of the "universal birthright of monarchs". That amounted to the fact that friendly kings should help each other against mad rabble-rousers. Russia, in particular, would have the wherewithal to intervene against revolutionaries abroad, thanks to the gold and silver mines that had been and would be discovered in Siberia, North America and elsewhere. Indeed, the British crown didn't use just German mercenaries against the rebels, but Finnish and Cossack ones, too. Even so, the USA were finally born in 1782, at a heavy price. Never again, swore the Tsar.
Indeed, by the time the turmoil came to France, the Russian agents were ready. The French royal family found refuge in Russian-friendly Prussia in 1796. The Terror ensued in France, while Russia funded the counter-revolutionaries. The internecine struggle reached near-genocidal extremes in Vendée. By 1805, the experiment had permanently marred the name of republicanism, and an exhausted France welcomed the rightful King back – accompanied by units of the Russian Imperial Guard. France slowly grew strong again, and in half a century it would vie with Russia and Austria for control over the jigsaw of German and Italian statelets.
"Republican" had thus become a smear, and concepts like equality and individual freedom were dangerous ideas, to be mercilessly put down. This was done quite effectively nearly everywhere in the world. But another force grew to oppose the successful multinational empires that were Russia, Britain, Austria-Hungary and France: nationalism. Liberty was conceived now as collective freedom of an ethnic group from foreign oppression. To date, what would sound like backward, if not rabid, chauvinism on Homeline, is the fare of progressive, enlightened thinkers and national leaders on Tsar.
Thus, the 1800s saw countless bloody rebellions and crackdowns, alongside with the colonial growth. Russia became more and more powerful, with the Tsar playing kingmaker in many minor allied states, and using his obvious clout to strong-arm others, for instance, forcing the Austrians out of the Ionian Islands.
The tipping point was reached in 1877, over the issue of who would really control the Bavarian kingdom. France and Austria-Hungary were allies; Britain, acknowledging that Russia was about to become the lone superpower on the continent and being traditionally opposed to any such outcome, joined in. At the same time, a war between Northern and Southern States erupted in the USA over the problem of slavery; Russia sided with the South, and the Western Alliance with the North. Understandably, the Ottomans jumped in against what seemed a finally overwhelmed empire; the Russians could rely on minor allies, such as Prussia, the Balkan states, and Denmark-Norway.
The World War lasted nine years, and the Westerners won, but by the narrowest margin and with little to show for it. The Ottomans had their final collapse in 1882, and the Alliance could do nothing for them; they signed a murderous separate peace that reduced them to Turkey only, with Russia taking control of most of their Middle Eastern territories.
Bavaria and Denmark did fall within the Austrian and French spheres of influence, respectively; and Britain gobbled most of the minor Russian colonies. Everything else remained unchanged, including North American Russia; the Union was re-established and slavery abolished, but the USA had been severely weakened, the power of the federal government watered down to bring the losers to the peace talks.

It is now 1919. Tsar Alexei I sits on the throne, notwithstanding his hemophilia, after his father was murdered by a Ukrainian nationalist. Some say he's a weak ruler and others claim he's unduly influenced by his spiritual advisor, Grigori Rasputin.
The empire is vast and powerful, but maybe it's being eaten from within. The bureaucracy is as inefficient as ever and the serfs', peasants' and workers' lots as bad as ever. Yet many of them don't complain, because they don't even know better. They venerate the Tsar and it doesn't help them that the ever-present Russian political police, the Ochrana, regularly murders thinkers like Marx and men of action like Lenin. The small Russian middle class finds a ladder to improve their lot in the fact that the empire is still expanding; there are fortunes to be made as foreign traders or plantation owners, or at least a career to be pursued in the colonial service. The economy is doing fine; the local tech level has just reached early TL7, which means oil is becoming the blood of wealth. Caucasian, Siberian, Romanian, Californian, Iraqi oil fields are being drilled at breakneck speed, and they all are, directly or indirectly, under Russian control. A new class of upstart industrialists and merchants might be coming forward because of this development, but for the time being, a newly established company still needs to have a nobleman nominally sitting in the board, i.e., a noble patron. Otherwise, it will be harassed and preyed upon by taxmen, bureaucrats, corrupt policemen, and the lackeys of other noblemen.
The US economy is still lagging behind, the Arabian oilfields have not been discovered yet, and South America is a hotbed of revolutions and guerrillas as the unified Iberian Empire struggles to maintain control of its Spanish and Portuguese colonies.
Indeed, the sore is, as always, in the subjugated nations. the Poles will never be content under Russian domination, the Serbians grumble against Austrian rule, the Alsatians hate the French, the Colombians are up in arms against Madrid, the Irish have just murdered a British minister, and so on. Revolutionaries, nationalist agitators, political murderers, propagandists, spies all have a field day on Tsar, every day of the week.
There seems to be a realignment of the alliances as of lately. The new British government seems ready to come to terms with the Tsar and to give Russia some former African colonies back, provided that an agreement can be reached about the spheres of influence in India and the Far East. Russia will need the Royal Navy's friendship to have undisturbed shipping, but the British seem to think they'll need the Russian-controlled markets and that there is no direct conflict of interests. If this comes to pass, France and Austria-Hungary will be in dire straits. In particular, since Vienna is no friend of Moscow, the support for foreign monarchs' rights doesn't apply in this case, and the Russians are fomenting Serbian unrest.
It's hard to say which of these two empires is the more likely to see the next nationalistic flare-up, but Vienna is certainly the weaker.

The Patrol isn't involved with Tsar. Some cliodynamicists maintain that the longer the multinational empires are allowed to stumble along, the worse their end will be. But others disagree, claiming that they will go with a whimper when their time comes naturally, while trying to hasten their demise might lead to bloodier civil wars. So nobody dares doing anything, even though a place where serfdom still exists in Europe and slavery in South America can only be hated by Homeline organizations that promote civil rights.
Crosstime trading is allowed. Icons, jewelry and other art in the Orthodox Renaissance style are very valuable; mining companies buy raw materials from Siberia, especially rare earth elements. Tourism is not allowed yet, but it might soon be.
There is no evidence of Centrum agents on Tsar. They could probably push the Russian Empire to world domination quite easily, but they would then have a long, arduous work both for stabilizing it against nationalist tendencies and for introducing their meritocratic ideas to the Tsarist civilization.

No parallel world has been discovered. Tsar remains unnumbered and unique, for the time being.


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7) The *Verse Wide Web or Realm of Anansi or the Webverse (Three Yellow Triangles)
Cross TransD, Temporal, Realm, (Not quite an Infini-realm)

Spiders being archetypal creatures across The *Verse with their webs and unique structures, they have a connection - an association - with all other archetypal spiders in all other spheres and realms. All of those connection has a great deal of power, thus what converted from the vibronic and symbolic to the material and spacial. A new realm was created that has a loose link to all other realms.

Here is a realm of webs going this way and that, with some wider filled in spaces. It all happens in the empty background of the realm (which one could think of as a sphere, they would be wrong, but it is a place to start). Webs flow out to various worlds (anchored there) and continue on to other things to stick to (other webs, floating rock bits, other words (as you slip through a portal point), or even a thick cloud usually near an end of the realm.

While not a Ditkoverse, it does have that strong graphic vibe of grey webs swathed this way and that, with too many giant spiders for Basics/ Mammal's mental and physical comfort.

The realm is filled with Spider Gods (Dios), Spider Kaiju, various Spidermorphs, meta of the spider kind, Spider-avatar Kind, and others with a strong enough spider association as to not be considered food (immediately) by some other resident. Many regular spiders might slip through, waunderers of sorts, but they usually find their way home soon enough. (Yes this realm is why so many worlds have spiders, as they often came from other places with higher reality rating and moved in.) - Note: If you are not a spider form or under the guidance protection of a spider form, appropriate creatures here will consider you food.

Once the weaving and threads of fate were discovered by various sentients, they formed an association with the universal threads of the Anansi Realm. That granted the Anansi (and all spiderforms) a connection to and an association with weaves of fate and strands of time. Most have not enough will, intelligence, or metaphysical charge to do much with it, but there are a few that do. Note: Various fateweaver take on spider traits and exist here and have access to the various fate webs to see into possible futures and happentracks (Or at least connect through this space.)

Note: There are many spirit realms/ astrals that would seem to be part of this realm. They are separate and potentially accessible via this realm.

Note: A god from a realm of corruption attempts to destroy this realm. The best he can do is send in maggots or flies. However they are almost always caught by the locals in the Webs of the *verse (If they live for long enough, usually one of the spider gods takes care of them before they can corrupt anything.)


Note to self: I guess there might be a spider like equivalent of Basics.
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8) Earth 2260 (Mason/ Ameri - C63) Two Yellow Triangles, though some guides mark it as Two Yellow Diamonds

It is just another Earth Ameri world. Given its Form Code of 63, it has a companion world somewhere in this flow. Code 63 is a gender swap warning. Unless you are a person with a direct match to a person on this sphere OR you expend a great deal of TDE Energy, you will be gender flipped when you enter this world. Travelers will not be integrated into the sphere any other way (without expenditure of TDE), thus creating occasional social/ emotional issues.

There seems to be very little to identify the world as unique. However, most mason lines have deeper conspiracies and events "in the shadows" or "in out of the way places". The Unique PoD could of happened and not yet be discovered. It could be this world (and its companion) will distinguish itself in the future.

Upon leaving, travelers will be flipped back. Natives usually stay their original gender, but change has been known to occur.

Various Way and Form Codes are known to make worlds interesting/ different, usually causes a benign Two Yellow Triangle Codes because of their strict ways and forms.

(Note: Many Meta Way worlds, especially those with Mask Forms, tend to have companion spheres with Code 63. Many meta worlds simply have echos with gender changes. (Thus no way/ form changes, just existing as different from the origin world.)

Also: There is some Society/ Clan activity hidden deeply on this sphere. The Sphere is still Closed.

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9) Earth 756984246 (Mason/Ameri Link Code 66) Yellow Triangle
10) Earth "The Lands" 756984246.b (Aelberg/ Shadow Link Code 66) Yellow Triangle

Earth 756984246 is a fairly common seeming Earth. There is a number of secret groups and nominal kind activity (UF world). Society presence is minimal, but that could change.

On the Earth, disappearances are becoming more frequent. They can pop up on the radar for any combination of reasons, but some of the keys ones are; 1) There have been a lot of ripples from some extra dimensional crossings and 2) you notice that some of the missing people (which seem to just disappear for no good reason) but someone will notice that they were reading (or rereading) one of the Aelberg chronicle books. (Thus someone thinking it is a stalker or a cult).

The Aelberg Chronicles are one of those immensely popular fantasy series with six books so far. In fact, your PCs might of read the series. It is grand, sweeping in scope, highly detailed, and very popular with the tween and fandom communities. It is well written, intelligent, engaging, and colorful. It is a gripping read. It is easy to see why people really get into the series. Some people in the mystical community think it is practically spellbinding (someone either cast a spell to fascinate people or enough people have generated enough tangential energy reading it that the spell has come into reality).

Well the Writer has a visionary connection to the world. His mind/spirit knows this world and what is happening. That connection obviously has come through the writing and his making a bridge of sorts, so others can connect to this realm emotionally/ spiritually. Since the The Aelberg Chronicles has things (and possibly people) from other realms entering The Lands, it is easy to dream of yourself physically or mentally/ spiritually. The right daydream or belief, at the right time, tapping the pool to tangential energy created by all those emotions of the readers, and vworp you cross over.

In fact, this has been happening since the book first went live with e-chapters online. (How the author built his platform before getting the big book deal).

While certain places in that world are quite calm, it is a low tech fantasy world... so not as pleasant in reality as it is in fantasy. Other places are just dangerous and already being attacked by corrupter forces. (In fact the Author's view of the world is not quite matching to the reality perfectly... creating just enough discordance to prevent more people from vworping).

Eventually the travelers will "butterfly effect that realm", changing it from the Author's view... thus making the series less connected to the realm and less likely for people to link to it and vworp.

If one was to get involved....
How do we stop this? Stop the series? Kill the author? Create a spell to sever the connections from the world? Beef up the world's travel barriers?

And the Movie Series Deal has been announced (or make it a set of TV Mini-Series). It will make a mass exposure to the non-book people. That must be stopped or the solution must be found before the series vworps more.

Note: There is one odd case. Someone came back from The Lands. It was a 13 year old girl, who is now a 19 year old (but only 2 years has passed here). She is fully equipped to be a fantasy adventurer - power access and all. How is she going to fit back into the world? She wants to see her parents and her friends, but....

***** **0** *****

The Lands has a "Dark Lord" of lesser power - The Corruptor. Some of the Corruptor's better minions has traced the source of these annoying new heroes. He has found "a new realm" (Earth 756984246). He is going to scout here for a bit, then return. He will leave a few demon monsters behind. Eventually he will return with a real force. And worst yet, when they defeat The Corruptor's manifestation on The Land's World... he might travel to Earth 756984246 to escape.

The world now has manifest demonic foes and corrupt monsters that do not trigger the treaty. They are going to generate a lot of mayhem before things "correct them".

Have you seen the preview for book 8? They are going to beat him... So this will come to a head soon
***** **0** *****

Code 66 is about a linkage to a world through fiction. In most cases, spheres/ slices already exist and some dreamer is tuned into the world. The fiction creates a stronger link and the passing of energy from one sphere/slice to this new slices/sphere strengthens it.

However a dreamer (and enough dreamers) can create a realm... a place that did not exist before the fiction. (Now they did technically exist, but they did not manifest. They were realms that fit that "vibration or harmonic", but did not "appear". (Realms are just puddles of isonic energies of a certain vibration/ harmonic). Once something of that harmonic exists (even if it is a fiction... and one that is strongly believed in) that realm changes from a puddle of energy into form and space... a place that follows that vibration and harmonic.

In this case the B world did exist. However, it was changed by the author and the belief of others. Now it follows the lead of the other Earth.

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